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- THIS CODE RUNS/COMPILES ON 5.1 Irix OR LATER
- THIS CODE WILL NOT RUN ON LESS THAN 5.1 Irix
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- ABOUT THIS PROGRAM:
- Backtrace is an OpenGL program meant to simulate ray tracing.
- It displays a refractive sphere above a plane. The sphere is lit by
- red, green, and blue spotlights which may be manually moved. The
- shadow of the sphere and the light which is refracted through the
- sphere are projected onto the plane.
- The "Material" menu controls the refractiveness of the sphere.
- The "Draw" menu controls which subparts of the scene are
- drawn. By default, the "Draw Texture" option is off. Texture mapping
- is slow on many systems and the texture map is completely gratuitous.
- However, you may want to turn texture mapping on once to see if the
- performance is acceptable on your system.
- The "Subdivision" menu controls the number of subdivisions
- used to draw the plane, the sphere, the lights, the shadows, and the
- refractions. More subdivisions will look better, but will be slower.
- The "Lights" menu can be used to turn the lights on and off on
- an individual basis. The "Reset Lights" button moves all the lights
- back to their original positions.
- The "Quick Motion" option under the option menu makes motions
- in r and phi (controlled by the middle and right mouse buttons,
- respectively) happen much more quickly by delaying recompuation of the
- shadows and refraction until the mouse button is released. The
- "Rotate Automatically" toggle causes the lights to rotate about the z
- axis at random speeds.
- Moving of the lights is accomplished with the mouse. The
- author wishes to apologize for the horribly awkward interface. To
- move a light, move the pointer over it and press one of the mouse
- buttons down. Draw the mouse to move the light. It is easiest to
- imagine the lights in spherical coordinates. The left mouse button
- controls rotation in theta (about the z axis). Moving the mouse
- horizontally while holding down the left mouse button will increase or
- decrease theta.
- The middle mouse button controls the radius, or the distance
- of the light from the sphere. Dragging the mouse toward the center of
- the screen decreases the distance of the light from the sphere, while
- moving away from the center of the screen increases the distance.
- The right mouse button controls rotation in phi, which can be
- thought of as the elevation of the light. Moving the mouse
- horizontally will change the elevation.
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- TO COMPILE:
- If you have not already done so, copy all files from the CDROM
- to a directory on your computer.
- First, run the shell script UNCAP to get everything back from
- upper case letters.
- Type "make." Note that you must have a C++ compiler
- installed. There may be a warning or two, but these should not cause
- problems. You must first have compiled libGLw.a and libtk.a. You
- must also have a development copy of Motif installed.
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- OTHER MAKEFILE TARGETS:
- "make clean" removes objects, ~ files, and core files.
- "make clobber" also removes the executable.
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- KNOWN BUGS:
- It's possible to change the phi of a light in such a way that
- the light gets below the sphere, which leads to unexpected (and
- inaccurate) results.
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- AUTHOR:
- Celeste Fowler
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