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- /*
- * Copyright (C) 1994, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
- //
- // A little class that encapsulates the functionality of triangulating.
- //
-
- extern class SoMFVec3f;
- extern class SoMFLong;
-
- class Triangulator
- {
- public:
-
- static SbBool clockWiseTest( const SoMFVec3f &coords,
- const SoMFLong &indices, int startVert, int numVerts );
- static SbBool triangEdgeTest( const SoMFVec3f &coords, long e0p0, long e0p1,
- long e1p0, long e1p1 );
- static SbBool triangInsideTest( const SoMFVec3f &coords,
- long testPt, long pt0, long pt1, long pt2 );
- static SbBool triangulate( const SoMFVec3f &coords, const SoMFLong &input,
- SoMFLong &output );
- };
-