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- ================================================================
- Title : TEAM FRAG 2
- Filename : teamfrg2.wad
- Date released : 28/2/1995
- Author : Cameron Gascoyne
- Email Address : C.Gascoyne@student.anu.edu.au
- Description : A deathmatch level designed for 2 on
- 2 competition.
- Additional Credits to : - my computer
- - Chris for finally finding a good node
- builder
- ================================================================
-
- * Play Information *
-
- Episode and Level # : DOOM2, Map 01
- Single Player : It works
- Cooperative 2-4 Player : I suppose
- Deathmatch 2-4 Player : Yes!!!
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : No
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Deu2,IDBSP v1.1beta
- Known Bugs : None. If you find any, it's probably
- something wrong with your computer!
-
- * Playing Notes *
-
- OVERVIEW
- --------
- This WAD is designed for 2 on 2 deathmatch, and that's really the
- only way it can be played. Start up the game in DeathMatch mode,
- and choose two teams from 4 players. The players in each team will
- have to work co-operatively to get weapons and bonuses.
-
- WEAPONS
- -------
- The super-shotgun and the rocket launcher both require co-operation
- between 2 players to get them. The super-shotgun is located on top of
- a lift at the top of the stairs in the main arena. The switch to lower
- the lift is behind the lift - it's pretty straight forward.
-
- The rocket launcher is in the "acid room" (south). One player falls
- in to the acid to get the laucher, and presses the button to open one
- of the two doors. His team-mate must press the button in the main
- arena to open the second door to allow the player with the launcher out.
-
- MEGA-SPHERE
- -----------
- The mega-sphere is located at the bottom of the moving-floor (east). The
- floor lowers once a player stands on it. To raise the floor, his team-
- mate must press the button between the two computer panels at the top
- of the lift.
-
- EXIT
- ----
- Three players are required to exit the level - 1 player on each of the two
- exit buttons, and another to go through the exit doors to the exit. The
- "exit" buttons raise doors (marked "exit") to the east. Note that both
- buttons must be pressed simultaneously so that the exiting player can run
- safely through to the exit button without being squashed by the crushing
- ceiling in the first exit room.
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels, but I like to hear about the changes.
-
- You may distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
-