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- Difficulty: Hard (very!)
-
- Brief
- ~~~~~
- After the successful termination of the informant, three squad members were
- apprehended during the covert retreat phase by the Planetary Security Force.
- Despite the usual bribes, the three were found guilty of:
-
- a) First Degree Murder
- b) Breaking and Entering
- c) Blowing up and Entering
- d) Carrying a Plasma Cannon in a public place
- e) Going equipped to terminate
- f) Trespass
- g) Attempting to bribe a PSF Officer with an insufficient
- amount of currency
- h) Insulting a PSF Officer's mother
-
- Due to the heinous nature of the final charge, the accused were sentenced to
- life on the infamous Devil's Satellite, an orbital prison. The prison is an
- antique, launched in 2165 as an off-planet Student Housing Project. However,
- the SHP was soon abandoned after it was found that, due to an unforseen
- design fault, there were no sockets to plug fridges into. As the fridge,
- along with the CD player and microwave oven, is an essential part of
- undergraduate life, student habitation was obviously impossible.
-
- The station was taken over by the PSF in 2181, by which time the interior
- resembled a German WWII POW camp (or a typical student bedroom). Although
- it was originally intended to use the old SHP as an officer training
- facility, the 97% dropout rate forced the administration to reconsider.
- Thus, it was finally decided to reinforce the station, tidy it up a bit
- and create a new maximum-security prison.
-
- This is where the three squad members now find themselves. Locked into
- hideous and tiny cells, some still bearing the original student furniture,
- the future seems bleak. The prison is *so* awful, even the walls are painted
- British Comprehensive School Green. And before you ask about toilet
- facilities, what do you think that grille in the corner of the cell is for?
-
- However, all is not lost. Sergeant Hicks has managed to smuggle in three
- small pieces of plastic explosive, after successfully bribing the shuttle
- stewardess with... well, after successfully bribing the shuttle stewardess.
- Although he has no weapon (contrary to reports from the stewardess), he is
- aware that the station guards move in regular, measured patrols. If he can
- somehow time his first explosive detonation to take out a Guard Droid as
- well as blow open his cell...
-
- Private Gorman has a different problem. Due to his misbehaviour during
- captivity, he has been placed in the maximum-security wing of the jail.
- Luckily, he has managed to hide a Laser knife from his last spell on kitchen
- duty. Unluckily, he is locked in a small cell with Mad George, who has
- suddenly become insanely violent.
-
- Private Jackson can only sit and wait for rescue.
-
- So, if Sgt. Hicks can break out of his cell, obtain a gun, free his
- comrades, teleport onto a nearby shuttle, kill the crew and destroy the
- targeting computer with a grenade, they might just have a chance...
-
- Notes
- ~~~~~
- * Weapons cannot be bought at the start of this mission! If you don't
- select the default equipment, you won't be able to do anything.
-
- * All the station guards move in preset patterns. Fortunately for you, they
- are stupid. If they can see you, they will attack. If they can't, they
- conveniently forget about you.
-
- * The rule is "Don't be seen"! When out and about in the prison, keep all
- doors closed, they may save your life.
-
- * There is a rumour that the Marines have heard of the break-out attempt,
- and may try to stop you.
-
- * After disposing of Mad George, Prv. Gorman really ought to hide in a
- corner of his cell. Why? Try not hiding! If the prison authorities
- suspect a murder, the perpetrator is dealt with quickly and violently...
-
- * Also heard on the prison grapevine... there is a nearby floating arms
- cache, unconnected with the station. If a squad member can find his way
- there and loot the corpses of two dead prisoners (who were trapped by a
- faulty teleport and starved to death), he will be a lot better equipped
- to deal with the problems he faces.
-
- * Once on the shuttle, the computer at the front must be destroyed to
- complete the mission. This allows the squad to pilot the shuttle
- manually. So keep a grenade/rocket in a safe place, you'll need it.
-
- * To complete the mission, all three members must be freed, although they
- don't have to survive. As long as their cell doors are destroyed, that
- is enough.
-
- * This mission is *very* difficult! Discretion is the better part of valour.
- Don't take *any* risks, make sure you're in a safe place at the end of
- your turn. Without much armour, you're dead meat the minute someone
- sees you.
-
- * It is possible to complete this mission - I've done it! So there's a
- challenge for you.
-
- 2-Player suitability
- ~~~~~~~~~~~~~~~~~~~~
- Escape is not really suited to a 2-player game, the key to its success as a
- 1-player game is the regular patrols of the Guard Droids. A second human
- player would just throw everything at Sgt. Hicks, and the game would be over
- in the second turn!
-
- Stick to 1-player for this one, I think.
-