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- * General Information *
- ============================================================================
-
- Title : CLAWSON7 (CLAWSON7.WAD, CLAWSON7.ZIP)
- Author : Kenneth S. Forte
- Email Address : fusioncon@cup.portal.com
-
- Additional Credits to : This PWAD was named for a good friend of mine
- whose father just passed away after a struggle
- with Lou Gehrig's disease. Rest assured that
- your dad will not be forgotten, Scott. I would
- also like to dedicate this PWAD to my girlfriend
- who, altho she hates DOOM with a passion, still
- admits thats she's proud of the PWADS I've made.
- Thanks to Rich Condon for testing the level.
- More credits given later...
-
- Description : Plot? Who needs a plot? Ummm, you're dropped in
- the crater of a dead volcano and someone just
- happened to leave weapons and shit all over the
- place. Maybe you're in some futuristic combat
- training facility. Perhaps a religious cult was
- living in a secluded mountain and built all of
- this but then suddenly decided to mass suicide.
- Who cares?
-
- Points of Interest : Invisible Walkway:
-
- This took a while to figure out, altho I'm
- sure someone else has done something similar
- before this. Yeah that's why there are those
- two lines of seemingly useless light pillars,
- people were bitching about running into the
- invisible walls.
-
- Guard/Sniper Tower:
-
- Ok, I readily admit that I blatantly stole
- the proximity detectors from the guy who did
- Aliens-TC (I think it was him.. was it?). The
- alarms outside of the tower indicate that
- there is someone in the tower, and are reset
- if the player in the tower leaves by either
- jumping out the front or taking the teleport.
- The alarms inside the tower tell whoever may
- be inside that someone else is poking around
- outside, so stay on your toes. (You can reset
- the inner alarms by going into the cubicle
- marked "Proximity Retrigger", so if the person
- is stupid and comes inside and you kill them
- you can be ready for the next dumbass that
- wanders along).
-
- Cooperative Exit:
-
- Standard Deal. Inside the Green Rock Building
- is a switch one the wall. Hit that switch to
- lower Lift A, which takes you to another one
- that lowers Lift B, which takes to yet another
- switch which lowers the wall behind the first
- switch, thus exposing the pulsing exit switch.
- Confused? Good. Suffice to say you need two
- players to accomplish this.
-
- * Play Information *
- ============================================================================
-
- Episode and Level # : DOOM ][ MAP07 (Sick of Dead Simple, eh?)
- Single Player : No
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Not implemented (For DM? Get Real)
- New Sounds : No
- New Graphics : Yes
-
- * Construction *
- ============================================================================
-
- Base : New level from scratch
- Build Time : Roughly 36 hours give or take a week.
- Programs used : DEU 5.21GCC
- EDMAP v1.22
- IDBSP v1.01
- DMGRAPH v1.1
- Deluxe Paint: (EA puts the PAIN in Painting)
-
- Known Bugs : If you go behind the tombstone farthest back in
- the graveyard, and then look out over both the
- mausoleum and the wall, you might get a HOM.
-
- * Copyright / Permissions *
- ============================================================================
-
- Authors may use this level as a base to build additional levels.
- You may distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file.
-