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- Create icons of any size using images created on deluxe paint
- using ICON-MAKER.
- Also edit existing icons using deluxe paint with ICON-MAKER.
-
- At long last you can have KING TUT as an icon!
-
- It converts icon images into iff files to use on deluxe paint.
- and it converts iff files into icon images.
- Never again will you have to grope around with feeble icon-ed's
- facilities.
-
- This programme is completely user friendly totally
- question and answer driven by extensive use of gadgets.It
- replies very fast to your selections on the whole.
- It was written with Lattice c version 4.
-
- IT IS PROBABLY BEST TO RUN THIS PROGRAMME FIRST BEFORE
- READING THIS DOCUMENTATION.
-
- Please note that libs:icon.library must be present on your
- bootup disk for ICON-MAKER to work for self-evident reasons !
-
- To create icon images:
- 1.Create a palette file containing the workbench colours
- using ICON-MAKER.You can choose either the current
- workbench colours or the default ones.(You don't have to do
- this but it makes life much more comfortable if you do).
-
- 2.Load this palette file as a brush on deluxe paint in any
- resolution mode.(preferably 640X200got by typing "dpaint med"
- from the CLI)without the inverted commas.(If you wish you
- might change Deluxe Paint's startup-sequence to say
- "loadwb" followed by "dpaint med").Then to make the
- colours appear use menu sequence "picture color-control
- use-brush-palette".
- Draw your icon image anywhere
- on the screen using colours 0 to 3 only.
- Cut it out as a brush using the brush gadget
- which is the third gadget above the "undo" gadget.
- Then save this brush to disk by selecting "brush" on the menu
- and "save as..." on the submenu and typing the files'
- directory in "drawer" and name in "file" to save it.
-
- 3.Run ICON MAKER again to make your icon.
-
- 4.Your newly created icon will only become visible if you
- close the window it's supposed to appear in and then reopen
- that window by double clicking on the appropriate icon.
-
- NOTE If your icon is for a disk then it will usually only
- become implemented by resetting
- and rebooting unless you haven't
- loaded workbench yet.In this case type "loadwb" from the CLI
- to implement your icon.
-
- How to load images on deluxe paint created by ICON MAKER:
-
- 1.Put deluxe paint in 640X200 mode by typing "dpaint med"
- from the CLI followed by return key.
- Load the file as a brush using the menu "Brush"
- followed by the submenu "Load" and type it's name .And click
- load.
-
- 2.Then (VERY IMPORTANT) to get the colours right .Choose
- menu item "picture" and the submenu "color control"
- and then select "use brush palette" on the subsubmenu.
-
- To modify and edit icon images use ICON MAKER to convert
- the icon's image(s) to iff files.Load these as explained above
- on deluxe paint.Draw the brushes on the screen.Only use colours
- 0 to 3.
- Modify them
- using all of Deluxe Paint's tools.Cut them out as a brush again
- Save the brush and convert it back to the icon again using
- ICON MAKER.
-
- You may create images in any resolution mode and they will
- come out just as you drew them.The only restriction is to use
- at least 2 bit planes.
-
- COLOUR INTERPRETATION PROCEDURE:
- ICON MAKER interprets colours 0,4,8,12 etc as colour 0.
- colours 1,5,9,13, etc as colour 1.colours 2,6,10,14,etc as
- colour 2 .colours 3,7,11,15,etc as colour 3.
- Sorry about the explicitness!
-
- However you are recommended to only draw in colours 0,1,2,3.
-
- This programme and it's documentation will work in both
- 60 and 80 text modes.
-
- To create icons you may use both pictures and brushes
- or any standard non HAM iff file .You may find pictures a
- bit too bighence probably stick to brushes .
- Although as a pose you
- may create a full sized venus icon or king tut icon.
- ICON MAKER understands cmpByteRun1 compressed iff files as
- used by Deluxe Paint.
-
- On detecting any kind of error eg an iff file doesn't exist
- ICON MAKER exits.Unless you click the closewindow gadget
- ICON MAKER only exits on an error.You may click the
- closewindow gadget at absolutely any time in the programme.
-
- You may change the name of an iconized object by clicking on
- the icon and then selecting "workbench rename" from the
- workbench menu.
- You may view information about an iconized object by clicking
- on the icon and selecting "workbench info" from the workbench
- menu:it will tell you how big the object is.It will tell you
- what the default tool if any is.And you may change this
- tool using this menu command.
- You may throw away such an object using the menu command
- workbench-discard eg if there's no trashcan.
- workbench-duplicate sometimes duplicates objects.
-
- Note that AmigaDOS works much FASTER when a disk contains
- only one or two directories.Each of which only contains
- one or two subdirectories etc finally reaching the files.
- Without icons this setup becomes tedious.But with them it
- is very pleasant to use.ICON MAKER will enable you to work in a
- completely icon driven environment.
-
- How to create a new image for your ram: disk :
- Create the image for an existing disk say df0: with
- ICON-MAKER.Then do the following type
- "copy df0:disk.info sys:rampic"
- then in your startup-sequence type
- "copy sys:rampic ram:disk.info" before
- the statement "loadwb".
-
- How to boot up with a trashcan directory in your ram: disk
- Type "makedir ram:trashcan" from CLI
- ,create an icon for this directory
- using ICON-MAKER .Then from CLI type
- " copy ram:trashcan/.info sys:ramtrash1"
- "copy ram:trashcan.info sys:ramtrash2"
- and in your startup sequence before "loadwb"
- type "makedir ram:trashcan"
- "copy sys:ramtrash1 ram:trashcan",
- "copy sys:ramtrash2 ram:trashcan.info".
-
- clever use of brush remap and picture remap on deluxe paint
- can be used to convert the colours of a picture with a
- different palette to the workbench palette as closely as
- possible.
-
- You can prevent an iconized object from accidently being
- deleted by clicking it's icon then selecting "workbench info"
- from the menu and clicking where it says DELETABLE.
-
- It is informative to click on icons that you did not make
- and select "workbench info" from the menu and examine
- the DEFAULT TOOL entry and the TOOL TYPES entry.
-
- Clicking on an icon and selecting "special last-error" from
- the menu will display in the titlebar the last error
- that happened to that object.
-
- At no point in using ICON-MAKER will you have to append
- ".info" to a name to type in.
-
- If you create an icon for a trashcan directory the directory
- must exist before you make the icon else you could get into
- trouble.A trashcan directory can have any name you wish.
- You empty its contents by clicking on its icon and selecting
- "Disk empty-trash" from the menu.Make a trashcan directory
- exactly as you do any other directory eg
- makedir ram:junk .To delete a trashcan directory you have
- to use the CLI.
-
- If you have deluxe paint II then use it instead of deluxe
- paint I because it enables you to use just 2 bit planes
- which is good for using the remap menu command eg to make
- a KING TUT icon whose colours look correct with your current
- workbench colours.
-
- If ICON-MAKER is run in 60 text mode (set on preferences)
- ICON-MAKER's window will be wider to fit the extra length of
- text.I made it 60 text compatible because I am a 60 text mode
- lover.It is 80 text compatible because that is the amiga
- default.I find that 60 text with a black foreground pen
- on a whiteish background pen makes for the crispest text.
-
- Note when you have an alternate image the two images
- DO NOT have to be the same size.ICON-MAKER takes care of
- all this for you.Although for pleasure of the user it
- is advisable to make the two images similar in size.
- (If you must one image can be 1X1 pixels and the alternate
- image 640X200 pixels)
-
- When waiting for a reply from the user ICON-MAKER goes to
- sleep so it doesn't waste processor time.ie it won't slow
- down your other programmes.
-