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-
- Title : Demonic Spirit for DOOM II
- Filename : SPIRIT.WAD
- Release Date : December 94
- Author : ANDY BADOREK
- Email Address : migru@vg3.chemie.uni-konstanz.de
- (He is a friend... Go ahead! Keep him busy!)
- Misc. Author Info : Still not sick of the game
-
- Description : In my opinion episodes 1 and 2 of Doom1 are still
- the best. Of course I had those two episodes in mind
- when I worked on this WAD, but texture choice is
- somewhat different.
-
- This is NOT my first WAD, so give it a chance!
- It is a serious attempt in WAD-designing.
-
- By the way: SPIRIT.WAD is fun to play, not hard
- to play. I wont call you a worthy Doom Player
- if you cheat or save the game...
-
- Hints : Some rooms were designed not to give you an easy
- shot at the enemy: if life is too hard for you try
- to use a different strategy and/or different weapons.
-
- If a large metal block is in your way look out for
- another one which has exactly the same size.
- All other switches/trigger lines are local affairs.
-
- There are three ways to get the Soul Sphere:
- The invisible barrier can be removed with a switch
- in the next room but it is impossible to get back
- once the door is closed.
- This means (a) you have to be quick, (b) convince
- one of the monsters to keep the door open for you,
- or (c) do something clever with the barrel.
- Of course the puzzle was designed for solution (c).
-
-
- Additional Credits to : * MIGRU, play-tester & Internet access
- * ID Software, creators of DOOM, the best game ever
- * The authors of all the editors I used
-
-
- *** Play Information ***
-
- Map # : 01 (and 02 as a SMALL bonus level)
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes, try MAP02 with -RESPAWN or -ALTDEATH
- Skill Settings (MAP01) : 2 - Super Shotgun Festival, Easy
- 3 - Normal Play, Easy
- 4 - Normal Play, Not So Easy...
- New Sounds : No
- New Graphics : Yes, a few
- No Music : No
- Demos Included : None
- Par Time : 15 Minutes for 3 x 100% on Skill 4 (MAP01)
- Cyberdemons : None
- Sucks : No
-
-
- *** Construction ***
-
- Base : New levels from scratch
- Construction Time : MAP01 - 30 hours + play-testing + graphic patches
- MAP02 - 5 hours
- Editors used : DEU521GCC, DEUII(hacked), DMGRAPH10, BSP11X
- NO Bugs : Indeed
- (Well, honestly: MIGRU the Official Play-Tester
- reported mysterious system crashes on his notorious
- 386/40. But never mind, he spends half his life time
- talking about system crashes and other reasons why
- he uses OS/2... -- spirit.wad never crashed on me)
- Additional Remark : A former beta-version of SPIRIT treated with REJECT
- to make it faster for players using excellent 386's
- ;-) crashed sometimes during the DOOM loading process.
- This does not happen with this version!! MIGRU
-
- *** Technical Information ***
-
- Load it with something like: Doom2 -file spirit.wad -warp 1 -skill 4
-
- I used the DOOM2 Linedef Type 126 in some places: it is a monster teleport,
- so it is not a bug when YOU cross the line and nothing happens.
-
- I do *NOT* recommend including this WAD into an episode-like compilation WAD
- together with other WAD files because it uses texture patches which may
- cause other levels to look strange. It is okay if those other levels dont
- use the Wolfenstein textures. If you omit the patches, THESE levels will
- look strange - and I dont want that!
-
-
- *** Future Plans ***
-
- There might be an update with one more level released within the next few
- weeks... but dont count on it!
-
-
- *** Copyright / Permissions ***
-
- You may use this WAD as a base to build other levels, provided you give
- credit to the original author.
-
- You are encouraged to distribute this WAD, provided it remains intact
- and you include this file (spirit.txt) with no modifications.
-