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The Fred Fish Collection 1.5
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200-299
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Sentinel
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Sentinel.doc
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1989-10-29
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THE SENTINEL
by Bradley W.. Schenck
Created for the 1989
BADGE
Killer Demo Contest
============================================================================
==
System Requirements:
3 Megabytes of RAM, two floppy drives recommended
The Sentinel is a large ray-traced animation created with Turbo Silver
SV, Deluxe Photolab, Deluxe Paint III and The Director (trademarks of
Impulse, Inc., Electronic Arts, and the Right Answers Group). The animation
was created on a five megabyte Amiga 2000 with a Midget Racer by CSA to
reduce the rendering times, during a period of about three and a half weeks.
Altogether there are approximately 60 to 70 frames of animation.
There are two versions of The Sentinel: one for systems with more than
three megabytes of memory (all data is loaded into memory at the start) and
one for three megabyte systems (there are a few disk loads during the
animation). Either version will run from the WorkBench or from the CLI.
To run the animation from the CLI, type:
3_Megabyte_Version OR 3.5_Megabyte_Version
The animation will know where to find everything on disk one. If you
wish to run it from your hard drive (or RAM, but let's be serious.....) you
can copy both disks into a directory and, before starting the animation,
type:
`assign Sentinel.2: <your pathname>'
If you are running the three megabyte version, I strongly suggest that
you run it from floppy. Some of the pauses in that version depend on the
time it takes to load certain files from disk. The greater bulk of data
will still remain in memory while the animation loops.
Brad Schenck October, 1989
[To run Sentinel from Hard Disk, you can also copy the files on both disks
to a directory on the HD and use the HD_ versions of the icons.]