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- /*************************************************************************
- CITY GENERATOR VEHICLE OBJECTS FILE FOR PERSISTENCE OF VISION 3.x
-
- Created by Chris Colefax, 1 February 1999
- NOTE: This file is designed for use with City.mcr and City.inc
- To use, include the file before including City.inc, with any other
- object/building files you want to use.
-
- **************************************************************************/
-
- // INCLUDE DEFAULT OBJECTS FILE IF REQUIRED
- #ifndef (city_default_objects) #include "DEFAULT.OBJ" #end
-
- // VEHICLE OPTIONS
- #ifndef (city_right_hand_drive) #local city_right_hand_drive = false; #end
-
- // VEHICLE COMPONENTS
- // NB: Vehicles should travel along +z axis (LH drive), or -z axis (RH drive)
- #local Tires = union {
- sphere {y, 1 scale <.2, .3, .3> translate -x}
- sphere {y, 1 scale <.2, .3, .3> translate x}
- pigment {rgb .1}}
-
- #local HeadLights = union {
- sphere {<-.6, .7, 0>, .15 scale <1, 1, .3>} sphere {<.6, .7, 0>, .15 scale <1, 1, .3>}
- #if (city_night) union {
- spotlight_cone (<-.6, 0, 0>, .1, <-.6, -.7, 0>, 1, rgbt <1.5, 1.4, 1.2, .8>, 1)
- spotlight_cone (<.6, 0, 0>, .1, <.6, -.7, 0>, 1, rgbt <1.5, 1.4, 1.2, .8>, 1)
- matrix <1, 0, 0, 0, 1, -5, 0, 0, 1, 0, .7, -.1>}
- finish {ambient 1.3}
- #end
- pigment {rgb <1, 1, .9>}}
-
- #local BrakeLights = union {sphere {<-.5, .7, 0>, .15} sphere {<.5, .7, 0>, .15}
- pigment {rgb <1, .3, .2>} scale <1, 1, .3>
- #if (city_night) finish {ambient 1.3} #end }
-
- #local Car = union {
- superellipsoid {<.4, .5> scale <1, .5, 2> translate y*.6}
- superellipsoid {<.5, .7> scale <.8, .5, 1.1> translate y*1.3}
- object {Tires translate z*1.2} object {Tires translate -z*1.2}
- object {HeadLights translate z*2} object {BrakeLights translate -z * 2}
- #if (city_right_hand_drive) rotate y*180 #end
- finish {phong .6 phong_size 20 metallic}}
-
- #local Bus = union {
- superellipsoid {<.2, .3> scale <1.2, 1.3, 2.7> translate <0, 1.6, -.3>}
- superellipsoid {<.5, .6> scale <1.1, .7, .7> translate <0, 1, 2.3>}
- object {Tires scale 1.2 translate z*2} object {Tires scale 1.2 translate -z*2}
- object {HeadLights scale 1.2 translate z*2.95} object {BrakeLights scale 1.2 translate -z * 2.95}
- #if (city_right_hand_drive) rotate y*180 #end
- pigment {gradient y color_map {[.6 rgb <.8, .6, .2>] [.6 rgb .2]} scale 1.5 translate y*.8}
- finish {phong .3 phong_size 15 metallic}}
-
- // OBJECT ARRAYS FOR CITY.MCR
- #declare city_vehicle = array[6] {
- object {Car pigment {rgb .9}},
- object {Car scale 1.1 pigment {rgb <0, .4, .2>}},
- object {Car scale .8 pigment {rgb <1, .9, .3>}},
- object {Car scale <1, .7, 1> pigment {rgb <.8, .1, .2>}},
- object {Car scale <1.1, 1, 1.3> pigment {rgb .25}}
- object {Bus}}
-
- #declare city_vehicle_spacing = array[6] {4.5, 4.5, 4, 4.5, 6, 7}
-