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- CITY GENERATOR INCLUDE FILE - QUICK OPTIONS REFERENCE
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- for Persistence of Vision 3.1
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- Option Name Type/Description Default
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- GENERAL OPTIONS:
- debug_progress Prints progress info. to debug stream false
- city_macro_file Name of macro file to use when creating city "CITY.MCR"
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- CITY SIZE OPTIONS:
- city_block_count Vector or float; blocks along x and z <2, 0, 2>
- buildings_per_block Vector or float; buildings along x and z <3, 0, 2>
- street_width Total width of streets (POV units) 10
- pavement_width Width of pavement around edges of blocks 4
- building_width Width of each edge of buildings 25
- building_gap Gap between each building 2
- city_tileable If true, +x and +z edges not created false
- city_transform transform {} option for entire city -
- city_corners Not declarable; returns x-z bounding values -
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- CITY MACRO FILE OPTIONS:
- city_seed Seed for all random aspects of city 0
- min_building_height Minimum height of buildings (POV units) 12.5
- max_building_height Maximum height of buildings (POV units) 50
- building_height_falloff Falloff rate from city centre to edges 2
- building_height_turb Randomness of building heights 0.5
- pavement_height Height of pavement from street (POV units) 0.15
- traffic_spacing Minimum distance between vehicles (POV units) 10
- traffic_lanes Traffic Lanes in each direction 1
- traffic_width Width of each lane of traffic (POV units) 3
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- CITY OBJECT FILE OPTIONS:
- city_night If true creates lit windows and light cones false
- windows_lit Proportion of windows lit 0.33
- windows_blend Blend from lit windows to unlit windows 0.25
- city_right_hand_drive True/false false
- max_building_types Increase if using many different object files 100
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- Copyright 1999, Chris Colefax
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