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- e The world's first Text-Oriented Paint Program! e
- t t
- t t
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- AnsiPaint 1.0 Documentation.
-
- I like to think this is a really neat program. I've heard there may be
- something like this available for the PC, but I've never seen it (I'm not
- basing this on any other program).
-
- How it works:
-
- AnsiPaint lets you create ONE screen of text, including ANSI backgrounds,
- any embellishment (underline, boldface, etc), using any background or
- foreground colour. The program itself uses the same pallette as another
- program by myself, "CommPlX", a terminal program designed for use on
- American People/Link. You'll see why later.
-
-
- TO ENTER TEXT:
-
- Just click the mouse where you like and start typing.
- The program is always in overstrike mode - a limitation that will
- disappear in a later version. The reason for this is basically the same
- reason that DPaint doesn't scroll things when you're inserting text - Text
- is meant to be done after the artwork itself (if that makes any sense).
-
- Note that if you do do your text first, any of the drawing functions
- will change the background colour of the text but will not change the
- text itself.
-
- TO DRAW:
-
- Select the background colour you want to use from the menu. (Drawing
- always happens in the background colour). Then, hold down the shift
- key and hit the left mouse button to start drawing.
-
- IMPORTANT NOTE: AnsiPaint will let you draw all the way across the
- screen. Depending on where your text is to be displayed, this might
- NOT be a good idea - remember the CLI window is typically only
- 78 characters wide, and if you are going to send your creation
- via some online service (especially during conference mode where
- your own name will be to the left side of anything drawn), Take care
- to stay within bounds.
-
- TO DRAW A BOX:
-
- Just drag out a box any time. It will be done in the background pen
- and will not erase any text inside the box. (currently, the only way
- to erase the screen is to quit).
-
- SAVING/LOADING:
-
- Because of the way ANSI works, once you create the output file,
- AnsiPaint won't let you reload it to change it. If you think that
- someday you might want to change what you've created, you should
- create an "Intermediate" file, which will be 8204 bytes long, using
- the appropriate menu option. This file can be reloaded for later
- editing.
-
- Once you've created the ANSI output file, that's it - you can type
- it, you can combine it with other text (using a text editor, or
- the AmigaDOS Join command), lots of other possibilities.
-
- IMPORTANT NOTE:
-
- If you are going to create files here that are to be read from the
- CLI, you cannot use more than the first four colours. This is because
- the Workbench screen only has 4 colours, and someone might not
- be happy if you go beyond that.
-
- A general rule of thumb is that colours 0 and 1 (Black and White) are
- the primary colours. Colour 2 is supposed to be a dim colour, and
- colour 3 is a lighter colour - if you draw with this in mind (ie, if
- you need to do shading, use colour 2), your creations should look
- okay with anybody's preferences.
-
- APPLICATIONS:
-
- - For creating headers on readme files, like I've done with this
- one. This is REAL simple: Create your text, then create the
- Ansi file to go on top of it, and just type
- "Join Header Document as Result" and this will join the two files
- "Header" and "Document" as "Result".
-
- - For creating BBS menus. Depending on what BBS you use you might
- have a fair bit of editing to do to these. 8-)
-
- - Title Screens or Login Screens or Logout screens on BBS's.
- The files this thing creates can be used directly as say the
- Login.txt file for a BBSPC system.
-
-
- COMMPLX:
-
- AnsiPaint can create standard ANSI output, and it can also create output
- in "CommPlX" format. CommPlX is a program that lets you substitute
- 2-character keystrokes for many ANSI attribute-modification sequences.
- You can, for instance, create a screen in CommPlX and send it via
- the Ascii SEND command in CommPlX into a conference on People/Link.
- (Note that you have to have your character send speed set really slow,
- or else the 1 second delay between any 2 lines on Plink will eat
- some of your text). Also, remember that when you are in conference,
- the left side of the screen shows your name - if your name is 5 characters
- long, then you have 9 less characters to work with - keep this in mind.
-
- To get a CommPlX file output, do what you would normally do to create
- an ANSI output file - but make sure the first character of the file's
- name (as shown in the Filename string gadget at the bottom of the
- file requester) is the character '!'. So, writing to RAM:Hello would
- give you an ANSI file, but RAM:!Hello would give you a CommPlX file.
-
-
- DISTRIBUTION:
-
- AnsiPaint is being released as FreeWare. FreeWare is like ShareWare except
- that I don't want any money for it. (Just buy my BBS when it comes out).
- AnsiPaint can be distributed wherever PD software is welcome, but cannot
- be included on any commercial software without written permission by
- yours truly.
-
- Steve Tibbett
- 2710 Saratoga Pl. #1108
- Gloucester, ON
- Canada K1T 1Z2
-
- BBS: 613-731-5316
- Plink ID: STEVEX
- Bix ID: s.tibbett
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