--macro allpupspuppetsprite 2, truepuppetsprite 3, truepuppetsprite 4, truepuppetsprite 17, true--macro changeif the castnum of sprite 2 = A63 thenset the castnum of sprite 2 to B47else set the castnum of sprite 2 to A63if the castnum of sprite 4 = B51 thenset the castnum of sprite 4 to A23else set the castnum of sprite 4 to B51if the castnum of sprite 17= B11 thenset the castnum of sprite 17 to B12else set the castnum of sprite 17 to B11if the castnum of sprite 3 = A65 thenset the castnum of sprite 3 to B48else set the castnum of sprite 3 to A65 macro constrainrepeat with x= 1 to 23set the constraint of sprite x to 1end repeat
pausego to frame 29 nopupsgo to frame 15moveablespritechangego to frame 16constraingo to frame 35play frame 28go to frame 10go to frame 36go to frame 11go to frame 1go to frame 13 of movie "Entryway"go to frame 37