"Open" will open iether the file or an associated Icon or both. From the file (if any) it loads "Flags" (see below) and any ToolTypes associated with the file. If there IS no file (or directory), these flags are those of the Icon. From the Icon it gets Image(s), and if no file, all the flags. If niether file or icon can be found, a requester informs you. You can run IconMaster with a file to start up with. From CLI, type "IconMaster Filename". From Workbench, click on IconMaster, then hold the shift key and doubleclick the icon for the file you want. (Flags: Deleteable, Readable, writeable, etc.)
"Save Flags Only" Does just that! No image or tooltypes are saved. This is intended for situations where you wish to change the flags on a file WITHOUT creating an icon.
"Save (FileName)" Saves the current Image(s), Flags, ToolTypes, and Comments to "FileName".
"Save as" As above, but opens a file requester for Inputting FileName.
"About" A little info.
"Quit" What do YOU think?
"Images"
"Load Icon Image" Loads ONLY the Image(s) from an Icon selected in the File Requestor.
"Load Brush as Image" Loads an IFF brush (or any IFF Picture except HAM) as the Image. LIMMITATIONS: Will only load the first two bitplanes, so brushes with more than two will look strange. Loads only the upper left 314 wide by 98 high portion of wider/higher Pictures.
"Save Image as Brush" will write an IFF brush file of the selected image. Including a colormap with your workbench colors.
"Edit Image" will pass the selected image to the edit window.
"Use Default Image" Will get the default images. There are simple Images built into IconMaster, however, you may choose default Images of your own by inserting ToolType entries in IconMaster's Icon. Use "DISK=Filename" for your default icon. Filename may be the device (ex: DF0:disk) or a complete Filename. (ex: DH1:Icons/disk) The same applies for DRAWER=, TOOL=, PROJECT=, and TRASH=. Note that keyword must be UPPER CASE.
"Swap Images" Will swap primary and secondaty images.
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"Copy Pri. Image to Sec." Will make the secondary image a copy of the primary Image.
"Delete Secondary Image" Does just that.
"Icon Type" Will change the type of Icon to be saved.
In the edit window:
The top two rows are 10 color gadgets. (Bet you can't see color 0! ). Starting at color 5, you get a dithered pattern of two colors. The mouse pointer becomes the color which will be put at that location when drawing. The "Pen" gadget also displays the current color(s). To reverse the positions of two colors, click the Pen gadget.
The next row of gadgets are Pixel (draw one pixel at a time), Box (draw UNFILLED box), Circle (draw UNFILLED circle. NOTE: Due to an intuition bug, unfilled circles draw in ONE color!), Undo (undoes the last action taken, even Undo! (except size may only be Undone, it will not toggle), and Clear (clears the pallette).
The next row of gadgets are Line (draws straight line), Filled Box, Filled Circle, FILL (flood fill from current location to border of another color or edge of Image), and (Ta da!) DONE, which returns you efforts to the main window. You may return to the main window WITHOUT saving changes by clicking the windowclose gadget!
The next gadget is Brush, which allows you to pick up a part of your image and place it elswhere. When you first click it, your brush pointer becomes cross-hairs. Pick a corner of the area you want to pick up. Click the left mouse button and HOLD it until you get to the opposite corner of the area you want to pick up, then release. While you are moving, you see a marking the area to be picked up. If you have allready picked a brush, gone to another mode, and now want to use the brush again, click the Brush gadget with the RIGHT mouse button. Your most recent brush will return! Once you return to the main window, the brush is lost.
Finally, there's the Text gadg et. Click this gadget, and a new window opens. The first time clicked, there will be a delay while your current FONT: directory is loaded. Once it is, pick the font you wish to use via the slide gadget and left mouse. Or click "New Font Dir" to open a requester from which you may choose a new FONTS: directory. You CAN choose a directory with no fonts in it, but why would you want to? Once you've choosen a font, click in the Text window, delete "Text" and enter the text you want. Hit return, or click "Done", and draw your text! If you change your mind, hit cancel. You do not need to pick a font again if all you want to change is the text. Only IconMaster sees your
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newly selected FONTS: directory, all others see the one most recently assigned outside IconMaster. As with brushes, text may be recalled via the RIGHT mouse button.
Below these are four arrow gadgets which will Scroll your Image within the window. Click and hold to repeat. If you accidentaly scroll part of your image out of the window, Undo will allow you to start over, provided you don't perform any other action first.
To the left of these are a stack of gadgets which are pretty self-explainatory except that "Std Colors" will allow you to see the Image in the "standard" Workbench colors. Click it quickly, it will change and lock. Click again to return to your colors. Click and hold a bit, it will return your colors when you release it. Note that if you are allready using the "standard" workbench colors, this gadget will not seem to do anything!
The two slide gadgets control which portion of your image is displayed in the magnify window.
There's a menu to allow you to Swap Colors. If you choose "0 and 1", all pixels now color 0 will be changed to color 1, and vica versa.
IconMaster has keyboard equivelants in the draw window. A help page tells you what they are. Want to see it? Push (gasp!) the "Help" key! (How novel!)
IconMaster's file requester looks very much like the ARP file requester with a fwew changes. The Drawer box ALLWAYS tells you the full pathname to the current directory starting with the volume name! The Device list is ALLWAYS there. Click the right mouse button, and the top of the display will move in rotation as follows: If the top listing is a file, it moves to the first directory, or if there are none, to the first Disk Drive. If the top listing is a directory, it moves to the first Disk Drive. If the top listing is a Disk Drive, it moves to the first assigned directory.(Examples of assigned directories: C: DEVS:) Finally, if the top listing is an assigned device, it moves to the first file. (Head of the list). For IconMaster, it has been modified to allow you to return a directory name, so you can choose a new font dir., or load a drawer Icon.
If you choose Cancel, the program does NOT get the filename selected. (With ARP, Cancel leaves your program with NO filename, and the CHeath requester changes the program's idea of what it's filename is!
If you use IconMaster, a shareware fee of $10.00 or more is expected. Send $20.00 and a disk in a postage paid, self-addressed mailer, or $25.00 (or more if you like!) to receive IconMaster V2.0. V2 will handle 8/16 color icons!! Suggestions for other new features gratefully accepted!