home *** CD-ROM | disk | FTP | other *** search
- __________________________________________
- | |
- | BATTLE CARS II |
- | ============== |
- | |
- | Copyright (c) 1992 by David Jameson |
- |__________________________________________|
-
- Contents
- --------
-
- 1 - Introduction
- 2 - Loading Instructions
- 3 - Driving The Car
- 4 - Weapons
- 5 - One Player Game
- 6 - Two Player Game
- 7 - Menu Options
- 8 - Installing NTSC Version of The Game
- 9 - Using The Serial Datalink
- 10 - Hints and Tips
- 11 - Credits
-
-
- 1. Introduction
- ------------
-
- This game is the sequel to "Battle Cars", the public domain game released
- in 1991 (not to be confused with the Amos Licenseware game of the same
- name).
- For either one or two players, the game is played inside one of four
- 800m by 800m arenas with the two cars starting at opposite ends. The aim
- is simply to destroy your opponent's car, which is done by breaching the
- armour on one side of his (or her) car. To help you in your task, your
- car is equipped with a 30mm cannon, radar guided missiles and (in the two
- player game) a set of ram-plates.
-
-
- 2. Loading Instructions
- --------------------
-
- To load the game, simply reset the computer and put the disk into the
- drive. You will then be asked if you want to view these instructions -
- just type 'Y' or 'N' followed by <RETURN>.
- The first thing to load will be an animation of a flight around the
- city where the arena is situated - just press the left mouse button or the
- joystick fire button to quit. Next, the game itself will load and you
- will be presented with the title screen. Press a key to go past this and
- then type in your name at the prompt, followed by <RETURN>. The next
- screen is the main menu where you can start a game or change the options
- such as track number and ramplates on/off.
- The game will run on half-meg machines but you won't get any music
- during the intro animation. Tests have been done on the A500+ and it
- works fine. Although I haven't been able to test it on an A2000 or A3000,
- I don't think there would be any problems.
-
- NOTE: This version of the game is PAL ONLY. If you have an NTSC
- (American) amiga, you will need to install the program as explained in
- section 8.
-
- 3. Driving The Car
- ---------------
-
- The game is played using the joystick - left and right turn left and
- right, forward and back accelerate and decelerate the car and *FIRE* fires
- fire your gun. The only other controls are <SPACE BAR> to fire a missile
- and <ESC> to quit from a game.
-
- The dashboard at the bottom of the screen displays the following
- information :
- At the left hand side is your speed in mph (with a minus sign if you are
- going backwards).
- In the middle are two gauges showing how much ammo your gun has left and
- how many missiles you have.
- Your armour and your opponent's armour are displayed at the right hand
- side - yours in red and his in blue.
- The car is also equipped with a radar which tracks the enemy car and
- shows its position on the screen; if your opponent is in front of you then
- a green targetting box will be displayed showing where he is, otherwise an
- arrow will be displayed telling you to either go left or right. When one
- of your missiles is locked on to the enemy car, a diamond will light up
- inside the green targetting box.
-
- The maximum speed is 100mph either backwards(!) or forwards. When you
- steer, the wheels turn gradually in the direction you want to turn i.e. to
- do a hard turn you need to keep pushing the joystick in one direction.
- The wheels will gradually straighten when you stop pushing the joystick
- sideways, so a slow turn rate can be achieved by alternately pushing the
- joystick sideways and then letting go again. A feature not present on
- most driving games is that when you push the joystick in the opposite
- direction to the direction you were steering, the wheels will immediately
- straighten, allowing very fast changes in direction.
- As with a real car, if you try to steer too hard the car will begin to
- skid. The amount of skid depends on the speed you are going at and also
- how hard you are turning, and generally tends to increase if you keep
- steering in the same direction. A small amount of skid is nothing to
- worry about but if you keep skidding your speed is likely to decrase, a
- fact which can be used to advantage when you want to stop quickly.
- Crashing into buildings or walls doesn't do your car any damage, but
- will decrease your speed. The outcome of a collision with another car
- depends on whether you are playing a one or two player game. In a one
- player game you cannot crash into the computer car but during a two player
- game the outcome is the same as crashing into a wall (unless ram-plates
- are on - see section 6 for more details).
-
-
- 4. Weapons
- -------
-
- Your car has two weapons - a very big, powerful gun and also 3 radar
- guided missiles. To fire the gun simply hit the fire button whenever you
- have your opponent in your gunsights. You have a limited amount of ammo,
- but there should be enough to keep most people happy.
- Missiles do a lot more damage than guns, but you only have 3 of them
- so they need to be used wisely. The missiles automatically lock on to the
- enemy car and try to follow it around the course at a speed of 200mph, but
- they do have a limited turning circle which means that they will sometimes
- just crash into a wall or building. There is a proximity fuze built into
- the missiles so that they automatically explode when they are within 10
- metres of the enemy car. Each missile has enough fuel to fly for 30
- seconds which, although it might sound a bit low, is more than enough to
- enable it to fly right round the arena several times, and it is very rare
- for a missile to last more than about 10 seconds after being fired.
- An important thing to consider when using missiles is that they take
- time to "warm up" - for the first 1.5 seconds of flight (about 150
- metres!), the missile will just fly straight ahead in the direction it was
- fired and will not explode even if it goes right past your opponent's car.
- This means that there is an effective minimum distance for missiles. The
- diamond shaped "lock on" indicator will only be displayed if you are
- outside this minimum range (and, obviously, only if you have some missiles
- left to fire!). However this indicator is only a guide - a missile can
- still be launced when there is no lock and could still hit the enemy car
- if the car is travelling away from you. Similarly, if the enemy car is
- coming straight towards you then you will need to be slightly further away
- than the minimum distance. In general, the further away you are from your
- enemy, the better chance you have of hitting him, but it also gives him a
- chance to try and outmanoeuvre your missile.
- In a two player game, if you hear a missile being fired then its time
- to panic! You have roughly 5 seconds (at most) to try and lose the
- missile by either driving behind a building or turning hard in an attempt
- to make the missile fly past. Using either approach does not mean that
- the missile actually loses you but it does greatly increase the chance of
- the missile hitting a wall or building and exploding harmlessly.
- Your car has armour on four sides - front, back, left and right. Each
- side has 48 points, one point being taken off by each hit by a gun, 10
- points for a missile hit and 15 points if you are hit by the other player
- when he has ram-plates. Armour is taken off the side of the car which is
- hit except for the missiles, which take armour off all four sides of the
- car.
-
- 5. One Player Game
- ---------------
-
- In the one player game you play against a computer driven car. You can't
- crash into the computer car and it can't fire back at you. Sound a bit
- easy? Not when you realize that you have a time limit of three minutes in
- which to win, otherwise the computer automatically wins.
- The computer car drives a set course around each track ranging from a
- Sunday lada driver on track 1 to a Formula one driver on track 4. However,
- even on the harder tracks the computer car has no built-in advantage over
- your car i.e. it has the same turn rates, acceleration/deceleration etc.
- Both standard weapons are available in the one player game - missiles
- and machine gun - but it won't make any difference whether ram-plates are
- on or off because you simply pass through the drone car if you hit it.
- The one player game is started by selecting "one player game" from
- the main menu and can be quit simply by pressing <ESCAPE> during a game.
-
-
- 6. Two Player Game
- ---------------
-
- In a two player game you play head-to-head against another human player
- using two amigas connected by a null modem cable. Full details of
- connecting the computers together can be found in section 9.
- Assuming that you have connected both computers together and the game
- is loaded on both computers, the next step is to "connect" the two
- computers. This can be done by choosing the "two player options" from the
- main menu and then "make connection". The computer will then print
- "trying to connect". At this point "make connection" should be selected
- on the other computer and if all goes well the message "connection
- established" should appear on both computers. If not, press <ESCAPE> and
- refer to section 9.
- Once the two computers have been successfully connected, the computer
- which selected "make connection" first will be in control - any mouse
- movements or menu selections made on that machine will also be carried out
- on the other machine. Note that any options such as track number or
- ram-plates will be automatically be synchronized on both computers to the
- settings on the controlling computer.
- Selecting "break connection" from the "two player options" menu will
- break the connection between the two machines reverting to normal control
- on both machines.
- To actually start a two player game, select "return to main menu" and
- then "two player game". It is possible to start a two player game simply
- by choosing this option without first having selected "make connection";
- the two machines will automatically connect before the game can start.
- However, it is better to make the connection before this point so that
- both players can see exactly what options are being used in the game.
- The two player game starts with both cars at opposite ends of the
- arena. Both players have guns and missiles as in the one player game but
- there is also the option of having "ram-plates". These are large pieces
- of metal bolted to the front of your car which make collisions a lot more
- interesting; each time you hit your opponent with the front of your car,
- the ram-plates will remove roughly one third of his armour (on the side of
- his car which is hit). During a head-on collision BOTH cars lose armour,
- so it is a good idea to avoid crashing head-on unless your opponent has
- a lot less front armour than you. Even when ram-plates are off during a
- two player game, collision detection between the two cars is still
- switched on, so crashing into the other car will have the same effect as
- hitting a wall.
- Pressing <ESCAPE> during a two player game will quit the game for both
- players meaning that nobody wins.
- There is no time limit in the two player game - you have as long as
- you like to try to blow each other off the face of the earth, although in
- practice games don't tend to last much longer than about 10 minutes at
- most and ram-plates reduce life expectancy even further.
-
- NOTE: If for some reason both machines hang up, it is sometimes possible to
- regain control by keeping your finger on the ESCAPE key while selecting
- "break connection" from the menu, or (during a game) by simply pressing
- <ESCAPE> a few times.
-
-
-
- 7. Menu Options
- ------------
-
- All options are selected using the mouse - move to the option you want and
- then press the left mouse button to select it. Following is a brief
- summary of the menu options:
-
-
- Main menu:
-
- One player game: Begins a one player game against a computer opponent
- on the currently selected track. There is a time
- limit of 3 minutes and there are no collisions with
- the computer car.
-
- Two player game: Begins a two player game (two humans on two
- computers). If "make connection" has not been chosen
- at this point, the machine will automatically try to
- establish a connection. The two machines remain
- "connected" after the game is over. There is no time
- limit and it is possible to use "ram-plates" for
- enhanced violence and destruction.
-
- Two player options: Moves to the "two player options" menu (see below).
-
- Track: The currently selected track (1-4) on which either a
- one or two player game will be played. Select this
- option to change to another track.
-
- Exit: Quits to amigados.
-
-
- Two player options menu:
-
- Speed: Speed at which data is transferred between the two
- computers, either 153600 or 200000 baud. It is
- generally a good idea to have this set to the same
- speed on both computers before attempting "make
- connection". To change the speed, simply select this
- option, although there is really no reason why the
- speed should ever need to be changed from the default
- 200000 baud (see section 9 for more details).
-
- Ram-plates on/off: Toggles ram-plates on/off. Only affects two player
- games.
-
- Make connection: Attempts to connect two machines linked by a null
- modem cable. This option should be chosen on both
- computers.
-
- Break connection: Break the connection between the two machines formed
- by either "make connection" or "two player game" and
- allows both computers to operate independently again.
-
- Return to main menu: Does what it says.
-
-
- 8. Installing NTSC Version of The Game
- -----------------------------------
-
- As it stands, the game will only run on a PAL machine. However, the NTSC
- (American) version has also been included on the disk. To get the NTSC
- version up and running you simply need to rename the file "s/NTSCstartup"
- to "s/startup-sequence". This can be done simply by putting the game disk
- in the internal drive and typing:
-
- df0:rename df0:s/NTSCstartup df0:s/startup-sequence
-
- Before doing this, however, it would be safer to make a copy of the
- original disk and then type the above command with the backup disk in the
- internal drive.
- The game itself is exactly the same as the PAL version except that the
- main display window has been slightly reduced in size. This just means
- that the 3D action is slightly more squashed in the vertical but not
- enough to detract from the game (and hardly noticeable, anyway).
-
-
-
-
- 9. Using The Serial Datalink
- -------------------------
-
- In order to have a two player game you will need to have two amigas
- connected together with a serial null modem cable. This is a lead which
- is simply connected to the serial ports of the two computers to allow them
- to transfer data at high speed. An appropriate cable can be bought from
- any good computer store or can be easily made up yourself (see end of this
- section). One note of warning - a "modem" cable is not the same thing as
- a "null modem" cable and should never be used for connecting two computers
- together.
- To use the datalink, firstly switch off both computers and connect the
- null modem lead to the serial port of each computer. Load the game on
- both machines and choose "two player options" and then "make connection"
- and if all goes well a message should come up saying "connection
- established".
- Two speeds are used for the datalink - 200000 baud (default) and
- 153600 baud. These speeds may seem quite high but it makes the game run
- that little bit faster and, although you might find it hard to believe,
- the amiga is more than capable of transmitting and receiving at these
- speeds, even with a null modem cable of 3 or 4 metres in length. If there
- are any transmission errors during a game, the message "checksum error"
- will flash on the screen momentarily, although this is very unlikely to
- happen unless you have a VERY faulty connection. It is possible to reduce
- the speed from 200000 baud to 153600 baud, but this is unlikely to have
- any effect on checksum errors.
-
- If you've got a soldering iron and know how to use it, it is possible
- to make up your own null modem cable using two female 25-way D-connectors
- and some wire:
-
- 7 ____________________________________________________ 7
-
- 2 _______________________ ___________________________ 2
- \/
- 3 _______________________/\___________________________ 3
-
- Connect pin 7 to pin 7, pin 2 to pin 3 and pin 3 to pin 2. Double check
- the connections before plugging it in as you could seriously damage your
- amiga by connecting a 12V signal directly to ground.
- N.B. For an A2000 or A3000, male connectors may be necessary - check your
- manual to make sure.
-
-
- 10. Hints And Tips
- --------------
-
- 1 - In the one player game, you need to learn the course driven by each
- computer car.
- 2 - If the enemy car is travelling fast, it is better to cut him off
- rather than trying to follow at a distance - your gun is much less likely
- to hit a target which is far away.
- 3 - Learn to predict the effect skid has on your car so that you can turn
- very sharply at corners.
- 4 - Hitting walls slows you down. This can sometimes be an advantage and
- sometimes a disadvantage. Head on collisions cost more speed than
- glancing collisions.
- 5 - Use missiles wisely as you only have three of them.
-
-
- 11. Credits
- -------
-
- The game design and coding was done by me, David Jameson, and the music
- was composed by Mark Gowdy (who also helped with certain programming tasks
- such as the blitter polygon routine).
-
- Thanks also to everyone who helped with the playtesting.
-
-
- Feel free to contact me at one of the following addresses:
-
- I can be reached at the following email addresses during term-time:
-
- ae553@yfn.ysu.edu (INTERNET)
- u9108009@[143.117.254.4] (INTERNET again, but not very reliable -
- use only if above address doesn't work)
-
-
- or by mail:
-
- David Jameson,
- 14 Glenview Avenue,
- Belfast,
- BT5 7LZ,
- Northern Ireland.
-
-