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Freelog Special Issue 2
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Freelog_HS_3_Setp_Oct_Nov_2000_CD2.mdx
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mars5.msn
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1999-08-05
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188 lines
/*
* Big battle!
*/
Verbose
Include marssci.inc
Waypoint { }
/* Player */
Cursor { MarsSci -700 +200 }
Player { }
/* Solar collector */
Cursor { MarsSci +5000 +0 -5000 }
Include coll1.inc
Briefing
{
Mission: Brawl For One\\
Our forces have engaged the enemy at a number of points. Patrol
your waypoints and assist in the battles against the enemy.
}
/* Waypoint 1 */
Cursor { 0 0 0 }
Cursor { 0 +5000000 0 }
Waypoint { }
/* Friendly squadron */
Include squad5.inc
Cursor { +7000 +3000 -2000 }
/* Squadron of 3 medium fighters */
Cursor { +0 +0 +3000 }
Object { Name Beta1 Model medium1.tri Strategy hunt3 Score 1 }
Cursor { +0 +0 -3000 }
Cursor { -2000 +0 -2000 }
Object { Name Beta2 Model medium1.tri Strategy hunt3 Score 1 }
Cursor { +2000 +0 +2000 }
Cursor { +2000 +0 -2000 }
Object { Name Beta3 Model medium1.tri Strategy hunt4 Score 1 }
/* Waypoint 2 */
Cursor { 0 0 0 }
Cursor { +4000000 +3000000 +0 }
Waypoint { }
Include squad5.inc
/* Squadron of 4 heavy bad guys */
Cursor { +0 +0 +3000 }
Object { Name Gamma1 Model heavy1.tri Strategy hunt3 Score 1 }
Cursor { +0 +0 -3000 }
Cursor { -2000 -2000 -2000 }
Object { Name Gamma2 Model heavy1.tri Strategy hunt3 Score 1 }
Cursor { +2000 +2000 +2000 }
Cursor { +2000 -2000 -2000 }
Object { Name Gamma3 Model heavy1.tri Strategy hunt3 Score 1 }
Cursor { -2000 +2000 +2000 }
Weapon { Index 9 Yield 30 Color 0x00ffff Renderer 2 }
Cursor { +0 +2000 -2000 }
Object { Name GammaAce Model heavy1.tri Strategy hunt4 Weapon 9 Score 1 }
Cursor { +0 -2000 +2000 }
/* Waypoint 3 */
Cursor { 0 0 0 }
Cursor { -5000000 +1000000 +0 }
Waypoint { }
/* Good guys */
Include squad5.inc
/* Bad guys */
Cursor { +0 +0 +3000 }
Object { Name Gamma1 Model light2.tri Strategy hunt3 Score 1 }
Cursor { +0 +0 -3000 }
Cursor { -2000 -2000 -2000 }
Object { Name Gamma2 Model light2.tri Strategy hunt3 Score 1 }
Cursor { +2000 +2000 +2000 }
Cursor { +0 +2000 -2000 }
Object { Name GammaAce Model heavy1.tri Strategy hunt4 Weapon 9 Score 1 }
Cursor { +0 -2000 +2000 }
/* And a destroyer! */
Object
{
Name Destroyer
Model dest1.tri
Maxshields 300
Weapon 3
Turnrate 0.1
Speed 0.02
Score 1
Strategy hunt4
}
Event
{
Name loadsuccess
Disabled
Trigger Alarm
Value 10.0
Action LoadMission
Value bertha1.msn
}
Event
{
Name loadfailure
Disabled
Trigger Alarm
Value 10.0
Action LoadMission
Value lose.msn
}
Cursor { MarsSci }
Event
{
Name returnfailure
Disabled
Trigger StopNear
Value 1000
Action Enable
Value loadfailure
Action Message
Value
{
[MarsSci] Mission failed! Our forces have been
overwhelmed.
}
}
Event
{
Name returnsuccess
Disabled
Trigger StopNear
Value 1000
Action Enable
Value loadsuccess
Action Message
Value
{
[MarsSci] Mission Successful! Await further orders.
}
}
Event
{
Trigger Depart
Value 10000
Action Enable
Value returnfailure
}
Event
{
Trigger Score
Value 11
Action Enable
Value returnsuccess
Action Disable
Value returnfailure
Action Message
Value
{
[computer] Mission successful. Return to base.
}
}