home *** CD-ROM | disk | FTP | other *** search
-
- Once again the game comes in two flavours; a 512K version and
- a 1meg version with clearer samples (although the 512 Ami
- version sounds better than the 512 ST one!). You type
-
- LLAMA512
-
- to launch the half meg one and
-
- LLAMA
-
- for the 1meg.
-
- Doubtless the game won't appear to be technically blinding to all
- you Amii freaks. There is no scrolling as the game design doesn't
- need it, no million-colour rasters; just a lot of blitting and
- collision-detect! And as you've got a real sound chip it's not
- quite so astonishing to be able to hear high quality sampled sound
- effects and have loadsa moving objects on the screen, as it is for
- the poor beleaguered ST user!
-
- Nonetheless, Llamatron stands on the strength of its gameplay and
- the ferocity of its hook. ST users who don't normally play shoot-
- em-ups and who are usually frightened of the ferocity of my games,
- have become mightily addicted even unto the point of needing
- plasters for a bleeding joystick hand!
-
- The Amiga version loses the high-score save (Amigados wants so
- much memory) but gains the larger screen display and some
- interesting stereo phasing of the sound FX (blast it out yer hi-fi
- when the Shamen have finished and see).
-
- Initial response to the ST distribution has been good. It's been
- really good to see so many people take the trouble not only to
- register but also to tell me what they thought of the game and
- method of distribution. All criticisms and comments are being
- noted and will be borne in mind when I'm writing my next piece of
- Shareware, which will be a proper version of Revenge of the Mutant
- Camels to finally lay the ghost of those God-awful ST and Amiga
- conversions which Mastertronic released a few years ago and which
- I had nothing to do with. It will feature a lot of new stuff
- including 2-player simultaneous, and as it is a scrolling game I
- shall take a few weeks extra on the Amiga version to amigize it
- properly.
-
- Of course now all the comments pertaining to Panther are
- irrelevant. That's the second time I've been working on a system
- only to have it shot down underneath me; at least this time it
- hasn't cost me much except time. Pity; the Panther was good. I had
- some wicked demos coded when the axe fell. It doesn't look as if
- I'll get my hands on the fabled Jaguar for a few months, so until
- I do I'm doing Revenge. (And it looks like I may have some
- Transputers to play with pretty soon, but that's a parallel
- process).
-
- Recommended soundtrax for your blasting: Shamen, Gary Clail/On-U
- Sound System, the KLF, Inspirals especially Further Away, Grip,
- Joe, Commercial Reign; whatever, blast it out to the max.
-
- Well, enjoy this Ami version of the game. You're getting hot
- when you can score over a million without the Droid. Good luck!
- }
-
- I believe I neglected to mention in the body of these instructions,
- if you press 'x' during any wave you will be returned to the title
- screen {so you don't have to get yourself killed when you want to
- restart a crap game!}.
-
-
- To use the old commercial line...
-
- Congratulations! You are now the owner of LLAMATRON, a fast-action
- arcade-style game guaranteed to have your FIRE button finger dangling
- off at the tendons! '90s ultraviolence in its very essence! Hours of
- fun for you (and a camel-friend if you like) blowing away horde after
- horde of alien fiends in the comfort of your own personal environment!
-
- This is the Ami version of the latest Llama blast. It can be transferred
- freely to hard disk. Please transfer it, and this README file in
- an easy-to-read format, to anyone you think might
- benefit from a bit of serious mayhem. Upload it onto BBSses. Send
- it to your favourite contacts. Only circulate it, iz all!
-
- -- WHY?
-
- You may be wondering why you have the latest Llama release either for
- free or the price of a PD disk. Loads of reasons. Loads. Call the
- cops.
-
- Allow Yak to explain:
-
- Llamasoft has been around since 1982. This makes us just about the
- longest surviving software house ever {okay except Microdeal, hey
- you guys, I know, well done, glad you are still around and hey!
- don't sue me, I just play this here keyboard} and we have a pretty good
- perspective on the industry of video game production and the way it
- has evolved.
-
- This is how it was:
-
- In the very early days, there was a very close relationship between
- the originators of games and those who played them. You would go
- along to (say) the Vic Centre, there would be a bunch of games, you
- play them and buy the ones you like. Funky. Bad games didn't sell,
- good ones did.
-
- Then, as with anything which becomes popular, the Men In Suits moved in.
- They saw some programmers getting rich selling to the people, so they
- decided to move in. "Let us help these poor programmers", they sez.
- "We can sell these games to the people. Let the programmers get back
- to their assemblers and not have to worry about duplicating tapes and
- filling their living rooms with huge piles of stock".
-
- And so the Men In Suits came, and placed their full-page airbrushed
- artwork adverts in all the mags, and the programmers went back to their
- assemblers and for a while they were happy. The Men In Suits were happy
- too, because they got to take a cut, and soon some of them were driving
- Porsches.
-
- The Men In Suits looked out upon the market, and they were sorely
- dismayed at the diversity of the products. "This is not efficient",
- they thought. "How can we best use this market? How can it be made
- to serve us well?" And they created film licences and arcade
- conversions. They burned the midnight oil, murmuring incantations
- over their calculators and their mobile 'phones, and eventually they
- came up with the Formulas. "Loads of graphics!", they told the
- programmers. "Loads of music! Arnie Schwarzenegger in it! No need to
- design a new game - just change the graphics in these few basic designs
- and put a picture of Indiana Jones on the box! You'll never have to
- think again!"
-
- The programmers went back to their assemblers. The Men In Suits handed
- them pieces of paper upon which were written the exact specifications
- for the games. The programmers had to pay their mortgages, so they
- coded and were employed. The Men In Suits laughed, and took a bigger
- cut, and moulded the market to make themselves an even bigger pile.
- Soon, some of them were driving Ferraris and getting pissed at
- industry dinners.
-
-
- This is how it is:
-
- All video games are designed for a theoretical entity known as Darren.
- Darren is a spotty 14-year-old male who doesn't get on that well with
- people, so he spends all his time in his bedroom playing games on his
- computer. Darren is easily impressed by graphics and music, and he
- doesn't really want to learn anything really tricky - as long as it
- has Ninja Hampsters in and works with a Kempston, that's OK. Somehow
- he can persuade his Dad to fork out 25 quid once every few weeks for
- the latest version of R-Type with different graphics on his Amiga,
- don't ask me how. Either that or he waits and hits up his mate Wayne for
- a pirate version in a couple of weeks' time.
-
- Consequently, it has become much harder for programmers to retain
- their creative integrity and earn a living too. It is virtually impossible
- for a small independant developer to get games out to the people
- without first hooking in to one of the larger companies for distribution
- and advertising, and those larger companies tend to want stuff that's
- very normal, spaceship-and-alien stuff, no llamas please and not too
- weird.
-
- However, with popular disk-based machines, the idea of Public Domain
- programs has really come into its own. PD libraries give access to
- a large amount of free software. PD is usually sub-commercial stuff,
- often good utilities but without the 'polish' of commercial
- versions.
-
- It would be nice to use the existing PD libraries to distribute software
- to anyone who is interested, and make a bit of money too - and that
- is where Shareware comes in.
-
- The principle of Shareware is simple. The game is distributed by the
- PD libraries, by uploading onto BBSes and giving copies away. Users can
- get a complete version of the game just for the price of the media,
- and then take it home and play it. If the user likes the game, he
- sends the author a Shareware fee. Usually, the author will send
- back a few goodies (as an incentive to register) and, if enough people
- send in the dosh to make it worthwhile, he may do more Shareware stuff.
-
- Naturally you don't have to pay anything if you don't like the game.
- Of course a lot of people might like the game and decide not to pay,
- but if too many people do that then nobody will ever bother doing any
- decent Shareware at all, and it's back to Darren's 25 quid games.
- So, it's down to the users - if they're honest, then programmers will
- be more inclined to work hard on Shareware releases.
-
- The idea of Shareware is very idealistic, perhaps impracticably so,
- but the advantages over the conventional videogame market are so
- enormous that I thought it had to be tried, at least once. The response
- from this experiment will determine whether or not Llamasoft release
- any more shareware.
-
- Advantages of Shareware:
-
- 1- It is a totally honest way of selling. All users can try the game
- and only those who get hooked are morally obliged to pay the fee.
- Nobody is disappointed or feels ripped-off.
-
- 2- There are no constraints on creativity. No-one says 'we cannot
- publish this because it ain't mainstream'. Programmers do what the
- hell they like and the users vote with their Shareware fees.
-
- 3- Anyone can play. The mechanism of distribution is already in
- place in the form of PD libraries. All the originator has to provide
- is a disk to each of the PD libraries with game and documentation.
- So if you have good stuff it doesn't matter if you aren't signed to
- a major label - if it's good, it'll get passed around the PD scene;
- if it's bad nobody will bother with it. The author could be working
- for a company or coding in his bedroom; the potential for distribution
- is the same. Forget spending thousands on adverts trying to convince
- people to spend lots of money on a game they haven't even played
- yet...
-
- 4- The concept of piracy becomes null. All that business of hacking
- and cracking doesn't apply to software which is both free and
- unprotected. Shareware authors WANT their software to be spread
- and copied. If it gets onto a BB in America and spreads all over
- the US, well and groovy! Good Shareware exports itself!
-
- 5- Prices can be way low. Since the authors have no overheads in
- terms of production and advertising, they don't need to ask as
- much in payment. And the users pay the programmers directly -
- nobody else takes a cut. 100% of five pounds is better than 5% of
- twenty pounds.
-
-
- The advantages of Shareware as a democratic, honest way of
- publishing software are pretty obvious, but it does have to go
- both ways. If a programmer puts a lot of time and effort into his
- code and releases it as Shareware, he's trusting you, the users, to
- be honest and pay him if you like his program. If you all just
- skive off and take the stuff for free, he won't bother to do any
- more stuff. If you support the author, he'll be inclined to do
- much better next time - and you'll be the ones to benefit!
-
-
- Okay, that's the theory of Shareware, and here's how Llamasoft are
- putting it in to practise.
-
- This game is based on an old Williams arcade game by the same dude
- who wrote Defender. The game - Robotron - was a big hit in the early
- Eighties, and an official sequel - Smash TV - was an arcade hit last
- year. Llamatron takes the Robotron idea and distorts it in a Yakly
- fashion, adding loads of new stuff and plenty of furry beasties in
- the Llamasoft style. We could have flogged it as a pretty good budget
- game via conventional means, but Yak decided to try it as shareware
- 'coz he liked the idea so much.
-
- Here's the deal. You play Llamatron and check out the hook. If it
- gets you (and I reckon it will if you like mayhem), then send us a
- fiver and, as a reward for being so honest, we will send you an
- ace poster of our gun-toting llama, a newsletter, and a complete
- copy of Gridrunner, a classic Amiga blaster which won the award
- for Best Budget release in 1989. Two games for a fiver -
- can't be bad. And if the response is good, there will be more
- Shareware. And better.
-
- We're asking a Shareware fee of five pounds for Llamatron, and you
- should send your lolly to: LLAMASOFT, 49 Mount Pleasant, Tadley,
- Hants RG26 6BN, U.K. Do let us know what you think of the game and the
- principle of Shareware in general, too.
-
- Now, how to play Llamatron is what you want to know, so here goes:
-
- HOW TO PLAY LLAMATRON
-
- You can start the game as supplied with this initial release by
- typing the command LLAMA512 (half meg) or LLAMA (1meg) at the CLI.
- (If anyone changes the game load procedure in any way, please
- include docs to say how to run the game).
-
- You need a joystick in your other socket. Boot up the game from
- wherever you've put it.
-
- Once it has loaded you'll see the intro screen. Press FIRE to
- get past it. You might like to read the scroller that follows
- for a summary of the gameplay.
-
- At the title screen, moving the joystick up/down selects 1 or
- 2 player mode, left/right selects between Solo, Player+Droid
- and Team mode. For Team mode, plug another stick into the
- mouse socket for your partner to control his camel with.
-
- You press FIRE to begin play.
-
- GAME OBJECTIVES
-
- You play the part of a totally hard laser-spitting llama. Your
- mission is to collect all the tiny sheep, llamas, camels and
- goats you see on each wave. Standing in your way are great
- herds of unintelligent but numerous Grunt enemies, plus a veritable
- menagerie of nasty creeps which fire at you, dodge your fire, emit
- fire hydrants, try to ram you, murder your llamas and shoot your ass
- off with lasers. Kill them deadly.
-
- Not everything can be killed, and some enemies take more than one
- shot to destroy.
-
- Your ultimate objective - destroy the Ozric Tentacle of level 99
- and get to Herd Heaven on level 100.
-
- USING THE JOYSTICK
-
- The llama fires continuously. For your first few levels, don't press
- the FIRE button at all while you get used to moving the llama around.
- Always use the Droid option while you are learning - you can concentrate
- on just not running into anything while your Droid goes and gets all
- the beasties.
-
- The FIRE button comes into its own in the advanced and utterly necessary
- technique of 'locking'. This enables you to lock the angle of fire,
- so you can keep firing at a target whilst running away from it! It is
- quite simple - with the fire button NOT pressed, walk in the direction
- you want to aim in, then hold down FIRE and walk away - the fire angle
- is locked until you release the firebutton. With practise you will
- learn to lock and re-aim very quickly in tight spots. Remember
- that good locking makes for a living llama!
-
- POWERUPS
-
- From time to time, and depending on whether you collect your beasties
- up and which targets you kill, you'll see various powerup icons
- drift temptingly in your general direction. Get these for groovy
- stuff like 3-way shots, Invincibility, extra llamas, Warp five
- levels, Smart Bombs (looks like a tomato) and Floyd bonuses. If you
- leave the title page alone for a minute, a scroller will occur which
- shows you what all these things look like.
-
-
- BROLLIES
-
- On some levels you may see a number of brollies floating around on
- the screen. These brollies make it rain from the top and right
- side of the screen, the intensity of the precipitation being
- determined by the number of umbrellas. To stop the rain, touch
- each brolly with the body of your llama, causing it to open.
-
- PLAY MODES
-
- There are three play modes and an optional extra 2-joystick mode.
- The modes are:
-
- 1: Standard 1-Player... just you and them.
-
- 2: Player Plus Droid... You are joined by a purple blob, which is
- invincible, and does much funky stuff, like tootle round getting all
- your beasties for you and shoot up the meanies for you. You are
- advised to play your first few games with the Droid helping you.
-
- 3: Team Mode... You are joined by a friend, who happens to be a
- camel. You work together to get the beasties and trash the opposition.
- You share a common score and lives.
-
- Two-joystick mode: If you are lucky enough to have a setup which
- allows you to use two joysticks bolted to a table, one in each hand,
- you can use this mode, which recreates the firing method of the
- Williams arcade machines. You use the usual stick to move your
- llama, and the second stick to aim the shots. To access this mode
- begin a game by pressing FIRE on the second stick instead of your
- usual one.
-
-
- Game Tips:
-
- - Play your first few games with a droid, and don't worry about using
- Lock until you're ready. Once you master Lock, you'll really start to
- go places and kick serious ass.
-
- - Do collect your beasties. It's good for your score, increases
- the chance of Invincibilities, Love Hearts, Warps and 3-Ways, and
- gives you a brief period of Hot Bullets, which can be seriously
- useful, especially where Screaming Mandies are concerned!
-
- - Get Love Hearts. The beasties love you and run towards you, for
- about sixty seconds.
-
- - If the last thing you do on a level is collect the last beastie
- or a 3-Way icon, then the first object destroyed on the next wave will
- yield another 3-Way. Grab this for immediate kickass blastability!
-
- - Give 'em llama fury!
-
-
-
- OK, boot up, check it out, and if you agree that it's got more of
- a hook than most twenty-quid-graphics-demo type games, and you
- want to see some more, send us yer five quid, and you'll get
- the goodies.
-
- Aim, lock, and I'll see you in Herd Heaven!
-
-
- -- Y a K 10/04/1991 (updated 12/6/91)
-
-
-
-
-
-
-
- {YAK has been entertained during this sojourn into the Country of
- the {Silicon} Mind by the following artists and personalities:
-
- OZRIC TENTACLES <ERPLAND cd - cyber wild mellow and hyperspatial,
- thanxx Lee for getting the CD for me>
-
- INSPIRAL CARPETS - open your mind and groove to these geezers.
- At last some good new bands are happening and the Carpets prime
- exponents. Great songs, well prolific, AND they have a big thing
- about cows. Cool as [Oh F....!]
-
- GRATEFUL DEAD - I never knew until London, Hallowe'en 1990. I
- never knew! I never knew!!! [FUN + GOOD TIME] raised to a
- high power!!
-
- FLOYD - The boys just help to keep a hippy sane. Some nights
- we all have to come in drunk and listen to The Wall. And where
- would Western civilisation be without Wish You Were Here? And did
- you know that Clint out of Inspiral Carpets has the same kind of
- Farfisa organ that Floyd used on Atom Heart Mother - the album
- with those COWS on the cover? Yow!
-
- LEMMINGS - It is really rare these days that I see a game and
- it's just so original and groovy I really wish I had designed
- it, and Lemmings is just such a game. I haven't been so impressed
- by a game since I saw the arcade Marble Madness for the first time.
- Lemmings is almost as good a spectator sport as it is to play,
- easy to get in to but plenty difficult later on, makes you laugh
- and has brilliant music (I speak for the Amiga version). Go out,
- buy this, take it home and clean yer mouse. You could dye your
- hair green if you really get into it. Kudos to Psygnosis for a
- brilliant release. Watch it clean up at awards ceremonies.
-
- THUNDERSTRIKE - don't know what the ST/Ami versions are like
- but if they are anything like my PC {vga, 12MHz 286} version
- they'll be good. 3-D Defender with red pyramids instead of
- Humanoids and an excellent tracking-camera viewpoint. Rivals
- Virus in the league table of my affections.
-
- YAK greets all the usuals and anyone left of the Herd out
- there; hope you like Llamatron. Special thanxx to the following:
- my Dad for gametesting beyond the call of duty and the load of
- his 520; Paula for getting well addicted even though she doesn't
- really like shoot'em'ups [I'm sure they will always love you
- and everything will turn into tomatoes]; Pete for rolling
- along; the guys for not farting too much in the flat while
- we were skiing; and just anyone REAL...
-
- Greets to Ben [hope you got a strong joystick on your ST
- coz you gonna need it if your Llamatron is anything like
- your skiing!]; Dave [that's a global Dave, I know quite a
- few, consider yourselves greeted]; 'Lope [where the flip have
- you got to, tell Yak you uncommunicative bastard!]; Wulf
- [how's life in the Zone? Saddamski there?]; YAK greets *.*!
-
- Everybody: spread this folder! Upload it, copy it, ARC it,
- ZOO it, lay it on everyone! See you at the Inspirals gig in
- London in Jume or else at some show giving away disks with a
- mad gleam in my eye!
-
- }
-
- (Pass it next to Mel Croucher, for his original idea of Darren..)
-
-
-