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- /*
- * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
- #ifndef __aux_h__
- #define __aux_h__
-
- #include <X11/Xlib.h>
- #include <X11/Xutil.h>
- #include <GL/gl.h>
- #include <GL/glu.h>
-
- /*
- ** ToolKit Window Types
- ** In the future, AUX_RGBA may be a combination of both RGB and ALPHA
- */
-
- #define AUX_RGB 0
- #define AUX_RGBA AUX_RGB
- #define AUX_INDEX 1
- #define AUX_SINGLE 0
- #define AUX_DOUBLE 2
- #define AUX_DIRECT 0
- #define AUX_INDIRECT 4
-
- #define AUX_ACCUM 8
- #define AUX_ALPHA 16
- #define AUX_DEPTH 32
- #define AUX_STENCIL 64
- #define AUX_AUX 128
-
- /*
- ** Window Masks
- */
-
- #define AUX_WIND_IS_RGB(x) (((x) & AUX_INDEX) == 0)
- #define AUX_WIND_IS_INDEX(x) (((x) & AUX_INDEX) != 0)
- #define AUX_WIND_IS_SINGLE(x) (((x) & AUX_DOUBLE) == 0)
- #define AUX_WIND_IS_DOUBLE(x) (((x) & AUX_DOUBLE) != 0)
- #define AUX_WIND_IS_INDIRECT(x) (((x) & AUX_INDIRECT) != 0)
- #define AUX_WIND_IS_DIRECT(x) (((x) & AUX_INDIRECT) == 0)
- #define AUX_WIND_HAS_ACCUM(x) (((x) & AUX_ACCUM) != 0)
- #define AUX_WIND_HAS_ALPHA(x) (((x) & AUX_ALPHA) != 0)
- #define AUX_WIND_HAS_DEPTH(x) (((x) & AUX_DEPTH) != 0)
- #define AUX_WIND_HAS_STENCIL(x) (((x) & AUX_STENCIL) != 0)
-
- /*
- ** ToolKit Event Structure
- */
-
- typedef struct _AUX_EVENTREC {
- GLint event;
- GLint data[4];
- } AUX_EVENTREC;
-
- /*
- ** ToolKit Event Types
- */
- #define AUX_EXPOSE 1
- #define AUX_CONFIG 2
- #define AUX_DRAW 4
- #define AUX_KEYEVENT 8
- #define AUX_MOUSEDOWN 16
- #define AUX_MOUSEUP 32
- #define AUX_MOUSELOC 64
-
- /*
- ** Toolkit Event Data Indices
- */
- #define AUX_WINDOWX 0
- #define AUX_WINDOWY 1
- #define AUX_MOUSEX 0
- #define AUX_MOUSEY 1
- #define AUX_MOUSESTATUS 3
- #define AUX_KEY 0
- #define AUX_KEYSTATUS 1
-
- /*
- ** ToolKit Event Status Messages
- */
- #define AUX_LEFTBUTTON 1
- #define AUX_RIGHTBUTTON 2
- #define AUX_MIDDLEBUTTON 4
- #define AUX_SHIFT 1
- #define AUX_CONTROL 2
-
- /*
- ** ToolKit Key Codes
- */
- #define AUX_RETURN 0x0D
- #define AUX_ESCAPE 0x1B
- #define AUX_SPACE 0x20
- #define AUX_LEFT 0x25
- #define AUX_UP 0x26
- #define AUX_RIGHT 0x27
- #define AUX_DOWN 0x28
- #define AUX_A 'A'
- #define AUX_B 'B'
- #define AUX_C 'C'
- #define AUX_D 'D'
- #define AUX_E 'E'
- #define AUX_F 'F'
- #define AUX_G 'G'
- #define AUX_H 'H'
- #define AUX_I 'I'
- #define AUX_J 'J'
- #define AUX_K 'K'
- #define AUX_L 'L'
- #define AUX_M 'M'
- #define AUX_N 'N'
- #define AUX_O 'O'
- #define AUX_P 'P'
- #define AUX_Q 'Q'
- #define AUX_R 'R'
- #define AUX_S 'S'
- #define AUX_T 'T'
- #define AUX_U 'U'
- #define AUX_V 'V'
- #define AUX_W 'W'
- #define AUX_X 'X'
- #define AUX_Y 'Y'
- #define AUX_Z 'Z'
- #define AUX_a 'a'
- #define AUX_b 'b'
- #define AUX_c 'c'
- #define AUX_d 'd'
- #define AUX_e 'e'
- #define AUX_f 'f'
- #define AUX_g 'g'
- #define AUX_h 'h'
- #define AUX_i 'i'
- #define AUX_j 'j'
- #define AUX_k 'k'
- #define AUX_l 'l'
- #define AUX_m 'm'
- #define AUX_n 'n'
- #define AUX_o 'o'
- #define AUX_p 'p'
- #define AUX_q 'q'
- #define AUX_r 'r'
- #define AUX_s 's'
- #define AUX_t 't'
- #define AUX_u 'u'
- #define AUX_v 'v'
- #define AUX_w 'w'
- #define AUX_x 'x'
- #define AUX_y 'y'
- #define AUX_z 'z'
- #define AUX_0 '0'
- #define AUX_1 '1'
- #define AUX_2 '2'
- #define AUX_3 '3'
- #define AUX_4 '4'
- #define AUX_5 '5'
- #define AUX_6 '6'
- #define AUX_7 '7'
- #define AUX_8 '8'
- #define AUX_9 '9'
-
- /*
- ** ToolKit Gets and Sets
- */
- #define AUX_FD 1 /* return fd (long) */
- #define AUX_COLORMAP 3 /* pass buf of r, g and b (unsigned char) */
- #define AUX_GREYSCALEMAP 4
- #define AUX_FOGMAP 5 /* pass fog and color bits (long) */
- #define AUX_ONECOLOR 6 /* pass index, r, g, and b (long) */
-
- /*
- ** Color Macros
- */
-
- enum {
- AUX_BLACK = 0,
- AUX_RED,
- AUX_GREEN,
- AUX_YELLOW,
- AUX_BLUE,
- AUX_MAGENTA,
- AUX_CYAN,
- AUX_WHITE
- };
-
- extern float auxRGBMap[8][3];
-
- #define AUX_SETCOLOR(x, y) (AUX_WIND_IS_RGB((x)) ? \
- glColor3fv(auxRGBMap[(y)]) : glIndexf((y)))
-
- /*
- ** RGB Image Structure
- */
-
- typedef struct _AUX_RGBImageRec {
- GLint sizeX, sizeY;
- unsigned char *data;
- } AUX_RGBImageRec;
-
- /*
- ** Prototypes
- */
-
- extern void auxInitDisplayMode(GLenum);
- extern void auxInitPosition(int, int, int, int);
- extern GLenum auxInitWindow(char *);
- extern void auxCloseWindow(void);
- extern void auxQuit(void);
- extern void auxSwapBuffers(void);
-
- extern Display *auxXDisplay(GLvoid);
- extern Window auxXWindow(GLvoid);
-
- extern void auxMainLoop(void (*)());
- extern void auxExposeFunc(void (*)(int, int));
- extern void auxReshapeFunc(void (*)(int, int));
- extern void auxIdleFunc(void (*)());
- extern void auxKeyFunc(int, void (*)());
- extern void auxMouseFunc(int, int, void (*)(AUX_EVENTREC *));
-
- extern int auxGetColorMapSize(void);
- extern void auxGetMouseLoc(int *, int *);
- extern void auxSetOneColor(int, float, float, float);
- extern void auxSetFogRamp(int, int);
- extern void auxSetGreyRamp(void);
- extern void auxSetRGBMap(int, float *);
-
- extern AUX_RGBImageRec *auxRGBImageLoad(char *);
-
- extern void auxCreateFont(void);
- extern void auxDrawStr(char *);
-
- extern void auxWireSphere(GLdouble);
- extern void auxSolidSphere(GLdouble);
- extern void auxWireCube(GLdouble);
- extern void auxSolidCube(GLdouble);
- extern void auxWireBox(GLdouble, GLdouble, GLdouble);
- extern void auxSolidBox(GLdouble, GLdouble, GLdouble);
- extern void auxWireTorus(GLdouble, GLdouble);
- extern void auxSolidTorus(GLdouble, GLdouble);
- extern void auxWireCylinder(GLdouble, GLdouble);
- extern void auxSolidCylinder(GLdouble, GLdouble);
- extern void auxWireIcosahedron(GLdouble);
- extern void auxSolidIcosahedron(GLdouble);
- extern void auxWireOctahedron(GLdouble);
- extern void auxSolidOctahedron(GLdouble);
- extern void auxWireTetrahedron(GLdouble);
- extern void auxSolidTetrahedron(GLdouble);
- extern void auxWireDodecahedron(GLdouble);
- extern void auxSolidDodecahedron(GLdouble);
- extern void auxWireCone(GLdouble, GLdouble);
- extern void auxSolidCone(GLdouble, GLdouble);
- extern void auxWireTeapot(GLdouble);
- extern void auxSolidTeapot(GLdouble);
-
- #endif /* __aux_h__ */
-