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- /*
- * Copyright 1993, 1996, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
-
- /* texture.c
- * This program reads in a single image from a .rgb file, uses the
- * utility routine gluScaleImage() to scale the image, if
- * necessary, sets up the minification and magnification filter,
- * and then uses glTexImage2D() to load the image into texture
- * memory. It then applies the texture to a rectangular polygon
- * using explicit texture coordinates.
- *
- * Escape Key - exit program
- */
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glut.h>
-
- #include <math.h>
- #include <stdio.h>
-
- #include "rgbImageFile.h" /* should be in ../../include */
-
- /* Function Prototypes */
-
- GLvoid initgfx( GLvoid );
- GLvoid animate( GLvoid );
- GLvoid visibility( GLint );
- GLvoid drawScene( GLvoid );
- GLvoid reshape( GLsizei, GLsizei );
- GLvoid keyboard( GLubyte, GLint, GLint );
-
- GLvoid initTexture( unsigned int *, GLsizei, GLsizei );
-
- static GLuint nearestPower( GLuint );
-
- void printHelp( char *progname );
-
- /* Global Definitions */
-
- #define KEY_ESC 27 /* ascii value for the escape key */
-
- /* Global Variables */
-
- static GLfloat swim = 1.0;
-
- void
- main( int argc, char *argv[] )
- {
- char *imageFileName = "fish.rgba";
- unsigned int *image;
- GLsizei width, height;
- GLsizei imageWidth, imageHeight;
-
- glutInit( &argc, argv );
-
- if (argc < 2) {
- fprintf (stderr, "usage: %s <imageFileName>\n", argv[0] );
- } else
- imageFileName = argv[1];
-
- fprintf(stdout, "using image %s\n\n", imageFileName );
-
- image = rgbReadImageFile(imageFileName, &imageWidth, &imageHeight);
-
- /* create a window that is 1/4 the size of the screen */
-
- width = glutGet( GLUT_SCREEN_WIDTH );
- height = glutGet( GLUT_SCREEN_HEIGHT );
- glutInitWindowPosition( (width / 2) + 4, height / 4 );
- glutInitWindowSize( (width / 2) - 4, height / 2 );
- glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE );
- glutCreateWindow( argv[0] );
-
- initTexture( image, imageWidth, imageHeight );
- initgfx();
-
- glutKeyboardFunc( keyboard );
- glutIdleFunc( animate );
- glutVisibilityFunc( visibility );
- glutReshapeFunc( reshape );
- glutDisplayFunc( drawScene );
-
- printHelp( argv[0] );
-
- glutMainLoop();
- }
-
- GLvoid
- printHelp( char *progname )
- {
- fprintf(stdout, "\n%s - demonstrates basic texture mapping\n"
- "Escape key - exit the program\n\n",
- progname );
- }
-
- GLvoid
- initgfx( void )
- {
- glClearColor( 0.0, 0.0, 0.0, 1.0 );
- }
-
-
- /* Compute the nearest power of 2 number that is
- * less than or equal to the value passed in.
- */
- static GLuint
- nearestPower( GLuint value )
- {
- int i = 1;
-
- if (value == 0) return -1; /* Error! */
- for (;;) {
- if (value == 1) return i;
- else if (value == 3) return i*4;
- value >>= 1; i *= 2;
- }
- }
-
- GLvoid
- initTexture( unsigned int *image,
- GLsizei imageWidth, GLsizei imageHeight )
- {
- GLsizei sWidth, sHeight;
- GLubyte *sImage;
-
- /* Find the largest power of two dimensions that are
- * less than or equal to the size of the image
- */
- sWidth = nearestPower( imageWidth );
- sHeight = nearestPower( imageHeight );
-
- printf( "input image size: %dx%d\n", imageWidth, imageHeight );
- printf( "scaled image size: %dx%d\n", sWidth, sHeight );
-
- /* scale texture image to 2^m by 2^n if necessary */
- if ( sWidth == imageWidth && sHeight == imageHeight ) {
- sImage = (GLubyte *) image;
- } else {
- sImage = (GLubyte *)malloc( sHeight*sWidth*4*sizeof( GLubyte ) );
- gluScaleImage( GL_RGBA, imageWidth, imageHeight,
- GL_UNSIGNED_BYTE, image,
- sWidth, sHeight, GL_UNSIGNED_BYTE, sImage );
- }
-
- /* Setting the minification and magnification filters
- * to nearest instead of linear, may run faster on some
- * platforms, with possibly lower quality
- */
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- /* Set the minification filter to something other than
- * the default (GL_NEAREST_MIPMAP_LINEAR)
- */
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- /* load texture */
- glTexImage2D(GL_TEXTURE_2D, 0, 4, sWidth, sHeight,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, sImage);
-
- /* enable 2D texture mapping */
- glEnable( GL_TEXTURE_2D );
- }
-
- GLvoid
- keyboard( GLubyte key, GLint x, GLint y )
- {
- switch (key) {
- case KEY_ESC: /* Exit whenever the Escape key is pressed */
- exit(0);
- }
- }
-
- GLvoid
- animate( GLvoid )
- {
- swim = fmodf( swim + 0.1, 35.0 );
-
- /* Tell GLUT to redraw the scene */
- glutPostRedisplay();
- }
-
- GLvoid
- visibility( int state )
- {
- if (state == GLUT_VISIBLE) {
- glutIdleFunc( animate );
- } else {
- glutIdleFunc( NULL );
- }
- }
-
- GLvoid
- reshape( GLsizei width, GLsizei height )
- {
- GLdouble aspect;
-
- glViewport( 0, 0, width, height );
-
- aspect = (GLdouble) width / (GLdouble) height;
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- gluPerspective( 45.0, aspect, 1.0, 50.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
- }
-
- GLvoid
- drawScene(void)
- {
- static float v0[3] = { -1.5, -1.0, 0.0 };
- static float v1[3] = { 1.5, -1.0, 0.0 };
- static float v2[3] = { 1.5, 1.0, 0.0 };
- static float v3[3] = { -1.5, 1.0, 0.0 };
-
- static float t0[2] = { 0.0, 0.0 };
- static float t1[2] = { 1.0, 0.0 };
- static float t2[2] = { 1.0, 1.0 };
- static float t3[2] = { 0.0, 1.0 };
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor4f( 1.0, 1.0, 1.0, 1.0 );
- glPushMatrix();
- glTranslatef( -6.0 + swim, 0.2*sinf(swim * 3.0), -swim );
-
- glBegin( GL_QUADS );
- glTexCoord2fv( t0 ); glVertex3fv( v0 );
- glTexCoord2fv( t1 ); glVertex3fv( v1 );
- glTexCoord2fv( t2 ); glVertex3fv( v2 );
- glTexCoord2fv( t3 ); glVertex3fv( v3 );
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
- }
-