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- // Persistance of Vision Raytracer V1.0
- // Texture include file for fighter.MDL scene.
- //
- // This file was generated for POV-Ray V1.0 by
- // MORAY.EXE (c) '91 '92 '93 SoftTronics by Lutz Kretzschmar + Markus Lutz
- //
-
- //
- // NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
- //
-
- // ******* T E X T U R E S *******
-
-
-
- // $MRY$: 'Hull_Texture'
-
-
- // $MRY$: 'Silver_Texture'
-
-
- // $MRY$: 'Engine Glow Col'
- #declare Engine_Glow_Col = texture {
- color red 0.000 green 0.000 blue 1.000
- ambient 0.10
- diffuse 1.00
- brilliance 1.00
- }
-
-
- // $MRY$: 'Gold_Texture'
-
-
- // $MRY$: 'StarField'
- #declare StarField = texture {
- image_map {
- gif "starfld.gif" map_type 0 interpolate 2}
- ambient 1.00
- }
-
-