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- =============================================================================
- Title :Capfest, Deathmatch WAD for DOOM][
- Filename : capfest.wad
- Author : Kyle Ver Steeg
- Email Address : Kverstee@blue.weeg.uiowa.edu
- Discription : Deathmatch WAD for DOOM][, ambush sights inspired
- thousands of hours of network play. This is a must
- play!!! Very excellent. Also pleasant single player game.
- Additional Credits To : The author(s) of maped121, and id software
- =============================================================================
-
- * Play Information *
-
- Level # : Map01
- Single Player : Yes
- Cooperative 2-4 player : Yes
- Deathmatch 2-4 player : Need you ask?
- Difficulty settings : Those are for wimps
- New Sounds : No
- New Graphics : No
- Demos replaced : None
-
- * Construction *
-
- Base : Original
- Editor(s) used : Maped121
- Known Bugs : None known
-
- * Copyright Permissions *
-
- Distribute this all the way to Indochina if you like it
-
- * Where to get this WAD *
-
- FTP sites: ftp.orst.edu, or the new location of the stuff from infant2,
- whenever it is known.
-
- =============================================================================
- More thorough discription:
-
- This level was designed primarily as a deathmatch level. It
- is basically like two separate levels. In one portion a person 'in the know'
- can jump from ambush sight to ambush sight while his prey, an unsuspecting
- college freshman in a computer lab, runs around trying to gather up weapons.
- THe entrances to the ambush sights are very well concealed, making it almost
- impossable for an unexperienced player to find them. Also, many of the
- sights allow you to shoot out, but make it very hard for the other player to
- shoot in. Pick up games with this level are a blast!! You can bait people
- into certain rooms, and after they enter, close a door behind them. Once
- they're trapped in there you can do all sorts of nasty things like shut off
- the lights, or start the ceiling crushing them, etc.
- The overall layout is roughly that of a cross. The player one start
- position (in a single player game) is at the bottom of the cross, and the end
- level room is at the top. Weapons such as the rocket launcher are located in
- either end of the cross.
- I was going to write all of the secrets to the level next, but
- it would take too long and describing some of them would be a bitch. So if
- you have any questions about how to get into somewhere or something, write me
- at the address listed above and I would be more than happy to help you. I
- promise you can get into everywhere, and you can end the level. Just look
- harder or write me if you can't figure something out.
- Enjoy,
- KVS
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