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- // Persistance of Vision Raytracer V2.0
- // Texture include file for LAMP.MDL scene.
- //
- // This file was generated for POV-Ray V2.0 by
- // MORAY.EXE (c) '91 '92 '93 SoftTronics by Lutz Kretzschmar + Markus Lutz
- //
-
- //
- // NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
- //
-
- // ******* T E X T U R E S *******
-
-
-
- // $MRY$: 'Texture01'
- #declare Texture01 = texture {
- pigment { color red 1.000 green 1.000 blue 1.000 }
- finish {
- ambient 0.10
- diffuse 0.50
- brilliance 1.00
- phong 0.60
- phong_size 20.00
- }
- }
-
-
- // $MRY$: 'bright'
- #declare bright = texture {
- pigment { color red 1.000 green 1.000 blue 0.000 }
- finish {
- ambient 0.10
- diffuse 0.50
- brilliance 1.00
- phong 0.60
- phong_size 20.00
- }
- }
-
-
- // $MRY$: 'wow'
- #declare wow = texture {
- pigment { color red 1.000 green 0.608 blue 0.000 }
- finish {
- ambient 0.10
- diffuse 0.50
- brilliance 1.00
- phong 0.60
- phong_size 20.00
- }
- }
-
- // $MRY$: 'screen'
- #declare screen = texture {
- pigment {
- leopard
- color_map {
- [0.2 color Red]
- [0.2 color White filter 1.0]
- }
- rotate x*90
- scale 0.01
- }
- finish {
- ambient 0.10
- diffuse 0.50
- brilliance 1.00
- phong 0.60
- phong_size 20.00
- }
- }
-