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- on idle
- global buttliste, mcalt, onetime
- if (mcalt <> the mouseCast) and (onetime = 1) then
- set the visible of sprite mcalt to 0
- set onetime to 0
- end if
- set mc to the mouseCast
- if mc > 0 then
- set bn to the name of member mc
- set LP to getPos(buttliste, bn)
- if LP > 0 then
- set BNR to getAt(buttliste, LP + 1)
- set the visible of sprite BNR to 1
- set onetime to 1
- set mcalt to BNR
- updateStage()
- else
- set mc to 0
- end if
- end if
- end
-