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Freelog Special Issue 2
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Freelog_HS_3_Setp_Oct_Nov_2000_CD2.mdx
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bertha2.msn
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1999-08-05
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/*
* Use Bertha to knock 'em out
*/
Verbose
Include marssci.inc
Waypoint { }
Cursor { MarsSci -700 +200 }
Player { }
Briefing
{
Mission: Big Bertha\\
This is it! Your mission is to patrol your waypoints and
knock out all four alien solar collectors.\\
Don't forget Bertha's short range and long recharge time. If
you use any other weapon you will need to wait a full minute
for Bertha to recharge.\\
Okay, now go kick some alien butt and let's blow this joint!
}
/* Bertha Butt, of the Butt sisters */
Include bertha.inc
/* Waypoint 2 */
Cursor { 0 0 0 }
Cursor { +10000000 +0 +0 }
Waypoint { }
Include coll3.inc
Include squad1.inc
/* Waypoint 3 */
Cursor { 0 0 0 }
Cursor { +0 +10000000 +0 }
Waypoint { }
Include coll3.inc
Include squad2.inc
Cursor { -4000 }
Object
{
Name Destroyer
Model dest1.tri
Strategy Hunt3
TurnRate 0.1
Speed 0.01
MaxShields 200
Weapon 2
}
/* Waypoint 4 */
Cursor { 0 0 0 }
Cursor { -10000000 +0 +0 }
Waypoint { }
Include coll3.inc
Include squad3.inc
/* Waypoint 5 */
Cursor { 0 0 0 }
Cursor { +0 -10000000 +0 }
Waypoint { }
Include coll3.inc
Include squad4.inc
Event
{
Name loadsuccess
Disabled
Trigger Alarm
Value 10.0
Action LoadMission
Value pluto1.msn
}
Event
{
Name loadfailure
Disabled
Trigger Alarm
Value 10.0
Action LoadMission
Value lose.msn
}
Cursor { MarsSci }
Event
{
Name returnfailure
Disabled
Trigger StopNear
Value 1000
Action Enable
Value loadfailure
Action Message
Value
{
[MarsSci] Mission failed!
}
}
Event
{
Name returnsuccess
Disabled
Trigger StopNear
Value 1000
Action Enable
Value loadsuccess
Action Message
Value
{
[MarsSci] Break out the champagne! The aliens are
retreating!
}
}
Event
{
Trigger Depart
Value 10000
Action Enable
Value returnfailure
}
Event
{
Trigger Score
Value 4
Action Enable
Value returnsuccess
Action Disable
Value returnfailure
Action Message
Value
{
[computer] Mission successful. Return to base.
}
}