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The Fred Fish Collection 1.5
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ffcollection-1-5-1992-11.iso
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300-399
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ff329.lzh
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MOV
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Text File
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1990-03-02
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887b
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20 lines
move <what> <sector> <count> <directions>
<what> is cmsgpob. <sector> is where to move from. <count> is how many to
move (watch out for bundling). <directions> are as in FLY, but with no 'b'.
Movement prompt is <mobility:position>. Mobility costs vary with sector type,
weather, and what is being moved. Costs for an orthogonal move onto a
"standard" sector in good weather are:
c - 1 mobility per 5 civilians
m - 1 mobility per 5 military
s - 2 mobility per 5 shells
g - 2 mobility per gun
p - 4 mobility per plane
o - 1 mobility per 5 tons of ore
b - 10 mobility per gold bar (armored cars, guards, etc.)
Some sectors are better at moving some items than others. For example,
warehouses can move ore, guns and shells in bundles of 10 for the cost of 1
unit; banks can move gold bars in bundles of 4. Also, moving onto a 100%
efficient highway costs no mobility.