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- //--- Textures For Space Rex & CTDS shapes
-
- #declare Gold3 =
- texture {
- 0.02
- ambient 0.2
- diffuse 0.4
- colour red 0.71 green 0.65 blue 0.26
- reflection 0.6
- brilliance 8
- specular 0.4
- }
-
- //--- Dark Metallic Steel
- #declare HTex =
- texture {
- 0.02
- ambient 0.2
- diffuse 0.5
- color DarkSlateGray
- reflection 0.6
- brilliance 8
- specular 0.4
- }
-
- #declare RayGunGreen =
- texture {
- 0.02
- ambient 0.2
- diffuse 0.3
- colour red 0.21 green 0.65 blue 0.44
- reflection 0.5
- brilliance 6
- specular 0.4
- }
-
- #declare LaserDust =
- texture {
- color Clear
- alpha .99
- refraction .7
- ior 2
- ambient 1
- diffuse 0
- }
- texture {
- gradient <1 0 0>
- color_map {
- [0 .6 color Yellow alpha .5 color Clear]
- [.6 1 color Clear color Clear]
- }
- scale <33 1 1>
- }
-
-
-
-
- #declare Laser =
- texture {
- color Red
- ambient 1
- diffuse .5
- }
-
-
- #declare EarComm_Texture = texture { Gold3 }
- #declare ArmBand_Texture = texture { Gold3 }
- #declare Arm_Texture = texture { HTex }
- #declare Elbow_Texture = texture { Gold3 }
- #declare Shoulder_Texture = texture { HTex }
- #declare Knob_Texture = texture { Gold3 }
- #declare Helmet_Texture = texture { HTex }
- #declare Neck_Texture = texture { Gold3 }
- #declare NeckRing_Texture = texture { HTex }
- #declare Harness_Texture = texture { Gold3 }
- #declare Chest_Texture = texture { HTex }
- #declare Stomach_Texture = texture { HTex }
- #declare EyeTexture = texture { HTex }
- #declare Wire_Texture = texture { Gold3 }
- #declare FM = texture { Gold3 }
- #declare HandTexture = texture { Gold3 }
-
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- //--- CTDS Parts
- // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
-
- #declare YourTexture = texture {
- color red 0.556863 green 0.419608 blue 0.137255
- ambient 0.1
- diffuse 0.6
- phong 1
- }
-
- #declare Dot =
- quadric {
- < 1.0 1.0 1.0>
- < 0.0 0.0 0.0>
- < 0.0 0.0 0.0>
- -1.0
- }
-
-
- #declare Connector_1 =
- object {
- quadric {
- < 0.0 1.0 1.0>
- < 0.0 0.0 0.0>
- < 0.0 0.0 0.0>
- -1.0
- }
- clipped_by {
- plane { < 1.0 0.0 0.0> 1.0 }
- plane { <-1.0 0.0 0.0> 0.0 }
- }
- }
-
-
- #declare Connector_2 =
- quadric {
- < 1.0 -1.0 1.0>
- < 0.0 0.0 0.0>
- < 0.0 0.0 0.0>
- 0.0
- rotate < 0.0 0.0 90.0>
- }
-
- #declare Connector_4 =
- intersection {
- quadric {
- < 0.0 1.0 1.0>
- < 0.0 0.0 0.0>
- < 0.0 0.0 0.0>
- -1.0
- }
- plane { < 1.0 0.0 0.0> 1.0 }
- plane { <-1.0 0.0 0.0> 0.0 }
- }
-
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