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- /*Data file for two dolphins leaping over the water in the moonlight. Render at 800X600 with +a0.1 for good results. Robert A. Mickelsen*/
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
- #include "dolphin.inc"
-
- camera {
- location <2 8 -9>
- direction <0 0 1.5>
- up <0 1 0>
- right <1.33 0 0>
- look_at <2 0 2>
- }
-
- object {
- light_source {
- <-6 7.5 10>
- color Gray
- spotlight
- point_at <0 1.75 1>
- tightness 80
- radius 10
- falloff 18
- }
- }
-
- object {
- light_source {
- <0 5.06 23>
- color Gray
- spotlight
- point_at <6 -5 12>
- tightness 80
- radius 10
- falloff 18
- }
- }
-
- composite {
- Dolphin
- rotate <0 0 -15>
- rotate <0 -150 0> //front view
- //rotate <-35 0 0> //bottom view
- translate <0 1.75 1>
- }
-
- composite {
- Dolphin
- rotate <0 0 -25>
- rotate <0 -150 0>
- translate <6 -5 12>
- }
-
- object {
- sphere {<0 0 0> 1000}
- texture {
- image_map {gif "starfld1.gif" map_type 0 interpolate 2}
- translate <-0.5 -0.65 0>
- scale <700 700 700>
- }
- }
-
- object {
- union {
- sphere {<-80 -115 250> 15
- texture {
- color White alpha .35
- ambient 1.0
- diffuse 0.0
- }
- }
- light_source {<-80 -115 250> color White}
- light_source {<-80 -115 275> color White}
- }
- }
-
- object {
- plane {<0 1 0> -.25 rotate <30 0 0>}
- texture {
- color SeaGreen
- ripples .35
- frequency 100
- turbulence .5
- ambient .1
- diffuse .1
- reflection .7
- specular .5
- scale <40 40 40>
- roughness .03
- }
- }