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grdnodth.txt
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1994-12-18
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57 lines
=================================================================
Title : Garden-O-Death
Filename : grdnodth.wad
Author : Glenn Hopkinson
Email Address : glenn@interaccess.com
please e-mail me comments, suggestions for any changes
Description : A DeathMatch for DOOM II, also single player,
but not really made with that in mind. There are 4 main areas,
the meat locker, the armoury, the balconies, and the garden proper.
There are passages from the meat locker and the
armoury to the balconies. A wide set of stairs go up the end of the
garden to the balconies, where an exit is located. All the
weapons are in the armoury, the BFG is hidden, and requires
a key(in single player) to gain access to the switch that triggers
the door to the BFG. There are weapons scattered about also.
Many ambush sites, plenty of ammo, make for fast action in
3 or 4 player DM. There are light switches that turn the light
on and off in the garden. Turn off the lights when you get the
goggles. The pool in the garden holds life, but death could be
lurking right around the corner in the dark :)
Additional Credits to : Jason'The Nemisis', Steve'The Skulker', Earl'The Punching Bag'
for play testing.
================================================================
* Play Information *
Level # : MAP01
Single Player : Yes, but made for DeathMatch
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Difficulty Settings : not sure
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New from scratch
Build Time : Many Moons
Editor(s) used : Edmap v1.21
Known Bugs : Slight HOM in the Garden, but does not effect play.
You may not even see it.
Notes : You cannot get stuck in the pool, one of the line defs
will make good your escape.
* Copyright / Permissions *
Go ahead and use it , just give me some credit please.
* Where to get this WAD *
FTP sites: ftp.cdrom.com, if I can get it there, and alt.binaries.doom