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- INDIANA JONES AND THE LAST CRUSADE: THE GRAPHIC ADVENTURE
-
-
- BARNETT COLLEGE, 1938
- You have just retuned to your school after recovering the Cross of Coronado.
- Marcus Brody, your good friend, meets you in the hallway. He gives you a nice
- warm welcome, then asks you for some "translations" he gave you. You open up
- your note book and give them to him. Marcus says thanks, then continues to take
- inventory on some valuble artifacts.
-
- The first thing you must do is go to the school's locker room (where you can
- change out of your damp clothes). When you exit, you'll automatically be
- wearing a nice suit. After taking a quick look at the gym, return to the locker
- room.
-
- This time, when you exit the room, you will be wearing a nifty boxing suit.
- You will automatically enter the school boxing ring and converse with the
- muscular coach. You will be given three options of what to say to the coach. If
- you want a rather easy fight, choose TAKE IT EASY ON ME from the menu of
- replies. If you want a moderate fight, select the next reply. And if you want
- to be ready for the real world of adventure, select the phrase GIVE ME ALL YOU
- GOT. After you can easily defeat the coach, tell the him you can't fight
- anymore, and maybe next time.
-
- You will walk back into the locker room and put your suit back on. Now, walk
- into your outer office (it is located up and tot he left of the gym). You will
- notice the room is filled with angry students. Tell them you are sure you can
- work something out. Then, allow them to relax. Next, you should tell your kind
- secretary, Irene, to take all the kids names down on a list, and that you will
- see everyone in order.
-
- Because of your charming remarks, the students will allow you to pass. You
- should now be in your quiet, private office. Walk over to your cluttered desk
- and keep picking up all the objects on it until you see a package. Pick up the
- package and open it. As you know, you can't leave the way you came in, so you
- should walk over to the window on the right and open it. Now, climb outside.
-
- When you get outside, two men will greet you. Don't worry, you should go with
- them. They will take you to New York City, where Donovan, a wealty art
- collector, will explain the Grail story to you. (If you would like to skip this
- entire scene, you can push ESC or the right mouse button.) After the speech,
- you will be returned to the front of your school.
-
- Upon arriving at Barnett, you should go to your father's house (click TRAVEL,
- then select HENRY'S HOUSE). When you get there, you will notice the entire room
- has been ransacked! Something awful has happend to your father and you want to
- know what! Run into the small bedroom of the house and take the picture of a
- cup off the north wall. Now, go to the bookcase nearest the bedroom and pull it
- down. (Hey, the house is already a mess.) You should see a small piece of tape
- on the back of the case. Pick it up. At this time, you return to your loving
- students back at the college.
-
- Climb back into your room window and walk to the shelves on the left of it.
- Open the jar of solvent (use WHAT IS to locate it on the shelf). Now, place the
- sticky tape you found in your dad's home into the liquid. Again, you should
- avoid the annoying children and climb out the window! Now you can travel to
- your father's home again.
-
- When you arrive, you should walk to the table with the plant on top (to the
- left of the door). Pick up the plant and put it on the floor. Next, pick up the
- tablecloth and examine the chest below it. Use the small key that was in the
- tape to open the chest. Look inside it and get the old book.
-
- Now you are ready to TRAVEL to Venice and search for the second marker Donovan
- mentioned!
-
- AH, VENICE!
- Welcome to Venice! The first thing you should do in Venice is go to the
- library. When you are there, you should search for three books: "Mein Kampf,"
- "How to Fly a Biplane," and "Secrets of the Roman Catacombs." (Use the WHAT IS
- command to scan all the books.) Now that you have obtained the three objects,
- look in the Grail Diary.
-
- The Grail Diary will show a picture of a stained-glass window. Walk to the
- same window in the library. (Make sure to get the red cordon and metal post
- before going to the next step.)
-
- Now, read the Grail Diary one more time. Note the statement that is shown. (It
- will say something like "The First on the Left.") The diary is referring to the
- inscriptions on the pillars behind you. If the dairy mentions LEFT, go to the
- left pillar; if it mentions RIGHT, walk to the inscription on the right pillar.
- Now look at the inscription. There will be three Roman numerals on the
- inscription. If your Grail Diary said FIRST, note the first Roman numeral. If
- the dairy said SECOND, remember the second Roman numeral. And, if the Grail
- Diary said THIRD, then remember the third number. Now, walk over to the slab on
- the floor that has the same Roman numeral as the one you just figured out.
-
- ROMAN CATACOMBS
- Use the metal post with the slab. You should be in a room with three exits.
- (If not, climb back up and redo the last step.) Take this time to look at the
- Roman Catacomb book. You will notice there are maps above and below the
- wording. (You will know where you are on the map after walking around for a few
- minutes.)
-
- Exit through one of the doors and walk until you come across a room with two
- skeletons on the east wall. Look at the skeleton on the right. Now, get the
- hook on his arm. Keep walking around to the east until you enter a sewer room
- with a manhole cover. (You should have passed a room with a torch and a room
- with a slab on the ground.) Climb through the manhole cover.
-
- Walk over to the two people called "lovers" (they are on your left) and look
- at the wine bottle on the table. Take the wine. You should go back in the
- manhole now. (Note: You may want to fill the wine bottle it the fountain. If
- you do, you can skip the next sentence.) When you are back in the catacombs,
- walk to the board that is filled with water and fill the bottle.
-
- Next, go to the screen with the torch on the wall. Use the wine bottle with
- the torch and you will loosen the hard, dry mud. Pull the torch and hang on!
-
- When you land, the wine bottle will break. Walk to the east. You should come
- across a room with a cork and dripping water. Go one more screen to the east
- and read the inscriptions on the wall. (Write them down; they will help later
- in the game.) Now, walk out and use the hook in the cork. Next, use your trusty
- whip with the hook.
-
- At this time, climb up the ladder and return to the screen where you filled
- your bottle. Walk to the door on the right.
-
- You will find a strange machine in one of the rooms. Use the red cordon to
- "fix" the machine. Then turn on the machine by using the wheel on the right.
-
- Again, explore the area until you run into a room with three gold statues near
- a door. Look at your dad's Grail Diary and read what it tells you. Push the
- statues until they are in the correct order (and the door will automatically
- open for you). Walk in the door.
-
- Soon, you will see a narrow stone bridge. (This bridge will be up if you did
- not turn on the machine.) Cross the bridge and enter the tunnel on the other
- side of it.
-
- After walking around the catacombs some more, you should find a room with a
- bunch of skulls on a "table." When you do, look at the Grail Diary. In order to
- open the door, you must push the skulls in the correct order. (The door will
- open a small amount if you perform this in the wrong sequence.) Each skull is a
- different note from your father's diary. (Remember that you are Indy, and his
- left is your RIGHT.)
-
- Walk in the door and down the flight of stone steps. You will eventually find
- the room with the knight's casket. Open the casket and look at it. Now, walk to
- the grating on the right of the screen and pull the rusty lock that is hanging
- on it. Climb out out the manhole cover, again.
-
- Now, it is off to Brunwald Castle where you must find your long-lost father!
-
- BRUNWALD CASTLE (THE GERMAN BORDER)
- Enter the Castle and tell the butler that your are Lord Robert McFalfa, and
- you are here to inspect the tapestries. Then, ask him: THIS CASTLE DO HAE
- TAPESTRIES, DO YE NOT? Then, you knock him out. (There are other possible
- solutions at this point.)
-
- Walk off the screen to the right. Now, go down and into the storage room. Get
- the servant uniform. When you exit, there will be a guard outside. Tell him you
- are here to talk with the prisoner. Then, tell him you are Dietrich's
- successor. Finally, tell him he is leaking information.
-
- Now go to the north. Tell the Nazi near the steps that you are selling jackets
- and you obtained authorization. Then, sell him the jacket for 15 Marks. Walk up
- the steps and find a room with a chest in it. Open the chest and get the 50
- Marks. Wear the servant uniform and talk to the first Nazi guard on the second
- floor. Give the guard your painting.
-
- Walk to the east and go in another room with a small chest. Look inside the
- chest and get the uniform. Look at the uniform. Continue down the hall.
-
- You will run into another Nazi guard. This time you must avoid him or fight.
- (If you do fight, don't worry; there is a first aid kit in a room to the
- south.) After fighting, return to the castle entrance. (Remember to put your
- IndyWear on before going to the first floor.)
-
- Walk to the hall and locate a room with a drunk Nazi. Allow him to give you
- the empty stein. Now, go to the kitchen (a room near where you are currently
- located). Fill the stein with the spigot (or keg). Walk to the hot coals on the
- roast boar. Pour the ale on the hot coals. When the hot steam clears, take the
- roast boar with you. Now, refill the stein and return to the storage room.
-
- In the storage room you should use the key you found in the uniform with the
- clothes lock. Get the grey uniform. Now, walk to the third floor.
-
- Wear the grey uniform and talk to the Nazi guard on the third floor. Keep
- insulting him until he lets you pass. Walk into the room of the head Nazi,
- Vogel (one of the first doors on the third floor). Give the roast boar to the
- dog. Next open the drawer and get the pass. Before you go, take the trophy.
-
- Before doing anything else, go back to the kitchen and fill the trophy with
- what's in the stein and go to the second floor. On the second floor, find the
- alarm room and enter it. Give the Nazi guard "Mein Kampf." Now walk to the
- security system and use the stein with the grating. Leave the room and go to
- the art room. (It is near the place where you gave the guard your painting.)
-
- Walk to the giant paint-by-number Mona Lisa and push it. Open the safe. Take a
- good look at the picture in the safe. (It may help you choose the correct
- Grail.)
-
- Now, return to the third floor. Walk up to Biff the Nazi and offer him the
- trophy (which is now full of ale). Give him one good punch and pat yourself on
- the back.
-
- Search all of the rooms on the third floor until you locate one with a blue
- couch and candelabra. (It should be a room on the right side of the floor.)
- Walk to the candelabra and get the silver key hanging on it.
-
- Now, find a room with an alarm system on it (there are wires on top). Unlock
- the door with your silver key and enter the room. (If the room has a cabinet in
- it, open it and get the 75 Marks. If not, look in the room to the right or
- left.) Leave the room and Vogel will capture you. Give him the _real_ Grail
- Diary.
-
- When you are tied up, you can move by PUSHing or PULLing the chairs you are
- tied on. Keep pushing the chairs until you are under the blade of the suit of
- armor. When you think you are lined up properly, push the suit and hope the axe
- cuts the ropes...not you.
-
- Get up and push the left statue on the fireplace. Now, walk out the fireplace.
- You should be outside. Walk over to the motorcycle (with the sidecar) and get
- in.
-
- BERLIN
- Almost all of Berlin is automatic. However, you must give Hitler your unsigned
- pass when you "bump into" him.
-
- AIRPORT
- When you enter the airport, you will soon realize you don't have the the funds
- to ride a Zeppelin. To overcome this, you should have Henry walk over to the
- man in the airport and ask him about his children while Indy steals the tickets
- in his pocket. Leave the airport and board the Zep. (Note: If you want to skip
- this part, you can board the biplane at this point. To fly the biplane, read
- the manual. You can also skip the Zeppelin section.)
-
- ZEPPELIN
- Give the tickets to the man. Now, have Henry walk over to the piano player,
- while Indy waits by the locked door (near the entrance). Let Henry give the
- coins to the piano player. When the music starts and the Nazi comes out of the
- room, have Indy walk inside, open the locker, and steal the wrench. Quickly,
- walk out of the room.
-
- Now, use the wrench in the hole (near the locked door) and turn the wrench.
- Climb up the ladder. (You may want to save the game before you continue.) You
- will appear on the Zeppelin catwalks. Keep walking until you arrive at the
- biplane under the Zeppelin. (This section takes practice.)
-
- After flying in the biplane, you _will_ get shot down. When you land, you will
- be on a farm. Walk over to the car on your left and use it. For the border
- guards, show them the pass you had signed by Hitler.
-
- You are now on your way to Iskanderun, where the final resting place of the
- Holy Grail is located!
-
- THE GRAIL TEMPLE
- When you enter the Grail temple, you will be unable to save or load the game.
- Be sure to save it before you enter.
-
- THE FIRST CHALLENGE: ONLY THE PENTINENT MAN WILL PASS
- To get past the first challenge, look in your _real_ Grail Diary (the one that
- came in the game) and find the picture with the "X" in it. Click the cursor on
- the same place as the "X" in the game.
-
- THE SECOND CHALLENGE: THE FOOTSTEPS OF GOD
- Look at the top of the screen and note the way GOD is spelled. You can only
- walk on the letters that appear in the word. For example, if you see JEHOBA on
- the screen you can walk on J, E, H, O, B, and A.
-
- THE THIRD CHALLENGE: LEAP FROM THE LION'S HEAD
- You must click on a certain point on the opposite side of the giant chasm.
- Experiment until you find a place that works for you.
-
- THE KNIGHT AND THE GRAIL
- When you have made it to the knight, it is time to choose a Grail. Use the
- information from earlier in the game to pick the correct one. When you choose
- the Grail you think is the _real_ one, bring it over to the holy water and fill
- it.
-
- After you have saved your father, you can do a few things. First, you can get
- the Grail and give it back to the knight. Second, you can let Elsa take the
- Grail, then get the Grail and return it to the knight. Or, you can take the
- Grail and try to leave. The first choice is the best of the three.
-
- Congratulations on solving INDY!
-
- FIGHTING HINTS
- Each person can develop a good way to fight. I have found a method that seems
- to work quite often: Push a punch button very quickly (about four times), then
- back up two times. Keep repeating this procedure until the Nazi is dead.
-
- COMPILED BY ABH FOR THE HACL SOLUTION DISK 1
-