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- ================================================================================
- Title : Indiana Jones DOOM ][
- Filename : INDYJONE.WAD
- Author : Khoi (Kevin) Pham
- Email Address : khoi@cae.ca
- Misc. Author Info : Another DOOM maniac (OK, what's else). Do you know
- that designing your own PWAD is just as addictive
- as playing DOOM ? I had a lot of fun designing
- it and I hope you will too when you'll play it.
- My rewards for the long hours I spent doing this
- would be your feedback of what you like and
- what you don't. SO PLEASE DO SO.
- Major Credits to : Id Software (for this great virtual reality game).
- DEU Team (Raphael Quinet), DEUTEX (Olivier Montanuy),
- Doom Level Editors (they are great programmers).
- Additional Credits to : My Testing Team: Terry Byer, Cong Nguyen.
- Levels authors that I have enjoyed playing their pwads
- and have given me inspiration to design my own:
- CLAUS series (Claus Nielsen), WOODHALL (David Damerell),
- TRINITY (Steve McCrea, Simon Wall, E. Papavassilopoulos)
- MANSION (Kevin L. Roels), TOWER (Martin C.),
- SPRITEZOO (for giving me idea in one room).
- Author of RAIDERS.MID
- ================================================================================
-
- * Play Information *
-
- Episode and Level # : MAP 1 (doom2 -file INDYJONE.WAD -warp 1)
- Single Player : YES (You are Indiana Jones !)
- Cooperative 2-4 Player : no
- Deathmatch 2-4 Player : no
- Difficulty Settings : YES (EASY/DIFFICULT. MEDIUM is exactly as DIFFICULT
- except for the 1st battle, see graphics notes below)
- New Sounds : no
- New Graphics : YES (some new graphics)
- New Music : YES (Indiana Jones music theme, of course !)
- Demos Replaced : none
- ________________________________________________________________________________
-
- * Description *
-
- . Designed specifically for Doom II.
- . This pwad is originated from an idea about reproducing the first scene from
- Indiana Jones: Raiders of the Lost Ark. Your mission is to get the famous
- gold skull then escape the big stone rolling down, remember that scene ?
- But naturally you have to overcome numerous challenges before you get there.
- . I could not unfortunately find any way to reproduce the effect of the rolling
- stone since DOOM is not really 3D BUT there is something similar to it and
- I hope you'll like it.
- ________________________________________________________________________________
-
- * Important Hints *
-
- . FIRST THING: The first thing you see is you are in middle of the jungle.
- Note the graphics response may be a little bit JUMPY because I intentionally
- ignored DOOM limitations about displaying too many things at the same time
- to give you a more realistic impression that you are actually in the jungle.
- So if you do not have a 486, you may choose "HEY, NOT TOO ROUGH" to start
- the game. This skill level is equivalent to "HURT ME PLENLTY" except for
- the FIRST battle since I want to make sure that you can survive
- the INTRODUCTION of this pwad (graphics response will be normal after that).
- . FULL of tricks and traps: after each door, a new venture begins.
- . REACT FAST: when you enter the room which needs the BLUE key to get in,
- react fast otherwise you will be in BIG BIG trouble !
- . WEAPONS: The entire pwad is BEST played with "HURT ME PLENTY" skill and
- with ONLY TWO WEAPONS: regular shotgun and rocket launcher. But do not
- underestimate it, since even I, who know where everything is, only succeed
- two out of three tries and got myself into some BAD situation if I didn't
- concentrate well enough. And thanks to the dynamic features of DOOM you do
- not get exactly the same scenario when you play over and over again.
- . AMUNITION: There is enough amunition in each battle but do not overuse them.
- . THERE IS NO NEED TO CHEAT and it is more fun this way.
- ________________________________________________________________________________
-
- * Construction *
-
- Base : New level from scratch.
- Build time : Too long, don't ask (but it has been a lot of fun).
- Editor(s) used : DEUII -> EDMAP -> DEEP -> DEUTEX
- Known Bugs : The only bug I know of is in the room which needs
- the red key to get in: Out of the blue moon (but
- NOT all the times), DOOM crashed with "No more
- visplanes" error message. I think this is a limitation
- of DOOM about how many visible planes (and
- combinations of planes) it can display simutaneously.
- ________________________________________________________________________________
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional levels as long as
- you credited my name for the long hours I spent on it with the sacrifice of
- my fiancee withstanding me do nothing else but playing DOOM !
-
- (Be nice e-mail me if you do, and give credit where credit is due :)
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
- ________________________________________________________________________________
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com
-
-