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The Fred Fish Collection 1.5
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300-399
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ff329.lzh
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DiskSpeed
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StandardGadgets.c
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C/C++ Source or Header
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1990-03-02
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11KB
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356 lines
/*
* DiskSpeed v3.0
* by
* Michael Sinz
*
* Copyright (c) 1989 by MKSoft Development
*
* MKSoft Development
* 163 Appledore Drive
* Downingtown, PA 19335
*
* Yes, this is yet another disk speed testing program, but with a few
* differences. It was designed to give the most accurate results of the
* true disk performance in the system. For this reason many of
* DiskSpeed's results may look either lower or higher than current disk
* performance tests.
*
* This program was thrown together in a few hours because I needed more
* accurate and consistent results for disk performance as seen from the
* application's standpoint. This program has now served its purpose and
* I am now giving it to the rest of the Amiga world to play with as long
* as all of the files remain together in unmodified form. (That is, the
* files DiskSpeed, DiskSpeed.info, DiskSpeed.c, DiskSpeedWindow.c,
* DiskSpeedWindow.h, MakeBoxes.c, MakeBoxes.h, StandardGadgets.c,
* StandardGadgets.h, RenderInfo.c, RenderInfo.h, DiskSpeed.doc, and
* MakeFile)
*
* Version 2.0 of this program added a few features and cleaned up the
* user interface. I hope you like this...
*
* Version 3.0 of this program added the performance stress and cleaned up
* some parts of the older code. (Fix to RenderInfo.c)
*
******************************************************************************
* *
* Reading legal mush can turn your brain into guacamole! *
* *
* So here is some of that legal mush: *
* *
* Permission is hereby granted to distribute this program's source *
* executable, and documentation for non-commercial purposes, so long as the *
* copyright notices are not removed from the sources, executable or *
* documentation. This program may not be distributed for a profit without *
* the express written consent of the author Michael Sinz. *
* *
* This program is not in the public domain. *
* *
* Fred Fish is expressly granted permission to distribute this program's *
* source and executable as part of the "Fred Fish freely redistributable *
* Amiga software library." *
* *
* Permission is expressly granted for this program and it's source to be *
* distributed as part of the Amicus Amiga software disks, and the *
* First Amiga User Group's Hot Mix disks. *
* *
******************************************************************************
*
* This file contains the code needed to add standard gadgets to a
* window. These are the Close/Front/Back/Drag gadgets...
*
* Current limitations: Gadgets are not rel-size/pos so they only
* work on fixed sized windows...
*
* The drag gadget does not show window Active/Inactive... :-( :-(
*/
#include <exec/types.h>
#include <exec/memory.h>
#include <intuition/intuition.h>
#include <proto/exec.h>
#include <proto/intuition.h>
#include "RenderInfo.h"
#include "MakeBoxes.h"
#include "StandardGadgets.h"
static char fontnam[11]="topaz.font";
static struct TextAttr TOPAZ80={fontnam,TOPAZ_EIGHTY,0,0};
#define CLOSE_WIDTH 24
#define CLOSE_HEIGHT 12
static SHORT CloseBorderVectors1[8*2]=
{
4,2, 4,9, 19,9, 19,2, 5,2, 5,9, 18,9, 18,3
};
static SHORT CloseBorderVectors2[4*2]=
{
10,5, 13,5, 13,6, 10,6
};
struct CloseGadget
{
struct Gadget gad;
struct Window *win;
struct Border Borders[6];
SHORT BorderV1[5*2];
SHORT BorderV2[5*2];
};
struct Gadget *AddCloseGadget(struct Window *Window,struct RenderInfo *ri,SHORT x,SHORT y)
{
register struct CloseGadget *gad;
register SHORT loop;
if (gad=AllocMem(sizeof(struct CloseGadget),MEMF_PUBLIC|MEMF_CLEAR))
{
gad->win=Window;
gad->gad.LeftEdge=x;
gad->gad.TopEdge=y;
gad->gad.Width=CLOSE_WIDTH;
gad->gad.Height=CLOSE_HEIGHT;
gad->gad.Flags=GADGHIMAGE;
gad->gad.Activation=RELVERIFY;
gad->gad.GadgetType=CLOSE|SYSGADGET;
gad->gad.GadgetRender=(APTR)&(gad->Borders[0]);
gad->gad.SelectRender=(APTR)&(gad->Borders[4]);
/* Standard render path... */
gad->Borders[0].NextBorder=&(gad->Borders[1]);
gad->Borders[1].NextBorder=&(gad->Borders[2]);
gad->Borders[2].NextBorder=&(gad->Borders[3]);
/* These point back... */
gad->Borders[4].NextBorder=&(gad->Borders[5]);
gad->Borders[5].NextBorder=&(gad->Borders[2]);
/* Border sizes... */
gad->Borders[0].Count=5;
gad->Borders[1].Count=5;
gad->Borders[2].Count=8;
gad->Borders[3].Count=4;
gad->Borders[4].Count=5;
gad->Borders[5].Count=5;
for (loop=0;loop<6;loop++)
{
gad->Borders[loop].DrawMode=JAM1;
gad->Borders[loop].FrontPen=ri->Highlight;
}
gad->Borders[1].FrontPen=ri->Shadow;
gad->Borders[4].FrontPen=ri->Shadow;
gad->Borders[4].XY=gad->Borders[0].XY=gad->BorderV1;
gad->Borders[5].XY=gad->Borders[1].XY=gad->BorderV2;
gad->Borders[2].XY=CloseBorderVectors1;
gad->Borders[3].XY=CloseBorderVectors2;
FillTopLeft_Border(&(gad->Borders[0]),CLOSE_WIDTH,CLOSE_HEIGHT);
FillBottomRight_Border(&(gad->Borders[1]),CLOSE_WIDTH,CLOSE_HEIGHT);
AddGadget(Window,&(gad->gad),NULL);
Window->Flags|=WINDOWCLOSE;
RefreshGList(&(gad->gad),Window,NULL,1L);
}
return((struct Gadget *)gad);
}
VOID RemCloseGadget(struct Gadget *TheGadget)
{
register struct CloseGadget *gad;
gad=(struct CloseGadget *)TheGadget;
RemoveGadget(gad->win,&(gad->gad));
gad->win->Flags^=WINDOWCLOSE;
FreeMem(gad,sizeof(struct CloseGadget));
}
#define BACK_WIDTH 26
#define BACK_HEIGHT 12
struct FrontBackGadget
{
struct Gadget Back_gad;
struct Gadget Front_gad;
struct Window *win;
struct Border Borders[12];
SHORT BorderV1[5*2];
SHORT BorderV2[5*2];
};
static SHORT FrontBackBorderVectors1[10*2]=
{
6,3, 6,7, 7,7, 7,3, 17,3, 17,2, 4,2, 4,7, 5,7, 5,3
};
static SHORT FrontBackBorderVectors2[12*2]=
{
8,4, 21,4, 21,9, 8,9, 8,5, 20,5, 20,8, 9,8, 9,6, 19,6, 19,7, 10,7
};
struct Gadget *AddFrontBackGadget(struct Window *Window,struct RenderInfo *ri,SHORT x,SHORT y)
{
register struct FrontBackGadget *gad;
register SHORT loop;
if (gad=AllocMem(sizeof(struct FrontBackGadget),MEMF_PUBLIC|MEMF_CLEAR))
{
gad->win=Window;
gad->Back_gad.LeftEdge=x;
gad->Back_gad.TopEdge=y;
gad->Back_gad.Width=BACK_WIDTH;
gad->Back_gad.Height=BACK_HEIGHT;
gad->Back_gad.Flags=GADGHIMAGE;
gad->Back_gad.Activation=RELVERIFY;
gad->Back_gad.GadgetType=WDOWNBACK|SYSGADGET;
gad->Back_gad.GadgetRender=(APTR)&(gad->Borders[0]);
gad->Back_gad.SelectRender=(APTR)&(gad->Borders[4]);
/* Standard render path... */
gad->Borders[0].NextBorder=&(gad->Borders[1]);
gad->Borders[1].NextBorder=&(gad->Borders[2]);
gad->Borders[2].NextBorder=&(gad->Borders[3]);
/* These point back... */
gad->Borders[4].NextBorder=&(gad->Borders[5]);
gad->Borders[5].NextBorder=&(gad->Borders[2]);
gad->Front_gad.LeftEdge=x+BACK_WIDTH;
gad->Front_gad.TopEdge=y;
gad->Front_gad.Width=BACK_WIDTH;
gad->Front_gad.Height=BACK_HEIGHT;
gad->Front_gad.Flags=GADGHIMAGE;
gad->Front_gad.Activation=RELVERIFY;
gad->Front_gad.GadgetType=WUPFRONT|SYSGADGET;
gad->Front_gad.GadgetRender=(APTR)&(gad->Borders[0+6]);
gad->Front_gad.SelectRender=(APTR)&(gad->Borders[4+6]);
/* Standard render path... */
gad->Borders[0+6].NextBorder=&(gad->Borders[1+6]);
gad->Borders[1+6].NextBorder=&(gad->Borders[2+6]);
gad->Borders[2+6].NextBorder=&(gad->Borders[3+6]);
/* These point back... */
gad->Borders[4+6].NextBorder=&(gad->Borders[5+6]);
gad->Borders[5+6].NextBorder=&(gad->Borders[2+6]);
/* Border sizes... */
for (loop=0;loop<12;loop++) gad->Borders[loop].Count=5;
gad->Borders[2+6].Count=gad->Borders[2].Count=10;
gad->Borders[3+6].Count=gad->Borders[3].Count=12;
/* Pen colours... */
for (loop=0;loop<12;loop++)
{
gad->Borders[loop].DrawMode=JAM1;
gad->Borders[loop].FrontPen=ri->Highlight;
}
gad->Borders[1].FrontPen=ri->Shadow;
gad->Borders[2].FrontPen=ri->Shadow;
gad->Borders[4].FrontPen=ri->Shadow;
gad->Borders[1+6].FrontPen=ri->Shadow;
gad->Borders[3+6].FrontPen=ri->Shadow;
gad->Borders[4+6].FrontPen=ri->Shadow;
gad->Borders[4+6].XY=gad->Borders[0+6].XY=gad->Borders[4].XY=gad->Borders[0].XY=gad->BorderV1;
gad->Borders[5+6].XY=gad->Borders[1+6].XY=gad->Borders[5].XY=gad->Borders[1].XY=gad->BorderV2;
gad->Borders[2+6].XY=gad->Borders[2].XY=FrontBackBorderVectors1;
gad->Borders[3+6].XY=gad->Borders[3].XY=FrontBackBorderVectors2;
FillTopLeft_Border(&(gad->Borders[0]),BACK_WIDTH,BACK_HEIGHT);
FillBottomRight_Border(&(gad->Borders[1]),BACK_WIDTH,BACK_HEIGHT);
AddGadget(Window,&(gad->Back_gad),NULL);
RefreshGList(&(gad->Back_gad),Window,NULL,1L);
AddGadget(Window,&(gad->Front_gad),NULL);
Window->Flags|=WINDOWDEPTH;
RefreshGList(&(gad->Front_gad),Window,NULL,1L);
}
return((struct Gadget *)gad);
}
VOID RemFrontBackGadget(struct Gadget *TheGadget)
{
register struct FrontBackGadget *gad;
gad=(struct FrontBackGadget *)TheGadget;
RemoveGadget(gad->win,&(gad->Back_gad));
RemoveGadget(gad->win,&(gad->Front_gad));
gad->win->Flags^=WINDOWDEPTH;
FreeMem(gad,sizeof(struct FrontBackGadget));
}
#define DRAG_HEIGHT 12
struct DragGadget
{
struct Gadget gad;
struct Window *win;
struct IntuiText iText;
struct Border Borders[2];
SHORT BorderV1[5*2];
SHORT BorderV2[5*2];
};
struct Gadget *AddDragGadget(struct Window *Window,struct RenderInfo *ri,char *text,SHORT x,SHORT y,SHORT xSize)
{
register struct DragGadget *gad;
if (gad=AllocMem(sizeof(struct DragGadget),MEMF_PUBLIC|MEMF_CLEAR))
{
gad->win=Window;
gad->gad.LeftEdge=x;
gad->gad.TopEdge=y;
gad->gad.Width=xSize;
gad->gad.Height=CLOSE_HEIGHT;
gad->gad.Flags=GADGHNONE;
gad->gad.Activation=RELVERIFY;
gad->gad.GadgetType=WDRAGGING|SYSGADGET;
gad->gad.GadgetRender=(APTR)&(gad->Borders[0]);
gad->gad.GadgetText=&(gad->iText);
gad->iText.FrontPen=ri->TextPen;
gad->iText.DrawMode=JAM1;
gad->iText.TopEdge=2;
gad->iText.ITextFont=&TOPAZ80;
gad->iText.IText=text;
gad->iText.LeftEdge=(xSize-IntuiTextLength(&(gad->iText))) >> 1;
/* Standard render path... */
gad->Borders[0].NextBorder=&(gad->Borders[1]);
/* Border sizes... */
gad->Borders[0].Count=gad->Borders[1].Count=5;
gad->Borders[0].DrawMode=gad->Borders[1].DrawMode=JAM1;
gad->Borders[0].FrontPen=ri->Shadow;
gad->Borders[1].FrontPen=ri->Highlight;
gad->Borders[0].XY=gad->BorderV1;
gad->Borders[1].XY=gad->BorderV2;
FillTopLeft_Border(&(gad->Borders[0]),xSize,DRAG_HEIGHT);
FillBottomRight_Border(&(gad->Borders[1]),xSize,DRAG_HEIGHT);
AddGadget(Window,&(gad->gad),NULL);
Window->Flags|=WINDOWDRAG;
RefreshGList(&(gad->gad),Window,NULL,1L);
}
return((struct Gadget *)gad);
}
VOID RemDragGadget(struct Gadget *TheGadget)
{
register struct DragGadget *gad;
gad=(struct DragGadget *)TheGadget;
RemoveGadget(gad->win,&(gad->gad));
gad->win->Flags^=WINDOWDRAG;
FreeMem(gad,sizeof(struct DragGadget));
}