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- ================================================================================
-
- Title : STOKER DOOM ][
- Filename : STOKER.WAD
- Author : Mike Panico
- Email Address : mpanico@bga.com
-
- Misc. Author Info : Creating this WAD was as much fun as playing it.
- After downloading many WADS for deathmatches I
- felt that I should make a WAD that my friends
- and I would like to play, and also to contribute
- to the Doom community at large. Please, if you like
- this WAD (or not), send me feedback so that in the
- future I can make even better levels.
-
- Major Credits to : Id Software (Doom is bound for the Hall of Fame)
- Ben Morris for writing DCK v2.0 (A great editor).
-
- Additional Credits to : My Testing Team and victims: Virgil Itliong,
- Keith Johnston, and Brian Nelson. Our many hours
- of 2, 3 and 4 player deathmatches in this level and
- their great comments and suggestions have improved
- this level dramatically over its early incarnations.
-
- ** Check out Virgil's NEPTUNE.WAD on ftp.cdrom.com
- ================================================================================
-
- * Play Information *
-
- Episode and Level # : MAP 1 (doom2 -file stoker.wad -deathmatch -altdeath)
- Single Player : no (There is a player start so that you can check
- the level out. There are no monsters.)
- Cooperative 2-4 Player : no
- Deathmatch 2-4 Player : YES (What the level was written for.)
- Difficulty Settings : no (It's a deathmatch!)
- New Sounds : no
- New Graphics : no
- New Music : no
- Demos Replaced : none
- ________________________________________________________________________________
- Description:
-
- - Designed for Doom II deathmatch. ( -altdeath highly recommended )
-
- - This level's venue is a European mansion several hundred years old.
- There is a noticeable lack of technology other than the weapons,
- they are all included. There are no teleporters and only one lift, which
- is in the center of the courtyard. I tried to give this level the look
- and feel of a real place. The size of the WAD is due to the great amount
- of detail I put in each room. (ie. fireplaces, furniture etc.) and not
- because its big in area. In fact it's only slightly bigger in area than
- Ledges1.
-
- - This level was inspired by the Ledges series in that there is a central
- courtyard surrounded by a series of rooms and walkways.
-
- - I tried to satisfy the two different types of deathmatch playing styles.
- There are several snipe points for those who like to wait in ambush
- (some of which are accessible only through secret doors), and open areas
- (ie. the courtyard and east side of the map outside the dining hall)
- for those who like wide open frag-o-ramas.
-
- - There are 8 deathmatch starts. All starts are in rooms which have one
- exit which is only opened from the inside. Each start position has a
- single pump action shotgun, a box of shells and a backpack. This was
- done by a suggestion one of my testers made to make all the starts
- fair, and to also eliminate materializing in front of another player
- after being killed, which usually gave somebody an easy frag. After all
- who wants hollow victories!
-
- - All rooms (other than the start rooms) have multiple exits. This way
- it's hard to be trapped in a room without an avenue of escape if needed.
-
- - This level has been throughly tested in 2, 3 and 4 player deathmatches.
- In 4 player deathmatches we have averaged 1 kill every 20 seconds. In
- one testing (testing? hee hee) run we had, we played a 4 player
- deathmatch for 1.5 hours and totaled over 350 kills. Since we play
- 4 player deathmatches I designed this level for that. However, 2 player
- deathmatches will be OK if you seek and destroy instead of waiting in
- ambush.
-
- - There should be more than enough ammo if using -altdeath (especially
- since you most likely won't live long enough to use it all)
-
- ________________________________________________________________________________
-
- Construction:
-
- Base : New level from scratch.
- Build time : About 80 hours over a 5 week period due to
- all the revisions I made as a result of the
- play testing and suggestions of my testers.
- Editor(s) used : DCK v21E2, idbsp v1.1
- Known Bugs : None known, but if you find one please let me know.
- _______________________________________________________________________________
-
- Copyright / Permissions:
-
- Authors may use this level as a base to build additional levels as long as
- you credit my name for the long hours I spent on it. Please e-mail me if
- you do decide to do so.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
- ________________________________________________________________________________
-
- Where to get this WAD:
-
- FTP sites: ftp.cdrom.com
-
-