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Text File  |  2002-08-21  |  2KB  |  53 lines

  1. // hardcoded cube sounds (i.e. order matters, and these must always be the first to be registered).
  2.  
  3. registersound "aard/jump"       // 0
  4. registersound "aard/land"
  5. registersound "awesund/rifle"   //"free/rifle1"
  6. registersound "free/punch1"
  7. registersound "free/shotgun"    //"awesund/shotgun"
  8. registersound "awesund/cg1"     // "free/chaingun_once" //"awesund/cg2"
  9. registersound "awesund/rlaunch" //"free/rocketlaunch"
  10. registersound "awesund/explode" //"free/rocketl"
  11. registersound "aard/weapload"
  12. registersound "aard/itempick"
  13. registersound "free/itempick"   // 10
  14. registersound "free/tick"
  15. registersound "free/acid6"
  16. registersound "free/itemback"
  17. registersound "free/teleport"
  18. registersound "aard/outofammo"
  19. registersound "free/acid5"
  20. registersound "aard/pain1"
  21. registersound "aard/pain2"
  22. registersound "aard/pain3"      // 20
  23. registersound "aard/pain4"
  24. registersound "aard/pain5"
  25. registersound "aard/pain6"
  26. registersound "aard/die1"
  27. registersound "aard/die2"
  28. registersound "awesund/flaunch"
  29. registersound "awesund/explodemini"
  30. registersound "free/splash1"
  31. registersound "free/splash2"
  32. registersound "aard/grunt1"     // 30
  33. registersound "aard/grunt2"
  34. registersound "free/rumble"
  35. registersound "ppm/paino"
  36. registersound "ppm/painr"
  37. registersound "ppm/deathr"
  38. registersound "ppm/paine"
  39. registersound "ppm/deathe"
  40. registersound "ppm/pains"
  41. registersound "ppm/deaths"
  42. registersound "ppm/painb"       // 40
  43. registersound "ppm/deathb"
  44. registersound "ppm/painp"
  45. registersound "free/piggrunt2"
  46. registersound "ppm/painh"
  47. registersound "ppm/deathh"
  48. registersound "ppm/paind"
  49. registersound "ppm/deathd"
  50. registersound "free/piggrunt1"
  51. registersound "ppm/iceball"
  52. registersound "ppm/slimeball"   // 50
  53.