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- #declare BUBBLE =
- object {
- difference {
- sphere {<0 0 0> .5}
- sphere {<0 0 0> 0.499} // very very very thin bubble wall
- }
- texture{
- spotted // for the oily swirl on the surface.
- turbulence 1.5 // mix it up pretty good.
- ior 1.15 // bend the light just ever so slightly.
- reflection 0.1 // wierd huh?...
- refraction 0.9
- phong 0.2 // make sure the phong is not overpowering.
- phong_size 20 // the phong mostly exposes the outline of the bubble.
- colour_map { // here's the red/blue/green oily swirl color map.
- [0.000 0.333 colour red 1.000 green 0.970 blue 0.970 alpha 1
- colour red 0.970 green 0.970 blue 1.000 alpha 1]
- [0.333 0.666 colour red 0.970 green 0.970 blue 1.000 alpha 1
- colour red 0.970 green 1.000 blue 0.970 alpha 1]
- [0.666 1.000 colour red 0.970 green 1.000 blue 0.970 alpha 1
- colour red 1.000 green 0.970 blue 0.970 alpha 1]
- }
- }
- bounded_by { sphere { <0 0 0> 0.5} }
- }
-
-