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Freelog Special Issue 2
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Freelog_HS_3_Setp_Oct_Nov_2000_CD2.mdx
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jupiter4.msn
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1999-08-05
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2KB
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133 lines
/*
* Alien blockade at Ganymede
*/
Verbose
Include iobase.inc
Waypoint { }
/* Player */
Cursor { -1000 }
Player { }
Briefing
{
Mission: Ganymede Blockade\\
Due to our failure to defend the Ganymede medical freighters,
the aliens have set up an intense blockade of the moon.\\
Proceed to Ganymede and eliminate the blockade or the colonists
will perish.
}
/* Bad guys */
Weapon
{
Index 9
Yield 30
Color 0x00ffff
Renderer 2
}
Cursor { Ganymede +2000 +2000 +2000 }
Object { Name Platform1 Model platform.tri Strategy Sit2 Score 1 Weapon 9 }
Cursor { Ganymede +2000 +2000 -2000 }
Object { Name Platform2 Model platform.tri Strategy Sit2 Score 1 Weapon 9 }
Cursor { Ganymede +2000 -2000 +2000 }
Object { Name Platform3 Model platform.tri Strategy Sit2 Score 1 Weapon 9 }
Cursor { Ganymede +2000 -2000 -2000 }
Object { Name Platform4 Model platform.tri Strategy Sit2 Score 1 Weapon 9 }
Cursor { Ganymede -2000 +2000 +2000 }
Object { Name Platform5 Model platform.tri Strategy Sit2 Score 1 Weapon 9 }
Cursor { Ganymede -2000 +2000 -2000 }
Object { Name Platform6 Model platform.tri Strategy Sit2 Score 1 Weapon 9 }
Cursor { Ganymede -2000 -2000 +2000 }
Object { Name Platform7 Model platform.tri Strategy Sit2 Score 1 Weapon 9 }
Cursor { Ganymede -2000 -2000 -2000 }
Object { Name Platform8 Model platform.tri Strategy Sit2 Score 1 Weapon 9 }
Event
{
Name loadsuccess
Disabled
Trigger Alarm
Value 10.0
Action LoadMission
Value jupiter3.msn
}
Event
{
Name loadfailure
Disabled
Trigger Alarm
Value 10.0
Action LoadMission
Value lose.msn
}
Cursor { IoBase }
Event
{
Name returnfailure
Disabled
Trigger StopNear
Value 1000
Action Enable
Value loadfailure
Action Message
Value
{
[IoBase] Mission failed!
}
}
Event
{
Name returnsuccess
Disabled
Trigger StopNear
Value 1000
Action Enable
Value loadsuccess
Action Message
Value
{
[IoBase] Mission Successful! Await further orders.
}
}
Event
{
Trigger Depart
Value 10000
Action Enable
Value returnfailure
}
Event
{
Trigger Score
Value 8
Action Enable
Value returnsuccess
Action Disable
Value returnfailure
Action Message
Value
{
[Ganymede Colony] Thanks! You saved our colony.
}
}