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- // Persistance of Vision Raytracer V2.0
- // World definition file.
- //
- // Contains 0 lights, 2 textures and 3 primitives.
- //
- // This file was generated for POV-Ray V2.0 by
- // MORAY.EXE (c) '91 '92 '93 SoftTronics by Lutz Kretzschmar + Markus Lutz
- //
-
- // Date : 10/15/1993 (15.10.1993)
- //
-
-
- #declare BezFlatness = 0.01
- #declare BezUStep = 3
- #declare BezVStep = 3
-
-
- //
- // ******** T E X T U R E S *******
- //
-
- #include "VASE.INC"
-
- // ******** O B J E C T S *******
- #declare Bound002 = box {
- <-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
- scale <1.037333, 1.037333, 0.837333>
- translate <0.000000, 0.000000, 0.800000>
- }
-
- #declare glass_out = cylinder {
- <0,0,1>, <0,0,0>, 1
- }
-
- #declare glassin = cylinder {
- <0,0,1>, <0,0,0>, 1
- scale <0.800000, 0.800000, 1.500000>
- translate <0.000000, 0.000000, 0.100000>
- }
-
- #declare glass2 = difference {
- object { glass_out }
- object { glassin }
- texture {
- Glass
- }
- bounded_by { Bound002 }
- scale <1.000000, 1.000000, 4.000000>
- }
-
- #declare water = cylinder {
- <0,0,1>, <0,0,0>, 1
- texture {
- Water
- }
- scale <0.800000, 0.800000, 1.500000>
- translate <0.000000, 0.000000, 0.380296>
- }
-
- union { // vase
- object { glass2 }
- object { water }
- }
-