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- Space-Rescue
-
- (c) 1991 by
- Tobias Eckert
- Austr. 17
- W6482 Bad Orb
- Germany
-
- Fido-Netmail: 2:247/71
-
-
- Notes on Copyright:
- -------------------
- Space-Rescue is SHAREWARE. Everybody is allowed to copy it freely (except
- for the ways mentioned below). If you like it, please send the amount of
- money you think Space-Rescue is worth to aboves adress. This version
- features four different level. For 10$ (or the equivalent in any
- currency), you get a disk containing an (minor) update, four new,
- challenging (and longer) levels, and the full Share-Version of the Soko-Ban
- like Shareware game 'Roll On' V1.3 (Version 1.1 appeared on Fish-Disk 302)
- with now 21 Levels nowhere else to be found.
-
- When sending cheques please add 2$ handling-charge.
-
- You are allowed to copy "Space-Rescue" for private purposes, upload it to
- your local BBS etc. You are not allowed to enclose "Space-Rescue" in
- Public-Domain libraries or other Program libraries (except for Networks)
- without the written permission of the author. If you want to sell
- "Space-Rescue" by other means than by selling Public-Domain-Disks
- containing the game, or to give it along with any comercial products like
- computer-maganzines etc., you need my written permission too. (Normally
- there's no problem involved in getting this permission - just send me a
- Fido-Netmail and I'll send you a fax). I just want to get an overview
- about who earns more money with this game than me :-)
-
- In any case you are allowed to copy "Space-Rescue" only when copying this
- file also.
-
-
- Notes on compatibility:
- -----------------------
- "Space-Rescue" automatically notices if started on an NTSC- or PAL-System.
- On PAL-Systems it uses the full screen. On NTSC it switches to overscan.
- Nevertheless, the sound is playing slightly faster on NTSC-Machines. Users
- with just 512 KByte of ram will have to disconnect all external drives and
- start "Space-Rescue" out of the CLI. When you have got more memory of
- course, you can start "Space-Rescue" directly from the workbench.
- "Space-Rescue" should run on Systems with Turboboards, memory expansions,
- Kickstart 2.0 etc. (Sorry I could not test it on an A3000).
-
- Warning!!! Space-Rescue totally turns of Multitasking. Please wait for all
- ----------- other disk-activities to stop before starting the game.
- After being started, Space-Rescue can by stopped at any time by pressing
- the left Mousebutton.
-
- Space-Rescue is distributed without any warranty.
- -------------------------------------------------
-
- Instructions
- ============
- Space-Rescue is some kind of answer to Anders Bjerins 'Mini-Blast'. Your
- task is to maneuver an helicopter throughout a cave without getting to
- touch anything. Several obstacles make it difficult to get through all the
- caves. Some of them can be shot using your build in weapon, others can't.
-
- Further you will have to watch your fuel. Your Helicopter has an limited
- amount of fuel (unleaded of course :-) which can be refilled at the marked,
- white places.
-
- In higher levels, there can be several ways to go. Watch out which way you
- choose, for there are some ways, you can only complete, whe you refilled
- your fuel at the right time (not too late, and not too early).
- Nevertheless you can normally get more points when flying the more
- dangerous ways.
-
- During the title-picture ist displayed, you can choose the level of
- difficulty by pressing [F1] to [F3], which will determine the helicopters
- size. You can pause the game by pressing [P]. Pressing the left
- mouse-button during the title sequence or in the game will get you out of
- 'Space-Rescue'.
-
- In order to let you get an better overview about the cave and all what's in
- it, your helicopter features an short-range scanner (placed in the upper
- right half of the screen).
-
- When a level is done, a notice will be displayed at the same location. You
- now have to land at the nearest refuelling-point and press the fire-button
- to proceed to the next cave. If you think the game is to hard, try finding
- the cheat-mode :-). In general: If it moves shoot it, if it doesn't move
- blast it.
-
- Thanks to Stephan Polster for testing the NTSC-mode and Andreas Dubhorn for
- drawing the helicopter
-
- and to all those who send the Shareware-fee !!!
-
- Tobias Eckert, 30.10.91
-