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- //This file contains all the textures for the decanter set.
-
- #declare GlassFrit = texture {
- pigment {
- spotted
- turbulence 0.25
- color_map {
- [0.0, 0.1 color Brown color Black]
- [0.1, 0.5 color White filter 0.98 color White filter 0.98]
- [0.5, 0.51 color Brown color Black]
- [0.51, 1.0 color White filter 0.98 color White filter 0.98]
- }
- }
- finish {
- ambient 0.2
- diffuse 0.5
- specular 1.0
- reflection 0.15
- refraction 1.0
- ior 1.33
- roughness 0.0001
- }
- scale <.1, .1, .1>
- }
-
- #declare RedEyeTex = texture {
- pigment { color red 1.000 green 0.000 blue 0.000 }
- finish {
- ambient 0.10
- diffuse 0.50
- phong 1.00
- phong_size 100.00
- }
- }
-
- #declare BaseTexture =
- texture { //the base color with frit
- pigment {
- spotted
- turbulence 0.25
- color_map {
- [0.0, 0.15 color Brown color Black]
- [0.15, 1.0 color LightBlue5 color LightBlue5]
- }
- }
- scale <0.05, 0.05, 0.05>
- }
- texture { //the rootbeer shards
- pigment {
- bozo
- turbulence 0.15
- color_map {
- [0.0, 0.4 color BurlyWood color Brown]
- [0.4, 1.0 color White filter 1.0 color White filter 1.0]
- }
- }
- translate <-.25, 0, 0>
- }
- texture { //the ruby trailing
- pigment {
- gradient z
- turbulence 0.25
- color_map {
- [0.0, 0.1 color White filter 1.0 color White filter 1.0]
- [0.1, 0.12 color Red color Black]
- [0.12, 0.3 color White filter 1.0 color White filter 1.0]
- [0.3, 0.32 color Red color Black]
- [0.32, 0.6 color White filter 1.0 color White filter 1.0]
- [0.6, 0.62 color Red color Black]
- [0.62, 0.7 color White filter 1.0 color White filter 1.0]
- [0.7, 0.72 color Red color Black]
- [0.72, 0.9 color White filter 1.0 color White filter 1.0]
- [0.9, 0.92 color Red color Black]
- [0.92, 1.0 color White filter 1.0 color White filter 1.0]
- }
- }
- finish {
- ambient 0.2
- diffuse 0.6
- specular 1.0
- reflection 0.15
- roughness 0.0001
- }
- }
-
- #declare FishBodyTex = texture {
- pigment {
- gradient x
- turbulence 0.075
- color_map {
- [0.0, 0.2 color LightBlue5 color LightBlue5]
- [0.2, 0.33 color Red color Black]
- [0.33, 0.53 color LightBlue5 color LightBlue5]
- [0.53, 0.66 color Red color Black]
- [0.66, 0.86 color LightBlue5 color LightBlue5]
- [0.86, 1.0 color Red color Black]
- }
- translate <1, 0, 0>
- }
- finish {
- ambient 0.2
- diffuse 0.6
- specular 1.0
- reflection 0.15
- roughness 0.0001
- }
- scale <6, 1, 1>
- rotate <-90, 0, 0>
- rotate <0, 25, 0>
- }
-
- #declare FinTex = texture {
- pigment {
- color Red filter 0.5
- }
- finish {
- ambient 0.2
- diffuse 0.6
- specular 1.0
- reflection 0.15
- refraction 1.0
- ior 1.33
- roughness 0.0001
- }
- }
-
- #declare pupiltex = texture {
- pigment { color red 0.000 green 0.000 blue 0.000 }
- finish {
- ambient 0.00
- diffuse 0.00
- }
- }
-
-
- #declare StemBeadTex = texture {
- pigment {
- radial
- color_map {
- [0.5 color Red]
- [0.5 color LightBlue5]
- }
- frequency 12
- rotate -x*90
- }
- finish {
- ambient 0.2
- diffuse 0.6
- specular 1.0
- reflection 0.15
- roughness 0.0001
- }
- }
-
- #declare LipWrapTex = texture {
- pigment {
- image_map {gif "stripes.gif" map_type 5 interpolate 2}
- }
- finish {
- ambient 0.2
- diffuse 0.6
- specular 1.0
- reflection 0.15
- roughness 0.0001
- }
- rotate <-90, 0, 0>
- }