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- ╔═════════════════════════════════════════════════════════════════════════════╗
- ║ ║
- ║ ULTRALaunch v1.05 ║
- ║ ═════════════════ ║
- ║ ║
- ║ Copyright (C) 1994, Conquest Software & Keith Cohen ║
- ║ Documentation by Mike Duvall ║
- ║ ║
- ╚═════════════════════════════════════════════════════════════════════════════╝
-
-
- * Disclaimer *
- ──────────────
-
- ULTRALaunch is copyrighted material. You may not alter this program in any
- way, including stripping files from the original archive to shrink
- distribution size, decompile or reverse engineer any part of this program,
- or in any other way, violate the copyright laws of the United States of
- America without prior written permission of the author. You may not sell
- this program under any circumstances, nor may you charge a "handling fee"
- for disk duplication if you intend to offer this to the mass public without
- prior written approval from the author.
-
- In short, you MAY NOT disribute this program under ANY circumstance if you
- charge ANY fee what-so-ever without prior written approval, including Floppy
- Disk, CD-ROM, Optical Drive, or any other means of transportable
- distribution.
-
- Fee-based on-line services including but not limited to Prodigy, America
- On-line, CompuServe, GEnie, and Internet are specifically excluded from the
- distribution restriction and may make ULTRALaunch available to subscribers.
-
- The author holds no responsibility for any loss or damage caused by the use
- of ULTRALaunch. I have tested this version thoroughly and it shouldn't
- cause any problems. Of course I know the program and know what it's
- supposed to do, and what it isn't, and I have tried to make it crash proof
- and hopefully foolproof. Under all circumstances, you use this program AT
- YOUR OWN RISK! Use and enjoy!
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ REGISTRATION ╞═
- └────────────────────────────────────────────────┘
-
- UL is not "FREEWARE". I have put many hours of work into this project,
- and I feel that it's worth the small registration fee. Please see UL.REG for
- registration information.
-
- UL IS *FULLY* OPERATIONAL IN ITS UNREGISTERED STATE.
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ INTRODUCTION ╞═
- └────────────────────────────────────────────────┘
-
- Welcome to ULTRALaunch! The complete DOOM(II) & HERETIC WAD Manager.
- Looking for one program to handle all of your wads efficiently and easily?
- Can't find the text file to tell you what level that wad is?
- Is your hard drive overwhelmed by the sheer size of all those extra wads?
- Need a simple, easy to use solution?
- ULTRALaunch has arrived!
-
- - Menu-Driven Access To All Game Options!
- - Fully Supports Multi-Player Games!
- - Handles Over 8000 External WAD Files Per Game!
- - WADs Are Compressed With PKZIP Until They Are Needed!
- - Allows 6 Separate Saved Games For Each WAD!
- - Allows Assignment Of Rating And Description To WADs!
- - WADs Can Be Separated In Up To 250 Groups!
- - Creates Multiple Reports Of Your WADs!
- - Keeps Track Of Date/Time/Elapsed Time WAD Was Played!
- - WAD Statistics (Number Of Monsters, Ammo, Weapons, Etc)!
- - Built In Map Viewer!
- - MUCH, MUCH More!
-
-
- ** Trouble Shooting Section at the end of this Document **
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ ULTRALaunch INFORMATION ╞═
- └────────────────────────────────────────────────┘
-
- I began writing ULTRALaunch around July 1, 1994 and it now consists of over
- 15,000 lines of code. It is written in Turbo Pascal v7.0, with many of the
- functions written in Assembler.
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ ULTRALaunch REQUIREMENTS ╞═
- └────────────────────────────────────────────────┘
-
- o You must have PKZIP.EXE and PKUNZIP.EXE by PKWARE, Inc. to fully use
- ULTRALaunch. You will encounter problems with your saved games if you
- don't have PKZIP and PKUNZIP in your PATH! Please obtain a copy of these
- programs and place them in a directory in your path. UL will not behave
- properly without them.
-
-
- NOTE: ULTRALaunch accesses your hard drive quite often, and it will be VERY
- slow if you are not using a disk cache, such as SMARTDRV. If you can't
- use SMARTDRV because it causes DOOM(II) to lock-up, take a look at the
- sample ALL.IN & ALL.OUT batch files at the end of this document. If
- it exists, ALL.IN will be executed before playing DOOM(II) EVERYTIME,
- and ALL.OUT will be executed when returning from DOOM. This also
- applies to [wadname].IN & [wadname].OUT. They will be executed for
- specific WADs only.
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ GETTING STARTED ╞═
- └────────────────────────────────────────────────┘
-
- You will be presented with the main window, which shows any wads you have
- installed. The first time you run ULTRALaunch, the only wad listed will be
- the original DOOM.WAD, DOOM2.WAD, or HERETIC.WAD file. You should
- begin configuring ULTRALaunch to suit your needs. Hit <ALT-C> to
- configure ULTRALaunch. (NOTE: Configuration options are kept separate for
- each game.) Then, after returning to the main screen, hit <INS> key to add
- new wads.
-
- ** ANY PRE-INSTALLATION SAVED GAMES ARE NOT LOST! **
-
- In UL, hit <ENTER> on the main wad, scroll down to LOAD SAVE GAME and choose
- any of your saved games. They have been zipped during installation.
-
-
- ** FOR THE PURPOSES OF OF THIS DOCUMENTATION **
-
- ULTRALaunch has three game modes: DOOM, DOOM II, and Heretic. Hence forth,
- the documentation will refer to "DOOM" when discussing game setup and play
- options. Everything discussed will work exactly the same in each of the
- three modes unless specifically stated. This is to make the documentation
- easier to write.
-
-
- When you run ULTRALaunch, you will first be presented with the main window.
- Each .WAD will be listed with several additional pieces of information.
-
- Group─┐ ┌──Single
- Wad Last Time & │ │┌─Co-op
- Name Rating Description Date Played │ ││ DMatch─┐
- │ v │└───┐ │
- DOOM DOOM - The Original │ ----/---- 5 └───┐│ │
- DMPRISON 7.6 Doom Prison └──────> ----/---- 5 ZWG----D───┘
- IO14 8.2 Several levels of fun fighting ----/---- 5 ZW--TSCD
- PUREEVIL 7.3 Pure Evil - Runs good on my machine ----/---- 5 ZWG--S--
- YAKWORLD 9.7 Yakworld - Killer wad! ----/---- 8 ZWGN-SC-
- ZIP Exists┘││││
- Working Copy Of WAD Exists─┘││└Text
- Saved Game(s) Exist─┘└Notes
-
-
-
- ──────────────────────────
- =ADDING WADS TO ULTRALaunch=
- ──────────────────────────
-
- When you first install UL, the only wad shown in the main screen is the
- original wad from DOOM (DOOM II, Heretic). To add external wads to UL,
- simply hit the <INS> key. UL will look to the directory you specifed
- in the CONFIGURATION screen under "WAD Path" and see if there are any
- wads in that directory that are not in the UL database. You can accept
- or reject those wads one by one or hit <A> and accept ALL. All newly
- added wads will now be listed in UL's main window.
-
-
- ────────────────────────
- =LAUNCHING YOUR FIRST WAD=
- ────────────────────────
-
- Launching .WAD files is easy. Simply scroll down to the wad you want
- to play and press <ENTER>. A GAME OPTION screen will come up and you
- can change various settings, including sounds, music, and difficulty
- level. When you have everything set as you want it, hit F10 and DOOM
- (or DOOM II or Heretic) will load and you will be warped to the level
- your selected wad replaces.
-
-
- ────────────────────
- =SWITCHING GAME MODES=
- ────────────────────
-
- You can switch between databases by hitting <CTRL-G>. Select with game you
- want to switch to and press <ENTER>.
-
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ COMMANDS AVAILABLE FROM MAIN WINDOW ╞═
- └────────────────────────────────────────────────┘
-
- From the main window, you have numerous options for controlling both
- ULTRALaunch and DOOM's environment. Hitting F1 from the main window will
- bring up a help screen to remind you of all the commands available.
-
- <F2> - <F10>......................Execute 2.BAT through 10.BAT
-
- ULTRALaunch will run user defined batch files and can be used in
- conjunction with popular DOOM(II) utilities and passes the current wad
- filename and its path as command line options to any batch files you
- create. Batch files are named 2.BAT through 10.BAT. (NOTE: Batch
- files should be placed into the respective game's sub-directory.
- However, they are executed from the ULTRALaunch directory, so be sure
- to add any necessary 'CD' commands to change to the correct directory.)
-
- %1 Current WAD FileName With NO Extension
- %2 Path To WADs (As Defined On Configuration Screen)
-
-
- <><>,<PGUP><PGDN>,<HOME><END>...Maneuver Cursor
-
- <><>............................Toggle Information Displayed
-
- Toggle the information that is displayed for each WAD:
-
- First: Rating, Description, Last Date/Time Played, Group, Flags
- Second: Size, Total Elapsed Time, Times Played, Level Replaced
- Third: Path
-
- <A-Z><0-9>........................Jump To Next Filename Starting With...
-
- <INS>.............................Add wads to ULTRALaunch
-
- Your .WAD files must be placed in the WAD path specified on the
- configuration screen for ULTRALaunch to find and add them. ULTRALaunch
- scans each wad to determine what level it replaces. It also checks
- for replaced graphics and sounds, new demos, and whether it is single
- player, co-op, and or deathmatch.
-
- For Each New WAD UL Finds, You Will Be Given Four Choices, They Are:
-
- Y: Yes, OK To Add This WAD.
- N: No, Skip This WAD.
- A: Add ALL (No Prompting From Now On).
- Q: Quit Adding.
-
-
- <ENTER>...........................Play .WAD
-
- ULTRALaunch will extract the wad from its zip file and present you with
- a submenu of configuration items to preview before you play. Hitting
- <F10> will run DOOM(II) and the selected .WAD. See below for complete
- description of submenu options and commands.
-
- <SPACE>...........................Tag/Untag Current Wad
-
- Places a white flashing asterisk next to the current wad, marking
- it as tagged. When you select a WAD to run, by hitting <ENTER> on it,
- all WADs that are tagged will also be loaded. Tagged wads can be
- managed with the Tagged WAD Functions menu <ALT-T>. See <ALT-T> for a
- description of the functions.
-
- <DEL>.............................Delete/Restore Current WAD
-
- When You Press <DEL> On A WAD, You Will Be Asked If You Want To Delete
- Its Notes, Then Its Saved Games, Then The Actual .ZIP File Containing
- The WAD, Finally You Will Be Asked If You Want To Mark That Record For
- Deletion. This Is So You Can Remove The Related Files To Save Disk
- Space, While Retaining The WAD's Record In UL For Statistical Purposes. If You Mark A WAD For
- Deletion Through The "Group Functions Menu" Or The "Tagged WAD
- Functions" Will Mark The Records For Deletion, But The Saved
- Games And .ZIP Files Will Not Be Removed Until The Database Is
- Packed (<ALT-P).
-
- If The WAD Is Already Marked For Deletion, You Will Be Asked If You
- Wish To Restore It. This Will Not, Of Course, Restore The Saved Games
- And/Or .ZIP File If They Were Removed.
-
-
- <ESC>...........................Exit ULTRALaunch
-
- Upon exiting, ULTRALaunch will update its config file to reflect
- any changes you have made to the program, including any Games
- Settings changes you may have made.
-
-
- <ALT-A>...........................Auto-Sync(tm) (IPX Network Play)
-
- With Auto-Sync(tm), one player chooses the wad to be played and
- configures it for the number of players and other options within
- the submenus and hits <F10> to accept his choices. Other players
- on the network need only hit <ALT-A> after the first player has
- made his choices to "jump" right in, using the same selections as
- the first player. NOTE: For ULTRALaunch (and DOOM(II)) to work
- correctly on a network, each player needs their own copy of
- ULTRALaunch & DOOM(II) in a separate directory.
-
-
- <ALT-C>...........................Configure ULTRALaunch
-
- A submenu will pop-up, allowing you to change the way ULTRALaunch
- operates. See below for a complete description of submenu options
- and commands.
-
- <ALT-E>...........................Edit Current WAD Information
-
- Change the wad description, rating, and group. Ratings may be
- from 0.0 to 99.9. The group can be from 0 to 250 or 255. The
- <ENTER> or <TAB> key moves the cursor down to the next field.
- <SHIFT-TAB> moves the cursor up one field. <ESC> will cancel
- any changes you have made.
-
- <ALT-F>...........................Change FLAGS for current WAD
-
- Change any or all of the flags for the current wad. When a .wad
- file is added to ULTRALaunch, it is automatically scanned to
- determine if there is single, co-op, and death match play and the
- flags are set accordingly. You may wish to change these, however,
- if for example there is a wad that is designed for deathmatch play
- but also allows single player action, and you want to indicate
- that this wad is really only suitable for DM play. Use the arrow
- keys to move between the three fields and the <SPACE> or <ENTER>
- keys to toggle between YES and NO. Hit <ESC> to save your changes
- and return to the main window.
-
-
- <ALT-G>...........................Group Functions
-
- See "Sub-Menus" section below for complete explanation.
-
-
- <ALT-H>...........................Set Highlights
-
- HIGHLIGHTED GROUP Toggle this to highlight a specific group of
- wads. All others will be dimmed except for
- the HIGHLIGHTED FLAG group, if one has been
- specified. Defaults to <NONE>.
-
- HIGHLIGHTED FLAG Toggle this to highlight the type of WAD you are
- looking to play. Single, Co-op, and Death Match
- can be selected. All wads not matching the
- highlighted flag will be dimmed, except for
- the HIGHLIGHTED GROUP if one has been
- specified. Defaults to <NONE>.
-
-
- <ALT-I>...........................Information on Current WAD
-
- Call up a window that shows the level or levels included with the
- current wad, and what changes were made by the creator, such as
- new sounds, new graphics, or demos, etc... With this window up,
- you can hit <I> and call up a detailed window for the current wad.
- Choose whether you want to see details for the whole wad or just
- one level (if the wad is multi-level) and select whether
- ULTRALaunch should display muiltiplayer information.
-
-
- <ALT-J>...........................Jump to Last WAD Played
-
- Useful for when you can't remember what the name of the killer wad
- you were playing before you stopped for sleep.
-
- <ALT-M>...........................Map Viewer
-
- Display a map of the current wad, including color-coded
- monsters, weapons, ammo, triggers, and other such items. Use
- the <SPACE> bar to change the scrolling rate and cursor keys to
- move around the map. <F1> calls up a help screen.
-
- <ALT-N>...........................Edit/View Notes For Current WAD
-
- You can use your favorite ASCII editor to record notes about a
- particular wad. Track special areas or record interesting
- places and game play notes.
-
- <ALT-P>...........................Pack Database
-
- In order to remove wads from ULTRALaunch, you first need to tag
- them with the <DEL> key. A flashing asterisk tells you which wads
- you have marked to remove. They will stay that way until you
- either pack the database or remove the deletion tag. If you quit
- ULTRALaunch and rerun it, ULTRALaunch will keep track of marked wads
- but will not delete them.
-
- <ALT-R>...........................Reset Statistics for Current WAD
-
- Erase Last Time Played, Number of times played, & generated statistics
- for the current wad.
-
- <ALT-S>...........................Search for Text-Filename/Description
-
- Input text to look for and ULTRALaunch will search both filenames
- and descriptions for the text you entered. Hitting <ALT-S> again
- will present you with the same information you inputed when you
- last searched. You can either clear that information out or
- search for the same criteria again.
-
- <ALT-T>...........................Tagged WAD Functions
-
- If you have tagged wads, you can Reset Stats, Change Group, Toggle
- Deletion Flag, and Clear Tags. Note: If you decide to move tagged
- wads into a group that is already in use, you will be asked to
- confirm your choice. You CANNOT move WADs to group #255 with this
- function. You must use <ALT-E> to edit the individual WADs group.
-
- <ALT-U>...........................Update WAD's Episode/Mission
-
- Allows you to update (change) the current episode/mission that a WAD
- modifies.
-
- <ALT-V>...........................View .TXT File for Current WAD
-
- ULTRALaunch reads .TXT files from the .ZIP file if a wad was
- supplied with one. The text file must have the same name as the
- .WAD it came with and a .TXT extension. I.E. SUBWAY.WAD &
- SUBWAY.TXT. If the text file has a different name, you will need
- to rename it to match the name of the wad BEFORE adding that wad
- to ULTRALaunch.
-
- <ALT-W>...........................WAD Reports
-
- ULTRALaunch will provide the user with many different reports
- including a catalog listing of installed wads. See the REPORTS
- section under SUBMENUS below.
-
-
- <ALT-Z>...........................Generate Statistics
-
- ULTRALaunch keeps tab on such things as total time played of all
- wads, average rating, etc. This is a sample Stats Screen:
-
- ┌──────────────────────────────[ Statistics ]──────────────────────────────┐
- │ │
- │ All WADs │
- │ │
- │ Total WADs............. 457 │
- │ Played WADs............ 51 ( 11.2%) │
- │ UnPlayed WADs.......... 406 ( 88.8%) │
- │ │
- │ First Play............. 07/28/94 At 1:10pm │
- │ Last Play.............. 09/08/94 At 3:09pm │
- │ │
- │ Total Elapsed Time..... 22 Hours, 37 Minutes, 41 Seconds │
- │ Average Elapsed Time... 26 Minutes, 37 Seconds │
- │ Low Elapsed Time....... 2 Minutes, 10 Seconds │
- │ High Elapsed Time...... 1 Hour, 13 Minutes, 48 Seconds │
- │ │
- │ Average Rating......... 2.5 │
- │ │
- │ Total Plays............ 228 │
- │ Average Plays.......... 4.5 │
- │ │
- └───────────────────────[ Press Any Key To Continue ]──────────────────────┘
-
-
- <CTRL-C>..........................Clear Tags
-
- <CTRL-E>..........................Edit Text File
-
- <CTRL-V>..........................View ULTRALaunch Log File
-
- <CTRL-Z>..........................Clean-Up Working WADs
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ SUBMENUS ╞═
- └────────────────────────────────────────────────┘
-
- ──────────────────
- =CONFIGURATION MENU=
- ──────────────────
-
-
- ╔═════════════════════[ Miscellaneous ]═════════════════════╗
- ║ ║
- ║ Use ZIPed WADs................... ON ║
- ║ New WAD Group.................... Group # 1 ║
- ║ 1st Sort Field................... Group ║
- ║ 2nd Sort Field................... Rating ║
- ║ 3rd Sort Field................... FileName ║
- ║ Sort Order....................... Ascending ║
- ║ "Sticky" Cursor.................. ON ║
- ║ Screen Mode...................... 25 Lines ║
- ║ Auto-Load Group 255.............. ON ║
- ║ Screen Blanker Time.............. 1 Minute ║
- ║ Dialing Prefix................... <NONE> ║
- ║ Auto-Load Last Saved Game........ ON ║
- ║ Date Format...................... MM/DD/YY ║
- ║ Date Separator................... / ║
- ║ Time Format...................... 12 Hour ║
- ║ Time Separator................... : ║
- ║ Development Mode................. OFF ║
- ║ Beeps/Bells...................... ON ║
- ║ ║
- ╚═════════[ <> Move, <ENTER> Change, <ESC> Quit ]═════════╝
-
-
- Use ZIPed WADs..............
-
- NEW WAD GROUP...............Choose what group you want new wads added to.
- Defaults to <Group # 1>.
-
- 1st, 2nd, 3rd SORT FIELD....Arrange the order in which your wads are
- listed by one of 8 criteria, including
- GROUP TIMES PLAYED
- ELAPSED TIME FILENAME,
- RATING DESCRIPTION
- LAST PLAY NONE
-
- SORT ORDER..................Choose Ascending or Descending sort order.
-
- "STICKY" CURSOR.............Toggles whether the cursor will "stick" with
- the wad if it is moved during a re-sort after
- changing the rating or group.
-
- SCREEN MODE.................Choose 25 or 50 line screen mode.
-
- AUTO-LOAD GROUP 255.........If this option is ON, ULTRALaunch will automatically
- load any WADs that are in Group #255 every time you
- play a WAD. This is useful for graphic/sound
- effect replacements. Group #255 can contain a
- maximum of 5 WADs.
-
- Screen Blanker Time.........Sets the time, in minutes, before ULTRALaunch
- blanks the screen to protect your monitor
-
- Dialing Prefix..............Specify a default dialing prefix with this
- command. Defaults to <None>.
-
- Auto-Load Last Saved Game...Toggle this on if you want ULTRALaunch to
- automatically load your last save game for the
- selected wad. Even with this toggled on, you
- can still change to another saved game if you
- wish.
-
- Date Format.................Toggle through the different date formats and
- choose the one that suits you best.
-
- Date Separator..............Toggle through the different date seperators and
- select the one that suits you best.
-
- Time Format.................Choose between 12 hour and 24 hour format.
-
- Time Separator..............Choose what character you want to use as the
- time seperator. Defaults to the colon (:) but
- can be any keyboard character.
-
- Development Mode............You can select if you want to activate
- Developent Mode when playing a wad file.
-
- Beeps/Bells.................Toggle ULTRALaunch's sounds on or off.
-
-
-
- ╔════════════════════[ Programs/Paths ]═════════════════════╗
- ║ ║
- ║ PKZIP............................ PKZIP.EXE ║
- ║ PKUNZIP.......................... PKUNZIP.EXE ║
- ║ Serial Driver.................... SERSETUP.EXE ║
- ║ IPX Driver....................... IPXSETUP.EXE ║
- ║ TCP/IP Driver.................... TCPSETUP.EXE ║
- ║ Text Viewer...................... LIST.COM ║
- ║ Text Editor...................... Q.EXE ║
- ║ WAD Path......................... C:\DOOM\WADS\ ║
- ║ Common Network Path.............. G:\ ║
- ║ .IN/.OUT Batch File Path......... C:\DOOM\ ║
- ║ ║
- ╚═════════[ <> Move, <ENTER> Change, <ESC> Quit ]═════════╝
-
- PKZIP....................... Path & FileName Of PKZIP.
-
- PKUNZIP..................... Path & FileName Of PKUNZIP.
-
- SERIAL DRIVER............... Path & FileName Of Serial Driver.
-
- IPX DRIVER.................. Path & FileName Of IPX Network Driver.
-
- TCP/IP DRIVER............... Path & FileName Of TPC/IP Driver.
- (NOTE: Response File Is Automatically Disabled
- When Playing A TCP/IP Game.)
-
- TEXT VIEWER.................Choose you favorite ASCII file viewer, such as
- LIST.COM. Defaults to EDIT.COM.
-
- TEXT EDITOR.................Choose your favorite ASCII text editor, such as
- QEDIT (Q.EXE). Defaults to EDIT.COM.
-
- WAD PATH....................Specify the location where ULTRALaunch will
- store your zipped .WAD files.
-
- COMMON NETWORK PATH.........Use with Auto-Sync(tm) for network play.
- Specifies a path that all network players must
- have access to for Auto-Sync(tm) to correctly pass
- game parameters between work stations.
-
- .IN/.OUT Batch File Path....Path where .IN/.OUT batch files are kept. However,
- they will still be executed from the DOOM(II)
- directory.
-
-
- ╔═════════════════[ Additional Parameters ]═════════════════╗
- ║ ║
- ║ DOOM Parameters.................. <NONE> ║
- ║ IPX Parameters................... <NONE> ║
- ║ Modem Parameters................. <NONE> ║
- ║ Serial Parameters................ <NONE> ║
- ║ TCP/IP Parameters................ <NONE> ║
- ║ ║
- ╚═════════[ <> Move, <ENTER> Change, <ESC> Quit ]═════════╝
-
- This section allows you to enter any additional parameters that you want passed
- on the command line for each of the game types.
-
-
-
- ────────────
- =GAME OPTIONS=
- ────────────
-
- The Game Options Screen:
-
- ╔═══════════════════════════[ Game Options ]═══════════════════════════╗
- ║ ║
- ║ CASTLE.WAD (134k) ║
- ║ ║
- ║ Game Type..................... Normal ║
- ║ Skill Level................... Ultra-Violence. ║
- ║ Warp To Episode/Mission....... E1M1 ║
- ║ Load Saved Game............... <NONE> ║
- ║ Monsters...................... ON ║
- ║ Fast Monsters................. OFF ║
- ║ Sound......................... ON ║
- ║ Music......................... ON ║
- ║ Turbo Scale................... 100% (Default) ║
- ║ DEMO Mode..................... <NONE> ║
- ║ DEMO FileName................. <NONE> ║
- ║ DEMO Buffer................... 128k (Default) ║
- ║ ║
- ╚═══════[ <> Move, <ENTER> Change, <F10> Launch, <ESC> Abort ]═══════╝
-
-
- GAME TYPE...................Choose what type of game you want to play,
- including NORMAL, IPX NETWORK, MODEM, &
- SERIAL. Selecting any one of the settings
- other than NORMAL will call up a final
- communications pre-play window and allow you
- to choose whether you want to play Co-op or
- Death Match and related communications
- settings. See COMMUNICATIONS SETTINGS below
- for a complete description of these options.
-
- SKILL LEVEL.................Choose one of the 5 skill levels from the
- submenu.
-
- WARP TO EPISODE/MISSION.....Most wads are a single mission and ULTRALaunch
- automatically sets that as the default mission.
- If you have a wad file that contains multiple
- missions, you can choose which one you want to
- warp to. If you change this setting with a
- single level wad, you will simply play the
- original version from DOOM(2).WAD.
-
- LOAD SAVE GAME..............Choose a save game and load that at the start
- if you have saved one for the current wad.
-
- MONSTERS....................Toggle Monsters ON, OFF, or ReSpawn.
-
- FAST MONSTERS...............Fast Monsters doubles the speed at which
- opponents fire at you. Need an extra
- challenge from the tried and true wad?
- Toggle this ON. This option is automatically
- toggled OFF after every play, so you won't
- accidentally leave it ON.
-
- SOUND.......................Toggle sound On or Off.
-
- MUSIC.......................Toggle music On or Off.
-
- TURBO SCALE.................Allows players to increase or decrease their
- movement speed from a factor of 1% to 250%. This
- could be useful in Deathmatch games where a less
- experienced player might need a little boost. You
- can set this for any type of game, but using this
- on a single player game is wussing out, isn't it...
-
- DEMO MODE...................You can Record or Playback demo files (.LMP's)
- by toggling this mode.
-
- DEMO FILENAME...............Specify either the filename to be recorded or
- to be played back.
-
- DEMO BUFFER.................Set the size of the recording buffer for
- demos. The size is in "Kbytes" so 1024
- would be one meg of buffer.
-
-
- ───────────────
- =GROUP FUNCTIONS=
- ───────────────
-
- RESET STATS.................Clear Total Time Played &
- Number Of Times Played statistics for a
- particular group. Does NOT clear
- description, rating, or flags indicators.
-
- CHANGE GROUP NUMBER.........Give the wads in a particular group another
- group designation. If you attempt to change a
- group to one that already is in use, you will
- be prompted for a confirmation.
-
- TOGGLE GROUP DELETION FLAG..An easy way to clear out unwanted wads from
- ULTRALaunch by tagging them all for deletion in
- one pass. Remember that to actually remove
- them, you need to repack <ALT-P> the database.
- You can reverse the process and remove the
- deletion tag from a group of wads as well.
-
-
- ────────────────────
- =COMMUNCATION OPTIONS=
- ────────────────────
-
- NOTE: The title of the options screen will reflect the menu option you
- selected under the Game Settings screen depending on whether you chose IPX,
- Modem, or Serial connection. ALSO, certain items will be dimmed when
- not appropriate for the type of connection to be established. For
- example, you don't need to input a Phone Number for an IPX setting,
- etc....
-
- PLAY TYPE...................Choose whether you want to play a
- Co-operative game or either Deathmatch 1.0
- or 2.0 rules.
-
- TIME LIMIT(DeathMatch Only).Allows players to set a time limit on the length
- of Deathmatches. Time is in minutes and the level
- will end automatically, when the timer reaches the
- specified setting. Defaults to <NONE>.
-
- NUMBER OF PLAYERS...........Choose how many players will be playing.
-
- IPX PORT....................Tell ULTRALaunch what IPX port you are using.
-
- CONNECT TYPE................Set this to deterimine who will initiate the
- call with Modem play. Choose "Wait for
- Call", "Make Call", or "Already Connected".
-
- COM PORT....................Tell ULTRALaunch what COM port your modem is
- using.
-
- PHONE NUMBER................Input the phone number ULTRALaunch should
- send to your modem. You can also press <F2>
- to access your personal Phone Book of Names/
- Numbers.
-
-
- ──────────────────
- =WAD REPORT OPTIONS=
- ──────────────────
-
- ULTRALaunch can provide the user with a variety of reports about the
- status of installed .WAD files. These listings include:
- All WADS SPECIFIED GROUP
- SPECIFIED RATING SPECIFIED STRING
- PLAYED WADS UNPLAYED WADS
- MARKED FOR DELETION
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ SELECTING A WAD TO PLAY ╞═
- └────────────────────────────────────────────────┘
- Move the cursor with the arrow keys and PAGE UP and PAGE DOWN keys to the
- wad you want to play. Hit the ENTER key to bring up a pre-play list of
- options. Here, you can select the different conditions you want and run
- the wad.
-
- When you finish playing the wad, you will be returned to ULTRALaunch and
- presented with a window showing how much time you spent playing the last
- wad. Hit any key to return to the main window.
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ QUITTING DOOM LAUNCH ╞═
- └────────────────────────────────────────────────┘
- Hit ALT-X to leave ULTRALaunch. Hit "Y" to leave or "N" to cancel and
- return to ULTRALaunch. If you hit "Y", any configuration changes you have
- made will be saved and you will returned to the command prompt.
-
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ SAMPLE BATCH FILES ╞═
- └────────────────────────────────────────────────┘
-
- ALL.IN/ALL.OUT - Sample IN/OUT Batch Files To Turn Off Caching Before Running
- DOOM(II), And Turn It Back On After Returning From DOOM(II).
-
- ALL.IN:
- @ECHO OFF
- SMARTDRV C- /Q
-
- ALL.OUT:
- @ECHO OFF
- SMARTDRV C+ /Q
-
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ Trouble Shooting ╞═
- └────────────────────────────────────────────────┘
-
- Q: What happened to the saved games I had before I installed ULTRALaunch?
-
- A: They were zipped during installation and are available like any other
- saved games in UL. In order to offer you 6 saved games per wad, UL saves
- user games in individual zip files. When a wad is unzipped, its
- corresponding saved games are unzipped as well, making them available to
- you. This is why you MUST have PKZIP and PKUNZIP in a directory in your
- PATH.
-
- Q: Why won't UL find the wads I KNOW I just copied into my wad directory?
-
- A: First, make sure you copied the wads into the proper directory. With
- three games now supported by ID, there is a much greater chance of
- confusing wads and the games they go with. Did you place the wads in the
- right directory?
-
- Next, does the name of the .ZIP file match exactly the name of the wad
- file. For example, if the .zip file is called VICTIM.ZIP but the .wad
- file inside it is named VICTIM4.ZIP, you will have a problem. To avoid
- this problem, it is best to place the .WAD and .TXT file into the wad
- directory and let UL re-zip them. While you can often place what you
- download from on-line source right into the wad directory, you may
- encounter problems from time to time.
-
- Q: I know there was a TEXT file with the wad, but UL can't find it with
- ALT-V.
-
- A: First, the text file MUST have a .TXT extension. If it doesn't, UL will
- ignore it when it zippes the wad up. All other extensions should be
- renamed to .txt for UL to properly store it.
-
- Second, the TEXT file's name must match EXACTLY the name of the wad. For
- example, if the .wad file is called VICTIM4.WAD and the text file is
- called VICTIM.TXT, UL will ignore it when it stores the wad. It is best
- to spend a little time in the beginning to make sure both files match and
- determine where they belong before placing them in any wad directory.
-
- NOTE: UL only deals with .WAD and .TXT files. Anything else that comes
- inside the downloaded file is ignored, including .DIZ files and .BAT
- files. Wads that replace graphics and sounds outside of wad files can be
- handled in UL by creating appropriate .IN & .OUT batch files.
-
-
- Q: I hit [ENTER] on a wad and the game starts the loading sequence but hangs
- at some point before the game starts. What's wrong?
-
- A: While it could be several things, including a corrupt .wad file, the
- first thing to check is whether the wad you selected belongs to the game
- you want to play. With the release of Heretic, who has a level numbering
- system that matches DOOM I, we are starting to see understandable
- confusion about whether the wad should be played with DOOM I or Heretic.
- Take a second look at the Text file that came with the wad and make sure
- you placed it in the right database.
-
- A: What version of the .EXE are you using? DOOM(II) version 1.2 does not
- support a response file. You will need to turn that feature off when
- using DOOM 1.2
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ Mailing List ╞═
- └────────────────────────────────────────────────┘
-
- If you would like to be included on our InterNet mailing list, send a message
- to the InterNet address shown on UL's closing screen.
-
-
- ┌────────────────────────────────────────────────┐
- ═╡ Copyrights ╞═
- └────────────────────────────────────────────────┘
-
- ULTRALaunch, By Keith Cohen, is Copyright (C) 1994-95.
-
- PKZIP and PKUNZIP are trademarks of PKWARE, INC, and all licensee rights
- apply when using these programs.
-
- DOOM & DOOM II, by id Software, are Copyright (C) 1993-95.
- HERETIC, by Raven Software, is Copyright (C) 1994.
-