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- // First attempt at making wainscot
-
- // Wainscot
- #declare Wainscot=
-
- intersection {
- plane {<1.0 0.0 0.0> 0 rotate <0.0 -22.5 0.0> translate <2.0 0.0 0.0>}
- plane {<1.0 0.0 0.0> 0 rotate <0.0 22.5 0.0> translate < -2.0 0.0 0.0> inverse}
- difference {
- union {
- intersection {Disk_X scale <4.0 1.0 1.0>}
- box {UnitBox scale <4.0 1.4 0.7> translate <0.0 0.2 0.6>}
- box {UnitBox scale <4.0 1.0 1.5> translate <0.0 -0.3 -0.35>}
- }
- intersection {Disk_X scale <5.0 1.0 1.0> translate <0.0 1.20 -1.58>}
- }
- }
-
-