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The Fred Fish Collection 1.5
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ffcollection-1-5-1992-11.iso
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200-299
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ff274.lzh
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HP11
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amiga
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chars.c
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C/C++ Source or Header
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1989-11-16
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5KB
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190 lines
/* this defines the character shapes */
#include "exec/types.h"
#include "intuition/intuition.h"
/* First the shape of the seven segments + point & comma.
They are defined in a 14x13 box and are drawn by a series of lines.
The offsets are relative to the top left corner of this box */
static WORD top[] = {
4,0,
10,0,
9,1,
5,1
};
static WORD ctr[] = {
4,6,
10,6,
10,7,
4,7,
};
static WORD bottom[] = {
5,12,
9,12,
10,13,
4,13
};
static WORD tl[] = {
3,1,
3,6,
4,5,
4,1
};
static WORD tr[] = {
11,1,
11,6,
10,5,
10,1
};
static WORD bl[] = {
3,7,
3,12,
4,12,
4,8
};
static WORD br[] = {
11,7,
11,12,
10,12,
10,8
};
static WORD pt[] = {
-1,12,
0,12,
0,13,
-1,13
};
static WORD com[] = {
0,14,
-1,14,
-1,15,
-2,15
};
/* Character definitions, they are composed of the seven segments */
static struct Border zero[] = {
{ 0, 0, 1, 2, JAM1, 4, top, &zero[1] },
{ 0, 0, 1, 2, JAM1, 4, tl, &zero[2] },
{ 0, 0, 1, 2, JAM1, 4, tr, &zero[3] },
{ 0, 0, 1, 2, JAM1, 4, bl, &zero[4] },
{ 0, 0, 1, 2, JAM1, 4, br, &zero[5] },
{ 0, 0, 1, 2, JAM1, 4, bottom, NULL }
};
static struct Border one[] = {
{ 0, 0, 1, 2, JAM1, 4, tr, &one[1] },
{ 0, 0, 1, 2, JAM1, 4, br, NULL }
};
static struct Border two[] = {
{ 0, 0, 1, 2, JAM1, 4, top, &two[1] },
{ 0, 0, 1, 2, JAM1, 4, tr, &two[2] },
{ 0, 0, 1, 2, JAM1, 4, ctr, &two[3] },
{ 0, 0, 1, 2, JAM1, 4, bl, &two[4] },
{ 0, 0, 1, 2, JAM1, 4, bottom, NULL }
};
static struct Border three[] = {
{ 0, 0, 1, 2, JAM1, 4, top, &three[1] },
{ 0, 0, 1, 2, JAM1, 4, ctr, &three[2] },
{ 0, 0, 1, 2, JAM1, 4, bottom, &three[3] },
{ 0, 0, 1, 2, JAM1, 4, tr, &three[4] },
{ 0, 0, 1, 2, JAM1, 4, br, NULL }
};
static struct Border four[] = {
{ 0, 0, 1, 2, JAM1, 4, tr, &four[1] },
{ 0, 0, 1, 2, JAM1, 4, tl, &four[2] },
{ 0, 0, 1, 2, JAM1, 4, br, &four[3] },
{ 0, 0, 1, 2, JAM1, 4, ctr, NULL }
};
static struct Border five[] = {
{ 0, 0, 1, 2, JAM1, 4, top, &five[1] },
{ 0, 0, 1, 2, JAM1, 4, ctr, &five[2] },
{ 0, 0, 1, 2, JAM1, 4, bottom, &five[3] },
{ 0, 0, 1, 2, JAM1, 4, tl, &five[4] },
{ 0, 0, 1, 2, JAM1, 4, br, NULL }
};
static struct Border six[] = {
{ 0, 0, 1, 2, JAM1, 4, top, &six[1] },
{ 0, 0, 1, 2, JAM1, 4, ctr, &six[2] },
{ 0, 0, 1, 2, JAM1, 4, bottom, &six[3] },
{ 0, 0, 1, 2, JAM1, 4, tl, &six[4] },
{ 0, 0, 1, 2, JAM1, 4, bl, &six[5] },
{ 0, 0, 1, 2, JAM1, 4, br, NULL }
};
static struct Border seven[] = {
{ 0, 0, 1, 2, JAM1, 4, top, &seven[1] },
{ 0, 0, 1, 2, JAM1, 4, tr, &seven[2] },
{ 0, 0, 1, 2, JAM1, 4, br, NULL }
};
static struct Border eight[] = {
{ 0, 0, 1, 2, JAM1, 4, top, &eight[1] },
{ 0, 0, 1, 2, JAM1, 4, ctr, &eight[2] },
{ 0, 0, 1, 2, JAM1, 4, bottom, &eight[3] },
{ 0, 0, 1, 2, JAM1, 4, tl, &eight[4] },
{ 0, 0, 1, 2, JAM1, 4, tr, &eight[5] },
{ 0, 0, 1, 2, JAM1, 4, bl, &eight[6] },
{ 0, 0, 1, 2, JAM1, 4, br, NULL }
};
static struct Border nine[] = {
{ 0, 0, 1, 2, JAM1, 4, top, &nine[1] },
{ 0, 0, 1, 2, JAM1, 4, ctr, &nine[2] },
{ 0, 0, 1, 2, JAM1, 4, bottom, &nine[3] },
{ 0, 0, 1, 2, JAM1, 4, tl, &nine[4] },
{ 0, 0, 1, 2, JAM1, 4, tr, &nine[5] },
{ 0, 0, 1, 2, JAM1, 4, br, NULL }
};
static struct Border minus[] = {
{ 0, 0, 1, 2, JAM1, 4, ctr, NULL }
};
static struct Border E[] = {
{ 0, 0, 1, 2, JAM1, 4, top, &E[1] },
{ 0, 0, 1, 2, JAM1, 4, ctr, &E[2] },
{ 0, 0, 1, 2, JAM1, 4, bottom, &E[3] },
{ 0, 0, 1, 2, JAM1, 4, tl, &E[4] },
{ 0, 0, 1, 2, JAM1, 4, bl, NULL }
};
static struct Border r[] = {
{ 0, 0, 1, 2, JAM1, 4, ctr, &r[1] },
{ 0, 0, 1, 2, JAM1, 4, bl, NULL }
};
static struct Border o[] = {
{ 0, 0, 1, 2, JAM1, 4, ctr, &o[1] },
{ 0, 0, 1, 2, JAM1, 4, bottom, &o[2] },
{ 0, 0, 1, 2, JAM1, 4, bl, &o[3] },
{ 0, 0, 1, 2, JAM1, 4, br, NULL }
};
static struct Border R[] = {
{ 0, 0, 1, 2, JAM1, 4, top, &R[1] },
{ 0, 0, 1, 2, JAM1, 4, tl, NULL }
};
static struct Border u[] = {
{ 0, 0, 1, 2, JAM1, 4, tl, &u[1] },
{ 0, 0, 1, 2, JAM1, 4, tr, &u[2] },
{ 0, 0, 1, 2, JAM1, 4, ctr, NULL }
};
static struct Border n[] = {
{ 0, 0, 1, 2, JAM1, 4, top, &n[1] },
{ 0, 0, 1, 2, JAM1, 4, tl, &n[2] },
{ 0, 0, 1, 2, JAM1, 4, tr, NULL },
};
static struct Border i[] = {
{ 0, 0, 1, 2, JAM1, 4, tr, NULL },
};
static struct Border point[] = {
{ 0, 0, 1, 2, JAM1, 4, pt, NULL },
};
static struct Border comma[] = {
{ 0, 0, 1, 2, JAM1, 4, pt, &comma[1] },
{ 0, 0, 1, 2, JAM1, 4, com, NULL }
};
static struct Border P[] = {
{ 0, 0, 1, 2, JAM1, 4, top, &P[1] },
{ 0, 0, 1, 2, JAM1, 4, ctr, &P[2] },
{ 0, 0, 1, 2, JAM1, 4, tr, &P[3] },
{ 0, 0, 1, 2, JAM1, 4, tl, &P[4] },
{ 0, 0, 1, 2, JAM1, 4, bl, NULL }
};
/* The character array, visible to the exterior */
struct Border *hp11char[] = {
zero, one, two, three, four, five, six, seven, eight, nine,
minus, E, r, o, R, u, n, i, nine /* g */, point, comma, P };