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- //This is the .pov file used to render the striped image used in the image_map
- //in the main scene file. I used it to do the toroidal maps on the lip-wraps.
-
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
- camera { // Camera Camera01
- location <0.000, 0.000, -13.000>
- direction <0.0, 0.0, 2.4880>
- sky <0.0, 1.0, 0.0>
- up <0.0, 1.0, 0.0>
- right <1.3333, 0.0, 0.0>
- look_at <0.000, 0.000, 0.000>
- }
-
- object { // Light source SpotL001
- light_source {
- <0, 10, -20>
- color red 1.000 green 1.000 blue 1.000
- }
- }
-
- object {
- plane { z*-1 0 }
- texture {
- pigment {
- gradient x
- color_map {
- [0.0 0.25 color Red color Red]
- [0.25 0.5 color LightBlue5 color LightBlue5]
- [0.5 0.75 color Red color Red]
- [0.75 1.0 color LightBlue5 color LightBlue5]
- }
- frequency 3 //lower values make broader stripes
- rotate <0, 0, -22.2> //this value is critical - do not change
- }
- finish {
- ambient 1.0
- diffuse 0.0
- }
- }
- translate <10, 0, 0> //needed to move "seam" of map off screen
- }