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- CHRONOQUEST II
-
- START AT I
- ADVANCE-PICK UP:the anchor and the coins found on the right of the screen by
- some small rocks. ADVANCE-PICK UP:the chest on the left of the screen and the
- clay jug from the right of the screen. DO NOT PICK UP:the fruit on the table
- otherwise you will die. RETREAT:back to the ship. USE: the coins on the
- reactor to travel to IV. ADVANCE-PICK UP:the silver ring on the right of the
- screen and the spearhead on the tail of the golden lion, the figurehead of
- the ship. DO NOT ADVANCE RETREAT:back to the ship. USE:the silver ring on
- the reactor to travel to III. ADVANCE-ADVANCE AGAIN-PICK UP:the key from the
- door. USE:the key on the Blacksmith (the Blacksmith modifies the key) USE:the
- key on the door. ADVANCE-THE GUARDIAN OF THE WINDS APPEARS-TALK:to the
- guardian. DO NOT LISTEN-PICK:the "Hello guardian of the winds" option. TALK:
- to him again. PICK:the "I would like to return home as soon as possible"
- option. RETREAT-PICK UP:the key from the door. PICK UP:the anvil from the
- Blacksmith. RETREAT:back to the ship.
-
- THE MUSKETEER
- USE:the anvil on the reactor to travel to X. PICK UP:the sword and the copper
- sheath. USE:the copper sheath on the reactor to travel to XI. USE:the sword
- on the serpent in the tree. PICK UP:the fragments of the sword from the
- bottom of the screen by the serpent's head. USE:the sword on the forked
- branch. USE:the spear-head on the staff to make a spear. USE:the fragments of
- the sword on the reactor to travel to XIII. PICK UP:the horse shoe on the
- door to the left of the screen. ADVANCE-USE:the glove to challenge the
- Musketeer. LISTEN:to Travil, a musketeer. TALK:to Travil. PICK:the "a letter
- of recommendation for you was stolen from me" option. TALK:to Travil again.
- PICK:the"my life belongs to the King of France! I am at your sevice" option.
- TALK:to Travil again. PICK:the "it's not for me to judge her" option. USE:the
- horse shoe on the horse. USE:the sword or the spear on the guard in the
- Tavern. USE:the clay jug on the wine barrel to the left of the fire to fill
- it with wine. ADVANCE.
-
- THE QUEEN
- TALK:to the Duke. PICK:the "I am the Queen's representative" option. TALK:to
- the Duke again. PICK:the "diamond pendants for an ancient trunk, does this
- tempt you?" option. GIVE:the ancient trunk to the Duke. TALK:to the Duke
- again. PICK:the "mylord, I beg you to believe me" option. ADVANCE-USE:the key
- on the door. ADVANCE-PICK UP:the vase of flowers. USE:the vase of water on
- the fire. USE:the dagger on the eye shaped section at the back of the fire
- grate. ADVANCE-finding the secret passage. TALK:to the lady. PICK:the "Good
- day mylady I come by order of Buckingham" option. TALK:to the lady again.
- PICK:the "the Duke has sent me to retrieve...diamond pendants" option. TALK:
- to the lady again. PICK:the "I have ways of making you talk" option. TALK:to
- the lady again. PICK:the "your face,your body,your dress drive me crazy"
- option. PICK UP:the pendants from around the ladies neck. ADVANCE-GIVE:the
- pendants to the Queen. TALK:to the Queen. PICK:the "madam it was an honour
- without equal" option. TALK:to the Queen again. PICK:the "that which your
- majesty deems acceptable to give me" option. ADVANCE.
-
- LIZARDS AND CYCLOPS
- ADVANCE AGAIN-USE:the dagger on the reactor to travel to II. ADVANCE-PICK UP:
- the pewter goblet from the front of the right hand side rocks. PICK UP:the
- sea shell with the necklace in it from the right of the screen. ADVANCE-LOOK
- AT THE LIZARD ON THE ROCK FACE IF YOU WANT TO. ADVANCE-USE:the anchor on the
- little rock to the left of the big rock. ADVANCE-TALK:to the cyclops. PICK:
- The "O powerful Polyphemus...a humble traveller" option. TALK:to the cyclops
- again. PICK:the "I have some wine, a nectar that comes from future worlds"
- option. TALK:to the cyclops again. PICK:the "open your mouth, so I can empty
- my clay jug" option. USE:the spear on the cyclops eye. USE:the clay jug on
- the blood. KEEP RETREATING UNTIL YOU REACH THE SHIP. USE:the pewter goblet
- on the reactor to travel to V. ADVANCE-ADVANCE AGAIN-PICK UP:the rope from
- the tree in the top left hand corner of the screen. ADVANCE-TALK:to the
- sorceress. PICK:the "beautiful sorceress would you feed a poor starving
- stranger" option. TALK:to the sorceress again. PICK:the "but first I must
- protect myself from your magical powers" option. USE:the ring. TALK:to the
- sorceress again. PICK:the "surely it's a trap, but what difference, I cannot
- resist your charms" option. GO AND ENJOY YOURSELF !!!!
-
- KINGDOM OF THE DEAD
- RETREAT:back to the ship. USE:the nails on the reactor to travel to VI-'THE
- KINGDOM OF THE DEAD' ADVANCE-ADVANCE AGAIN-PICK UP:the bronze shield from the
- far right of the screen. ADVANCE-TALK:to Tiresias. PICK:the "O prophet
- Tiresias, drink this blood and reveal the perils that await me" option. GIVE:
- the clay jug with blood in it to Tiresias. TALK:to Tiresias again. PICK:the
- "do your job and predict my future" option. TALK:to Tiresias again. PICK:the
- "Charybodis" option. RETREAT:back to the ship. USE:the bronze shield on the
- reactor to travel to IX. PICK UP:the candles from next to the baby. USE:the
- necklace on the reactor to travel to VII. ADVANCE-USE:the rope on the ships
- mast. USE:the candles on the crew (watch out this is tricky). ADVANCE-ADVANCE
- AGAIN-ADVANCE AGAIN-ADVANCE AGAIN-RETREAT-RETREAT AGAIN-PICK UP:the ear-rings
- which are to be found in the empty cabinet in the centre of the screen.
- ADVANCE-USE:the ear-rings on the reactor to travel to VIII. ADVANCE-ADVANCE
- AGAIN-USE:the sword on the horn of the ox on the right of the screen. PICK UP
- :the horn. RETREAT-USE:the sword on the top of the rock in the centre of the
- screen. PICK UP:both pieces of the broken sword. RETREAT-USE:the point of the
- broken sword, not the hilt, on the reactor to travel to XII. USE:the golden
- sceptre on the King. ADVANCE-ADVANCE AGAIN-USE:the ox horn on Roland. RETREAT
- RETREAT AGAIN-USE:the sword on the reactor to travel home.
-
- COMPILED BY ABH FOR THE HACL SOLUTION DISK 1
-