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  1. -----------------------------------------------------------------------------
  2.            CITY GENERATOR INCLUDE FILE - QUICK OPTIONS REFERENCE
  3. -----------------------------------------------------------------------------
  4.                         for Persistence of Vision 3.1
  5.  
  6. Option Name                     Type/Description                      Default
  7. -----------------------------------------------------------------------------
  8. GENERAL OPTIONS:
  9.  debug_progress   Prints progress info. to debug stream                 false
  10.  city_macro_file  Name of macro file to use when creating city     "CITY.MCR"
  11.  
  12. -----------------------------------------------------------------------------
  13. CITY SIZE OPTIONS:
  14.  city_block_count     Vector or float; blocks along x and z         <2, 0, 2>
  15.  buildings_per_block  Vector or float; buildings along x and z      <3, 0, 2>
  16.  street_width         Total width of streets (POV units)                   10
  17.  pavement_width       Width of pavement around edges of blocks              4
  18.  building_width       Width of each edge of buildings                      25
  19.  building_gap         Gap between each building                             2
  20.  city_tileable        If true, +x and +z edges not created              false
  21.  city_transform       transform {} option for entire city                   -
  22.  city_corners         Not declarable; returns x-z bounding values           -
  23.  
  24. -----------------------------------------------------------------------------
  25. CITY MACRO FILE OPTIONS:
  26.  city_seed                Seed for all random aspects of city               0
  27.  min_building_height      Minimum height of buildings (POV units)        12.5
  28.  max_building_height      Maximum height of buildings (POV units)          50
  29.  building_height_falloff  Falloff rate from city centre to edges            2
  30.  building_height_turb     Randomness of building heights                  0.5
  31.  pavement_height          Height of pavement from street (POV units)     0.15
  32.  traffic_spacing          Minimum distance between vehicles (POV units)    10
  33.  traffic_lanes            Traffic Lanes in each direction                   1
  34.  traffic_width            Width of each lane of traffic (POV units)         3
  35.  
  36. -----------------------------------------------------------------------------
  37. CITY OBJECT FILE OPTIONS:
  38.  city_night             If true creates lit windows and light cones     false
  39.  windows_lit            Proportion of windows lit                        0.33
  40.  windows_blend          Blend from lit windows to unlit windows          0.25
  41.  city_right_hand_drive  True/false                                      false
  42.  max_building_types     Increase if using many different object files     100
  43.  
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  45.                                                 Copyright 1999, Chris Colefax
  46.