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- 17 Bit Software
- PO Box 97
- Wakefield
- WF1 1XX
- (0924) 366982
-
- This document is in two sections:-
-
- Section 1 - Basic instructions
-
- Section 2 - A tutorial
-
- First a couple of notes from the author:
-
- There are not as many items for you to load into the maker as I would have
- liked...The reason for this is that there is only 12k left on the disk.
- I cannot fit anything into 12k.
-
- These are NOT full instructions to the RSI Demo Maker, they are fairly
- comprehensive though. As you read these instructions, and follow the
- tutorial, you will learn the basics behind the different sections.
- Just messing about with the demo supplied wil help you learn too.
-
- There is a short save demo called "CHRISDEM1", just load this and you
- can edit the patterns....Or to see my incredible, amazing, and
- stupendous demo,(I'm a modest person me!), just quit from the editor,
- insert this disk into df0:and type "df0:CTDEMO1" and prepare to be
- shocked, well, mildly amused?
-
- It has come to my attention that a certain PD Company are offering the
- EXILE FONTS DISK with their RSI pack...
-
- We also have this disk in the library. BUT, you cannot just load the
- fonts.
-
- Reason:They are saved as 320*256 IFF Screens, totally incompatible
- with the RSI Demomaker. You would have to cut up all the pictures
- and convert them to an RSI font!
-
- The demo and docs are (c)1991 C.Trickett.
- Only to be released by 17 Bit Software.....So There!
-
- If you know how to use the DemoMaker, the sizes for fonts are at the
- end of this text, also sizes for bobs and logos.
-
- * * * * * * JUST IN * * * * * * DEMOMAKER 2 * * * * * *
-
- YOU CANNOT AFFORD TO MISS IT!
- NEW FEATURES LIKE:
- BEND LOGOS.
- SPLIT LOGOGS.
- SCROLL THEM, AND ROLL THEM (LIKE A CARPET), AND MANY MORE FEATURES!
- DISK NUMBER:1583
-
-
- SECTION 1:BASIC INSTRUCTIONS
- ----------------------------
-
- MAIN MENU
- ---------
- The main menu consists of:
-
- TEST DEMO will test your demo from start to finish.
-
- DEMO MENU takes you to a further menu. (SEE DEMO MENU LATER)
-
- PATTERN EDITOR takes you to a further menu. (SEE PATTERN EDITOR LATER)
-
- MUSIC ON/OFF will turn the music ON or OFF on the menu screens.
-
- ABOUT will display RED SECTORS greetings list.
-
- FREE displays how much free memory is available. (ONLY USES 1 MEG)
- If you have over 1 MEG it will NOT be recognised.
-
- MUSIC displays music information.
-
- EDIT will edit the currently selected option.
-
- CLEAR clears the current selection.
-
- LOAD loads the current option from disk.
-
- SAVE saves the current option to disk.
-
- EXIT returns system control to the CLI, thus leaving the program.
-
- Below these are a number of other options; these are covered
- throughout the rest of this document.
-
-
- DEMO MENU
- ---------
- This menu consists of:
-
- SAVE FINAL will save your demo as an executable file.
-
- SAVE BOOTINTRO will save you demo as an autobooting demo.
-
- WARNING!! Only save your bootintro onto a disk that you are NOT going
- to put information on. The reason being the bootintro takes up some
- disk space, but this space isn't officially used, so saving onto the
- disk may overwrite part of your demo, causing it to crash.
-
- SAVE SHORT saves all the section of your demo, so you can load them
- later to make changes. FILE IS NOT EXECUTABLE.
-
- LOAD SHORT loads all the data saved by the SAVE SHORT command.
-
- FORMAT will format a disk for you.
-
- EXIT returns you to the main menu.
-
-
- PATTERN EDITOR
- --------------
- Comments in speech marks "" are not printed, they are for your
- information.
-
- This menu consists of:
-
- TEST PATTERN
- ------------
- Tests the current pattern.
-
- TEST DEMO
- ---------
- Tests the entire demo.
-
- DELETE PATTERN
- --------------
- Deletes the current pattern, will ask for confirmation.
-
- INSERT PATTERN
- --------------
- Inserts a space so you can put a pattern in, will ask for
- confirmation.
-
- < and >
- -------
- If the pattern you wish to edit is not on-screen then simply click on
- either of these to move left/right through the patterns.
-
- EXIT/QUIT
- ---------
- Some versions of the RSI Demo Maker have either of these options, but
- they both do the same thing, take you back to the main menu.
-
-
- SCREEN MODE
- -----------
- Selecting this will place the following text in the window.
-
- SCROLLER 1:ON "<Click to change. This will turn top scroller on/off."
- SCROLLER 2:ON "<Click to change. This will do the same to the bottom."
- MUSIC :ON "<Click to change. This will turn your music on/off."
-
- You can place the above anywhere in the demo, but the start is the
- best place!
-
- BIG LOGO
- --------
- Selecting this will place the following text in the window.
-
- LOGONUMBER:0000 "<This is the logonumber to show. To load a BIGLOGO
- you must go to the main menu, move down using the
- arrow until you see the word BIGLOGO0:EMPTY! Move
- down until this is highlighted, select LOAD. Then
- select the logo to load."
-
- TIME :0010 "<This is the time in seconds that you want the logo
- to be shown on screen."
-
- STARS :NONE "You can select stars to go left or right. To do this
- you must load some starbobs. Go to the main menu,
- move down to highlight STARBOBS0:EMPTY! Select LOAD.
- Then select the starbob to load."
-
- BEGIN EFFECT : "This can be set to one of a few effects:
- MIDDLE:Just fades the logo on and off.
-
- DIRECTION 1 to 8:Moves Logo onto the screen in
- one of eight directions.
-
- FLOOD:Floods the logo onto the screen(you'll
- see what I mean)
-
- ZOOM:Zooms the logo from the centre outwards.
-
- BUMP 1 to 3:Drops the logo in one of three
- bounces."
-
- END EFFECT : "See above, but instead of putting on the screen, it
- takes it off. Also BUMP 1 to 3 is replaced with:
-
- CLEAR 1 to 3:Clears in one of three effects."
-
- MODE : "Can be set to:
-
- NORMAL:Just displays logo
-
- BACKGRCOLS:000# Displays a copper background in
- the effect #(1 to 4)
-
- COLSCROLL: 000# Displays a scrolling copper
- background.
-
- COLSCROLL2:000# Displays a scrolling copper
- background differently.
-
- SINUS BARS: Not fully understood as yet.
- UPDATE will have details.
-
- LITTLELOGO
- ----------
- Exactly the same as BIGLOGO, but uses LITTLELOGO instead.
-
-
- VECTORGFX
- ---------
- This displays information in the format:
- OBJECT NUMBER
- TIME in seconds
- STARS (same as biglogo)
- ADD X:0000 ANGLE X:0000 ROTATE X:0000 "LEFT TO RIGHT AXIS"
- ADD Y:0000 ANGLE Y:0000 ROTATE Y:0000 "UP AND DOWN AXIS"
- ADD Z:0000 ANGLE Z:0000 ROTATE Z:0000 "INTO AND OUT AXIS"
- | |
- | These "turn" your object by amount held
- | in ADD(X,Y or Z).
- |
- These are the STARTING angles that your object will be
- displayed at.
-
- MODE: can be: MIRROR:A mirror made out of a copper.
-
- VECTOR STARS:Uses the same system as
- VECTORGFX for rotation.
- And uses BOB:000# (# is number)
- at a SPEED of #(defualt is 6)
- PRIORITY is in front or behind
- the object.
-
- PIXEL STARS: Colours must be 1,2,3. 1 being
- the darkest colour(in hex),
- again priority in front or
- behind.
-
- TXTSCREEN16:000# Displays txtscreen #.
- Still has PRIORITY.
-
- TXTSCREEN8:000# Displays txtscreen #.
- Still has PRIORITY.
-
-
- VECTORBALLS
- -----------
- The same as VECTORGFX, but mode can be:
-
- MIRROR 1: A mirror with a copper on it.
-
- MIRROR 2: A water mirror with a copper on.
-
- FULLSCREEN 1: A full screen mirror, with
- copper on it.
-
- FULLSCREEN 2: A full screen water mirror,
- with copper on it.
-
- TXTSCREEN 16 & TXTSCREEN 8
- --------------------------
- You must have edited a textscreen, the tutorial says how, and gives
- information on this section.
-
-
- SINUS SCROLL
- -----------
- Again, the tutorial has information on this.
- I'm sorry but it's hard to explain how it works.
-
-
- LINE EFFECT & BOB EFFECT & PIXEL EFFECT
- ---------------------------------------
- This will display a range of options, they look very complicated, and
- are! The tutorial doesn't include any help, but the UPDATE magazine
- will have an article by myself in the near future about these
- items.(SORRY but they ARE very complicated! Mess around and you can
- get lines bouncing around, exactly how I don't know!)
-
-
- ZOOM TEXT
- ---------
- This is really simple to do. Just make sure you have loaded a
- VECTORCHARSET on the main menu. If not do so, it is called
- VECTORFONT1.
-
- Once you have a VECTORFONT loaded click in between the quote marks
- ' ', you can type a short bit of text.
-
- To see the ZOOM click TEST PATTERN, the text should ZOOM OUT of the
- screen towards you.
-
- ZOOM MODE: can be set to 0000:This zooms out of the screen past you.
- 0001:This zooms from behind you into the
- screen.
- 0002:This zooms from behind you into the
- screen, then as if on elastic, back out.
-
- Changing the colours(in hex) will bring a slightly different look to
- the font. BUT I wouldn't reccomend it, as the basic ones are fine.
-
- TEXTSCRN32 & TEXTSCRN16 & TEXTSCRN 8
- ------------------------------------
- These operate in exactly the same way as each other, just using a
- different sized font, (32,16 or 8 point). The TXTSCREEN is a number
- between 0 and 9, dthis depends on which TXTSCREEN you want to display.
- You can bring the screen into view with ANY of the options described
- under BIGLOGO.
-
- PLASMA
- ------
- This is by far, one of the most under-rated effects there is. With
- this effect you can have a spectrum of colours on screen wiggling
- around, yes I know how strange it sounds, but like some of the other
- commands the tutorial best explains, as I can't find the words!
-
- TEXTLINE32 & TEXTLINE16 & TEXTLINE8
- -----------------------------------
- This option will allow you to display a line of text on one line, the
- line number is specified in LINENUMBER.
-
-
-
- THE TUTORIAL
- ------------
-
- Firstly, this tutorial will help you to create a basic demo....If you
- cannot get it to work try again, this has been tested by me, and a few
- other people, they had no problems. However if this refuses point
- blank to work, write to 17 Bit, DEPT(RSI HELP).
-
- Secondly this tutorial assumes you are using a printed copy of this.
- If you cannot get a printed copy, we will provide one for a quid!
-
- Grab your mouse and lets go!
-
- 1. Click on MUSICROUTINE, click EDIT, click NOISETRACKER.
- 2. Click on MUSIC, click LOAD, insert INSTRUCTION disk into df0:,
- click df0:
- 3. Click VISIONMUSIC, click LOAD
-
- You have now loaded the player routine, plus the music, and it should
- now be playing in the background. Nice isn't it?
-
- 1. Click LITTLELOGO 0, click LOAD, click LITTLE17BIT, click LOAD.
- 2. Click FONT 32x32, click LOAD, click 17BITFONTS, click 32 Point Font
- click LOAD.
- 3. Click FONT 16x16, click LOAD, click 16 Point Font, click LOAD.
- 4. Click FONT 8x8, click LOAD, click 8 Point Font, click LOAD.
- 5. Click FONT 16x16 1PL, click LOAD, click 16 Point 1 Plane Font,
- click LOAD.
- 6. Click VECTORCHARSET, click LOAD, click VECTORFONT1, click LOAD.
- 7. Click STARBOBS 0, click LOAD, click PARENT, (to get back to main
- directory), click STARBOB, click LOAD.
- 8. Click VEKTORBALLSGFX, click LOAD, click VECTORBALLSGFX, click LOAD.
-
- You have now loaded all fonts needed, as well as the graphics for the
- vectorballs, and a littlelogo. Now we load some objects.
-
- Move down the list with the \/ icon. (Towards top left of screen)
-
- 1. Click OBJECT 0, click LOAD, click GRAPHIC EQUALIZER, click LOAD.
- 2. Click BALLSOBJECT 0, click LOAD, click Vectorballshape1, click
- LOAD.
- 3. Click BALLSOBJECT 1, click LOAD, click Vectorballshape2, click
- LOAD.
- 4. Click BALLSOBJECT 2, click LOAD, click Vectorballtransformer,
- click LOAD.
-
- Thats it. All the objects, fonts, music, etc have now been loaded.
- We can now concentrate on the PATTERNS.
-
- Move up the list with the /\ icon.
-
- 1. Click SCROLLTEXT OBEN(or OVER), type:
- "this is my first demo with the rsi pack", it will appear in
- capitals, as typing a capital will be explained shortly.
-
- 2. Click PATTERN EDIT.
-
- 3. Click SCREEN MODE. This turns on scrollers 1,2 and the music.
-
- 4. Click the > icon to move to the next pattern.
-
- 5. Click LITTLELOGO. You now have two patterns.
-
- 6. Click test pattern. After ten seconds the demo will stop and
- return to the editor, this is becuase it reached the end of the
- pattern. TEST DEMO ends when the mouse is clicked or the demo
- has no more patterns to execute.
-
- 7. Click QUIT/EXIT to return to the MAIN MENU.
-
- 8. Click SCROLLTEXT UNTEN or UNDER.
-
- 9. Type "this is my lower scrolltext", click TEST DEMO.
-
- Nice wasn't it? But did you notice how the top and bottom scrollers
- had exactly the same font, and did nothing but scroll?
- You can put hidden commands in the text to make it do different
- things. These are:-
-
- Shift & S(1-5) This should show a grey 'S' followed by the
- number chosen. i.e. S3
- This gives the scrolltext its speed value.
- The defualt is 3.
-
- Shift & B(1-3) This gives you copper pulse bars.
- Choices are: 1 Left pulse, 2 Right pulse, and
- 3 Centre pulse.Default is 0,(no pulse)
-
- Shift & M(0-1) Mirror effect, only works with the large(32 point)
- font. Defualt is 0,(off).
-
- Shift & C(1-4) This is the colour of the mirror.
- Default is 0,(off).
-
- Shift & O(0-1) This chooses the font size. 0=32 point, 1=16 point.
- If no text appears, have you loaded the font?
- Default is 0,(off).
-
- Shift & J(1-4) Bounces your text. Only bounces 16 point fonts.
- Default is 0,(off).
-
- Shift & H Pauses your text for a short while.
-
- Shift & L(0-8) Displays littlelogo(0-8).
-
- Shift & W(1-6) Waves/flips the 32 point font, doesnt work on 16.
- Default is 0,(off).
-
- So, lets put this into operation....
-
- 1. Click EDIT, press HELP to insert, press SHIFT & M, then type 1.
-
- 2. Test Demo.
-
- 3. Click OVER, click EDIT, press HELP to insert, press SHIFT & O, then
- type 1, then SHIFT & J, then type 1.
-
- 4. Test Demo.
-
- Now we add the copper pulse bars.
-
- Repeat section 1, but it is now SHIFT & B, followed by 3, do this for
- both the top and bottom scrolltexts.
-
- Test your demo.
-
- Okay, now back to more complex things....
-
- 1. Click PATTERN EDITOR, click > to move to the last pattern, click
- VECTORGFX.
-
- 2. Test Pattern.
-
- You should see a graphic equalizer, just sat playing to itself, it
- will sit there for ten seconds.
-
- Now we turn it around the X axis.
-
- 1. Click the 0000 part of ROT X, type 0001.
-
- 2. Test Pattern.
-
- 3. Repeat step 1, but on ROT Y, and take ROT X back down to 0000.
-
- 4. Test Pattern.
-
- 5. Try a mixture on the ROT X/Y/Z.
-
- The object should be spinning aroung quite happily now.
-
- Lets get excited!
-
- 1. Take all ROT X/Y/Z to 0001.
-
- 2. Click MODE:, until VECTORSTARS appears.
-
- 3. Test Pattern.
-
- Hmmm! Not very good is it?
-
- 4. Click ROT X/Y/Z of the stars co-ords, and put in 0001.
-
- 5. Test Pattern.
-
- A Flying Equalizer! Thats novel!
-
- If you want to see a little more of each pattern, remember each
- pattern has it's OWN time, so just put 30 seconds, instead of 10.
-
- Click EXIT/QUIT to go back to the MAIN MENU.
-
- 1. Click SINUSSCROLLTEXT, click edit.
-
- 2. Type "you cant touch this <20 spaces> "
-
- 3. Click PATTERN EDITOR, click > to the end, then click SINUSTEXT,
- change the values to:
-
- ADD 1:0001 SPEED :0005
- ADD 2:0001 SPEED :0012
-
- BACKGRCOL:0004
-
- MODE:COPPERLIST1
-
- 4. Test Pattern.
-
- Nice eh?
-
- Hooray! Vectorballs!
-
- 1. Click > to next pattern, click VECTORBALLS, change the MODE to
- FULLSCREEN2, change ROT X:0000 to 0001
-
- 2. Click > to next pattern, click VECTORBALLS, change the MODE to
- FULLSCREEN2, change ROT X:0000 and ROT Y:0000 to 0001, also change
- OBJECTNMBR to 0001.
-
- 3. Click > to next pattern, click LITTLELOGO, change the begin effect
- to DIRECTION 1, and the ENDEFFECT to ZOOM, and TIME:0005.
-
- 4. Click > to next pattern, click VECTORBALLS, change OBJECTNMBR to
- 0002, MODE to FULLSCREEN2, and ROT X and ROT Y to 0002 and ROT Z
- to 0001.
-
- 5. Click > to next pattern, click ZOOMTEXT, enter "MY DEMO 1" in the
- speechmarks, and set zoom mode to 0002.
-
- 6. Go on then, TEST DEMO.
-
- Go back to the main menu and select TEXTSCREEN16 0, EDIT it and type
- anything you want!
-
- Click PATTERN EDITOR.
-
- 1. Click > to get to the END of the demo.
-
- 2. Click TXTSCRN16SPECIAL.
-
- 3. Click > to next pattern, click TEXTLINE32, enter "MY DEMO 2" in the
- speechmarks, change begin effect to direction 3, and the end effect
- to flood, change the time to 0003, and test, if you want the text
- further down the screen, change linenumber from 0000 to 000#, where
- # is a number between 1 and 4, but between 1 and 8 on TEXTLINE16
- and between 1 and 16 on TEXTLINE 8!
-
- Now the last part....PLASMA!
-
- 1. Click > to move to next one.
-
- 2. Click PLASMA, change values to:
-
- X SPEED 1:0002 Y SPEED 1: 0012
- X SPEED 2:0010 Y SPEED 2: 0011
- X ADD:0012 Y ADD:0011
-
- Or any other values you fancy, but not too high! (0-15)
-
- 3. Change time to around 20 seconds(0020).
-
- 4. Test Pattern.
-
- 5. Change MODE to TXTSCR16, and fall down amazed.
-
- That takes you through a very basic demo. If you want to see how the
- demo CTDEMO1 was done, then goto main menu, demo menu, load short, and
- load chrisdem1, then goto the pattern editor, and have a mess!
- If you want to have a look at CTDEMO1, then goto CLI insert this disk
- and type DF0:CTDEMO1.
-
- IF YOU WANT TO LOAD YOUR OWN GRAPHICS READ ON!!!!
- TAKEN FROM DEAD ZONE TROOPERS INSTRUCTS DISK
-
- BECUASE D-PAINT SAVES IT'S PICTURES IN IT'S OWN CRUNCHED FORMAT, WE
- MUST FIRST CONVERT THE IMAGE. A SIMPLE IFF CONVERTOR WILL DO
- IT.(THERE IS ONE ON THIS DISK, IT IS CALLED CONVERTER...CHRIS)
-
- 1. LOAD YOUR IMAGE INTO THE CONVERTOR
- 2. CUT YOUR PICTURE WITH THE SIZES GIVEN BELOW.
- 3. SAVE THEM! BUT THEY MUST BE EXACT!!!!!!
-
- TYPE NUMBER OF COLOURS SIZE IN PIXELS
- -----------------------------------------------------------------
- LITTLE LOGO 16 320 X 54
- BIG LOGO 16 320 X 158
- 32PT FONT 16 320 X 192
- 16PT FONT 1 PLANE 1 320 X 48
- 16PT FONT 8 320 X 48
- 8PT FONT 8 320 X 16
- VECTORSTARS 4 128 X 15 (8 ANIMS)
- STARFIELDS 4 48 X 9 (3 SIZES)
- BOBS 8 160 X 16 (8 ANIMS)
-
- THANK YOU FOR READING THIS DOC. IF YOU NEED ANY HELP YOU CAN WRITE TO
- ME, I APPEAR TO BE THE ONLY ONE WHO LIKES THE DEMO MAKER!
-
-
- CHRIS TRICKETT 9TH JANUARY 1992.
-