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- Here's some expanded info on pics and anims:
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- Notes on pics:
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- - There are basically two different types: "IFF" and "everything else". The
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- 32-color pics that DPaint-type paint kits make are IFF, while HAM, GIF, DYNA
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- and SHAM are "digitized" pics, meaning they're probably scanned photographs
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- or drawings. The "good" pics are usually HAM/DYNA-types, but that's only a
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- general rule of thumb..there are fabulous IFF pics out there, as well as real
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- lousy HAM's. Obviously, too, a lot depends on the eye of the beholder.
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- - The size of the compressed pic is some indication as to the quality.
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- Anything up to about 40k is probably IFF and you take your chances. If
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- it's a shot of some person, and it's around the 50k range, chances are it's
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- a poor HAM and the quality's not so hot. Most of the better pics are around
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- the 80+ range.
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- - Mostra is now out, a pic viewer that shows all formats except GIF. For
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- GIF pics you still need ShowGIF, available on the boards. Mostra also calls
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- up the Dyna-Show program for Dyna pics, so you'll need that too.
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- - You'll find an occasional "ILBM" pic, and there's a ShowILBM program
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- running around also. Just treat ILBM pics as IFF pics. Maybe one in a
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- hundred will actually need the ShowILBM viewer.
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- - You'll notice a lot of boards not archiving their pics, and that's 'cause
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- they don't compress down very much, the GIFs and Dynas in particular.
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- - About GIF's: The GIF picture format was invented by CompuServe, the
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- national BBS. They are not, repeat, NOT any one type of computer pic.
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- It's quite common to hear them referred to as "IBM pics", but that ain't so.
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- The idea was that the GIF format could be used between different types of
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- computers. The reason most of the GIF pics you see don't look very hot is
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- because they're still in their "multi-computer" format. To look their very
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- best, they need to be converted to HAM or Hi-Res (Dyna), "our" formats.
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- All PD GIF-to-HAM/DYNA programs are garbage. To do it right, you need
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- a commercial product, like The Art DepartMent Pro. Some SysOps have the
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- program and will gladly convert your GIF to HAM or Dyna, assuming the pic
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- is of decent quality to begin with. The large GIF's are the way to go.
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- By the way, sorry, but according to it's owner, CompuServe, the GIF
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- format is pronounced "JIF", as in peanut butter. Why, I don't know.
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- Notes on animations:
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- - You'll quickly see if you want view all of the anims, you'll need a whole
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- slew of anim players..basically one for each type. You use ShowAnim for
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- the VideoScape anims, so there's no VideoScapePlayer, but you need both
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- Projector1.1 and 1.2 to see most of the Director anims, as the players are
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- different.
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- - There's no one premiere type of animation. It's much more dependent upon
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- the artist's merit, rather than any one feature of the animation type. In
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- general, Movie1.3 and ShowAnim are the most popular, but MovieSetter and The
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- Director have their ardent advocates (as do the others), so who knows?
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- - I don't draw a line between "animations" and "videos", although there
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- definitely is a distinct difference. Until there're more vids floating
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- around, I'm just dumping them in with the anims.
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- - If you want to get into animations all the way, download the proper
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- players and the following for a good sample of each animation method:
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- Aegis - Truckin Movie - StampCol
- DeluxeVideo - Auntie MovieSetter - GameOver
- Director - RGBTest ShowAnim - TNGFly
- Fanta - Dinosaur VideoScape - Machine
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- Misc - Killer, Nemesis or Subway
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- - If you want to make your own anims, the easiest way is to use a paint
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- kit like DPaint and combine the pictures with MakeAnim. MakeAnim is PD and
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- works quite well. Then you use ShowAnim to view the anim with, usually with
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- the "-c" option for Continuous Play. As you'll see from some of the anims on
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- the boards, you don't have to be artistic to make a fun anim..just be able
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- to wield a deft brush. If you have DPaintIII, then you've got a built-in
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- MakeAnim program. If you want to make an anim out of HAM pics, you'll have
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- to use a HAM paint kit, like DPIV, SpectraColor or DigiPaint, then MakeAnim.
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- - The anim-maker for Movie1.3 anims is on the boards, but it's pretty com-
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- plicated. Movie uses audio, though, so that's a big plus.
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- - NewMovie is a pre-Movie1.3 rewrite of Movie1.1 to include audio capabil-
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- ities, but almost any animation calling for NewMovie will play fine with
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- Movie1.3. It's around if you need it.
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- - Speaking of audio, most DeluxeVideoIII anims on the boards will be loaded
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- with audio. "Car2" is terrific. And besides..where ELSE are you going to
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- be able to use a two HUNDRED thousand byte anim-player?!
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- - As far as memory goes, if you "just" have a meg, then for about half of
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- the anims on the boards you'll have to run a scriptfile, quitting as many
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- of your subroutines as you can, getting back as much memory as you can. The
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- MovieSetter and Director anims are real memory hogs, but file size has some-
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- thing to do with it also, of course. There are a few that use so up much
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- memory that you can't even run them from a hard drive, they have to be run
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- from a floppy, as their authors intended.
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- - Many, if not most, docs that accompany animations want you to put the
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- player in the same directory as the files, which is wrong, except in the case
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- of Fanta animations. The Fanta player does have to be in the same directory
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- as the files..then it insists on playing them all! An animation slideshow!
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- Anyway, just run your anims like you would any project, with a Project icon
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- and the full pathname to the anim player in the Default Tool box.
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- - Some of the anims, like the Movie anims, need a Stack size set first. If
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- you're running them from an IconX scriptfile, don't forget the Stack command,
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- otherwise it goes in the icon's INFO box, like usual.
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- Thaz it!
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