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-
- ATOMS (c) 1992 Halibut Software
-
- =============================================================================
-
- 1. Biased opinion
- -----------------
-
- Congratulations ! You now have in your possession one of THE best
- Amiga PD games ever. At least, thats what we think.
-
-
- 2. Warning
- ----------
-
- There will be a lot of slagging of ST's in this document. Because
- they are crap. And dead. Dead and crap. See that dead and crap thing ?
- Thats an ST, that is.
-
-
- 3. What is Atoms anyway ?
- -------------------------
-
- Atoms is a game for you Amiga. No doubt about that. Its one of
- those "social games" that get better as more players join in. Its also one
- of those games where you get to stomp on your best friends in the name of
- friendly competetion. Sounds good eh?
-
-
- 4. History of Atoms
- -------------------
-
- Atoms is an Amiga-ised version of an ST (@£&^$^!) PD game that we
- found to be totally addictive, but lacking something in the presentation
- department. Probably to something to do with the "hardware" it had to run
- on...
-
- ST-Atoms was itself a version of a *very* old game called
- "Critical Mass" that was around as a type-in listing for various 8-bits at
- one time or other. I think there was even a Vic-20 version !
-
- We discovered ST-Atoms lurking on an unlabelled 3.5" floppy one night
- while killing time playing with an ST (sorry, but we were ***bored***).
- Imagine our surprise when we found an ST something that was actually halfway
- decent ! Many a happy hour was passed playing this "Atoms" thing to death,
- gleefully wiping each other out with a well placed left button click.
-
- But then a slight problem arose. The bloke (Mark) that owned the
- ST was doing a degree and had to go away for a year. Working for BR he
- claims... No-one else had an ST (at least, no-one we would speak to. I
- mean - would *you* speak to an ST owner ?) so no-one could play Atoms.
-
- Bummer or what ?
-
- Then someone had a great idea - there were a fair few Amigas
- about, so why not convert Atoms to this much superior platform ? Inspired
- suggestion ! Keep the original addictive gameplay but add the nice graphics,
- sampled sound and loads of options that the ST version lacked.
-
- And so it was that Halibut Software was born, with the sole
- intention of recreating Atoms on the Amiga. I (Girv) was drafted in for
- the complicated bits that no-one else could do, Dave and Judith drew the
- new graphics and Cath/Gav assisted (ahem) in the best way they could. Gav
- stayed out of the way, and Cath came up with the right RGB values for a
- nice purple colour. Mark cleared off and worked for BR.
-
- The fruits of our labours are in your possession right now!
-
-
- 5. All very nice, but what do I do ?
- ------------------------------------
-
- First thing is to grab up to 5 friends to help you play. Atoms is
- crap when played by yourself, mainly because there is no 1-player option!
- What do you mean "I dont have that many friends"... ?
-
- Playing the game is easy. Winning is the difficult part. You win
- by wiping out all the other players' atoms before they do it to you.
-
- Players take turns to place an atom of their colour on the playing
- grid. Move the cursor using the mouse and place an atom by clicking the
- left mouse button. You may only place an atom in an empty grid square or in
- a square that already contains atoms of your colour.
-
- When too many atoms get together in a single square the fun
- begins! When this happens the square will overload and the atoms contained
- therein will be blown outwards to the surrounding squares, possibly
- overloading them and causing them to explode also! So you see, huge chain
- reactions can be set up that go on for ages !
-
- When atoms a blasted into surrounding squares, any atoms in these
- squares will change to the colour of the current player. This is how you
- destroy other players - you cause explosions that fling your atoms into
- their squares so converting their atoms into more of yours. A player with
- no atoms is a dead player. Remember this.
-
- Corner squares explode when more than 1 atom is placed in them,
- edge squares can hold 2 atoms before exploding and all other squares can
- hold 3.
-
- Play continues until only one player is left. Said player is then
- declared, surprise surprise (the unexpected hits you between the eyes),
- the winner of that game.
-
-
- 6. Hmm. Anything else I should know ?
- -------------------------------------
-
- There are loads of play options. Well, a few anyway...
-
- You can choose between an empty initial grid and a quickstart
- option that gives players a random number of randomly placed atoms at the
- start of each game. This was included because I thought it took too long
- for a game to "get going" if the grid was empty.
-
- Indestructable squares: these appear as filled in squares. You may
- not place atoms on them and any atoms that get blasted into them will be
- lost. I dont like these very much - they cut down on chain reactions!
-
- Sound on/off is pretty self explanatory I think...
-
- There are also several game types: single, continual, fixed length
- and "first to...":
-
- "Single" means just a single game. No shock there. "Continual" means
- as many single games as you like (or can stomach), with a record kept of how
- many games each player has won. "Fixed Length" is just like continual, except
- that only a certain number of games is played. Final scores (number of games
- won) are displayed after all games have been played. "First to..." is a
- series of single games that finishes when one player wins a certain number of
- games.
-
- All these options (and more!) are controlled with standard Amiga
- pull down menus. Read up on your Workbench manuals if you dont know what
- these are or how to use them (!!!!). Clue: use the right mouse button...
-
-
- 7. Great! How do I start Atoms ?
- --------------------------------
-
- Dead easy. This disk *should* autoboot and display a menu with an
- option of loading Atoms. Failing that, double click on the Atoms icon from
- workbench or type "Atoms" at a CLI/Shell prompt. Think you can handle that ?
-
- Atoms should work on just about ANY Amiga. It doesnt need huge
- amounts of RAM, terabyte floptical drives, 88090 processors, 68887 maths
- copros, Kickstart 8.24 etc. etc.
-
- What it *does* need is the file "AtomsData" to be in the same
- directory as the main program. If the program cannot find this file it
- will display a file requester and ask *you* to find it. This should not
- happen. Ever. If it does, contact us at the address later on in this
- document and we'll try to sort you out. No problem :)
-
-
- 8. Legal crap
- -------------
-
- Not too much of this, you'll be pleased to hear !
-
- Atoms is public domain, but its program code, data and this
- document are (c) copyright 1992 Halibut Software and may not be changed in
- any way without our express permission. "Packing" or "archiving" Atoms
- does not count as altering the files.
-
- Atoms may not be distributed commercially by itself or as part of
- a larger package. Non-commercial distribution is most welcome, but we must
- insist that the following rules are observed by any distributor:
-
-
- Rule 1
- ------
- The files "Atoms", "AtomsData" and "Atoms.doc" must be included
- unaltered with any distribution.
-
- Rule 2
- ------
- No money is paid for the distribution, except for "reasonable
- copying charges". We leave it to your conscience to decide whether
- to charge anything at all. Keep PD free sez me...
-
- Rule 3
- ------
- There is *NO* rule 3
-
-
- Apart from that, Atoms may be freely spread about the cosmos.
- Bring a little happiness to everyone, whydontcha ?
-
-
- 9. Notes for distributors
- -------------------------
-
- You may distribute Atoms in any way you see fit, so long as the
- rules outlined in (8) are followed. This includes distribution on
- compilation disks, BBSs, FTP sites and so on. Anything really.
-
- A few snippets of info that may come in useful...
-
- Atoms should be started by executing the "Atoms" file from WB or
- CLI/Shell. The file "AtomsData" is read by the program and should be in the
- current directory when "Atoms" is executed. If the file is not found in the
- current directory the logical ATOMS: and a subdirectory "atoms/" will be
- searched for and, if found, the program will look there for "AtomsData".
-
- I suggest you distribute Atoms on a disk called "ATOMS". If you are
- placing the game in a compilation, you should create a subdirectory off the
- root directory called "Atoms", and place the files "Atoms" and "AtomsData"
- in it.
-
- If you have any queries or problems please contact us at the address
- given at the end of this document and we'll try to sort you out.
-
-
- 10. The how-to-contact-us bit
- -----------------------------
-
- If you feel you simply *must* contact us please write to the
- following address, enclosing a stamped, self addressed envelope if you
- expect a reply - we're all poor students here! Contact us for anything -
- problems, bug reports (aggghhh!), ideas, money ;), ST hate mail, parties,
- tales of alchoholic excess (where do I sign ?) or just a general old chinwag
- at...
-
-
- 25 Moorgate Street,
- Belfast BT5 5BZ,
- Northern Ireland,
- United Kingdom.
-
-
-
- And REMEMBER YOUR SSAE!!!!!!!!! Quite important, that part.
-
- I would be *especially* interested in anyone claiming to have come up
- with a strategy for winning games of Atoms (could be useful for Atoms+...)
-
-
- 11. Credits, greetings and other stuff.
- ---------------------------------------
-
- Atoms was developed entirely on A500s using GFA-BASIC 3.51 (with
- compiler) and DPaint III. Time between inital meeting and first playable
- demo was about 2 days, thanx to a late night/early morning session by me
- (Girv).
-
- Credits as follows:
-
- All code and docs, plus some
- graphic fiddling to convert
- between ideal and practical
- ie: most of the hard work : John Girvin (Girv [me!])
-
- Nice, luvly, wonderful and
- generally good graphics : Judith Irwin
-
- Ideas, DPaint 3 (use of),
- another A500, all the graphics
- not done by Judith and
- persuading me to buy an A500
- and not an STE : David "Dave" Ewing
-
- RGB values for a nice purple : Catherine "C4D" Thompson
-
- Deep thoughts on the (ahem)
- "direction" of the project : Gavin Beattie (Gav)
-
- Beta testing and ideas for
- improvements : Norwin "Norwin" Simms
- Geoff "Geoff" Elliott
-
- Interruptions : My little brothers
- Queens University of Belfast
- Sleep
-
-
- I would also like to extend my personal thanx to the following
- entities, without whom Atoms would not have been possible (or at least a lot
- less fun/more difficult). So thanx-a-bundle to...
-
- Commodore-Amiga : for making the Amiga so good
-
- Atari : for making the ST so crap
- so ST-Atoms would inspire
- us to make something great
-
- The Coca-Cola company : for caffiene laden drinks
- to fuel late night coding
- sessions!
-
- Various local bars
- (Limelight, Eglantine Inn
- QUBSU and more) : stress-relieving Guinness,
- Scrumpy Jack and Smirnoff :*)
-
- Various local record shops : for all those *loud* CDs
-
-
- And now the final bit. Greetings to people that had nothing to do
- with Atoms but deserve a mention. So "hows-it-going"'s go out to...
-
- Git (Graeme "not Graham" Wilson)
- - long haired molester of all things cute and fluffy (his words)
- Well, thats what you get for living in Comber.
- Mad mosher too. Ah well, no accounting for taste ;)
-
- Antarian (Mark "involuntary protein spill" Gowdy)
- - a complete drunkard of the highest order. And a cyclist too.
- No hope...
-
- Crusher (Bruce)
- - be *nice* to this one...
-
- Venger (Dave), Dougall and everyone else on the VR Amiga Conference
- (telnet 128.252.136.100 3019)
- - Solid dudes.
-
-
- 12. A final swipette
- --------------------
-
- Did I mention ST's are crap ? I did ? Oh, that's alright then then.
-
-
- 13. The end bit
- ---------------
-
- Thats all. No more. The end.
-
-