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- // Persistance of Vision Raytracer V2.0
- // World definition file.
- //
- // Contains 1 lights, 1 textures and 1 primitives.
- //
- // This file was generated for POV-Ray V2.0 by
- // MORAY.EXE (c) 1991-1994 SoftTronics by Lutz Kretzschmar + Markus Lutz
- //
-
- // Date : 03/10/1994 (10.03.1994)
- //
-
- //
- // This is the standard include file for POV.
- //
-
- #include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
-
- // If you don't like or want the green floor plane and the blue sky, then
- // delete the following line. (To permanently delete it, remove it from
- // MRYDEFLT.INC in your Moray directory.
- // #include "enviro.inc"
-
- camera { // Camera StdCam
- location <-2.801, -14.790, 5.537>
- direction <0.0, 0.0, 2.4880>
- sky <0.0, 0.0, 1.0> // Use right handed-system!
- up <0.0, 0.0, 1.0> // Where Z is up
- right <1.3333, 0.0, 0.0>
- look_at <0.000, 0.000, 0.000>
- }
-
- // ******* L I G H T S *******
- light_source { // Light1
- <10.820, -8.500, 10.316>
- color rgb <1.000, 1.000, 1.000>
- }
-
-
- //
- // ******** T E X T U R E S *******
- //
-
- #include "football.INC"
-
- // ******** O B J E C T S *******
- object { // Sphere001
- sphere {<0,0,0>,1}
- texture {
- Football
- }
- scale <1.500000, 1.500000, 2.500000>
- }
-
-