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- on mouseUp
- set a to the mouseH
- put a
- if a < 50 then
- set the castNum of sprite 1 to 4
- puppetTransition(12, 2, 40)
- updateStage()
- end if
- if a > 500 then
- set the castNum of sprite 1 to 5
- puppetTransition(11, 2, 40)
- updateStage()
- end if
- end
-