IN THE ORIGINAL UNICRON ADVENTURE, YOU WERE A BRAVE WARRIOR FROM A DISTANT LAND COME TO THE LAND OF CADANIA. HERE YOU WERE ASKED BY KING ANGLUND, THE RULING KING OF THE TIME, TO FIGHT A FORCE KNOWN ONLY AS "SECTON". HE WOULD MAKE IT HARD FOR YOU, ONLY GIVING YOU A BOAT AFTER FINDING HIM THE "COIN OF KINGS". THIS BOAT WAS THE ONLY THING THAT COULD GET YOU TO SECTON'S LAIR. UNFORTUNATELY, THE COIN OF KINGS WAS A FAR GREATER MAGIC ITEM THAN ANY BEFORE AND MADE KING ANGLUND "SECTON". HE HAD ONE WEAKNESS, THE CRYSTAL OF KINGS, NOW HIS LIFE FORCE. GOING TO SECTON'S LAIR, YOU DESTROYED THE CRYSTAL, SECTON, AND THE COIN. THE PEOPLE SO REJOICED THAT YOU WERE APPOINTED KING AND RULED FOR MANY YEARS IN PEACE.
THEN SOMETHING HAPPENED...
CADANIA BECAME PROSPEROUS AND GOT BIGGERAND BIGGER. IT BECAME A TOURIST RESORT AND PEOPLE CAME FROM ALL OVER RIMULDAR TO SEE THIS BEAUTIFUL PLACE. A NEW TOWN SPRUNG UP. MOUNTAINS WERE LEVELED WITH MAGIC TO MAKE ROOM FOR MORE ROADS. ROADSWERE PAVED ALL ACROSS THE LAND. TREES WERE DESTROYED...
TREES WERE DESTROYED...
THIS WAS NOT GOOD. CADANIA'S BIGGEST RESOURCE, THE LACORN TREE, USED TO BE ABUNDANT. THE THOUSAND-TREE FOREST WAS MADE ENTIRELY OF LACORN TREES. NOW THEREIS BUT ONE LEFT.
THIS CAUGHT SOMEONE'S EYE...
DEATH'S EYE...
HE SAW THAT THERE WERE NO MORE TREES WHEN HE GLANCED FROM HIGH OVERHEAD. HE THOUGHT JOYFULLY, THIS WILL BE EASY. THEY ARE ALREADY KILLING THE TREES.
NOW I SHALL KILL THEM...
THE ONLY HOPE OF THE CADANIAN KINGDOM ISTO CALL UPON THAT GREAT WARRIOR WHO DESTROYED SECTON'S EVIL.
IF THOU SHALT REMEMBER...
THAT WARRIOR WAS YOU...
YOU MUST NOW BANISH DEATH FROM YOUR KINGDOM, BUT HOW IS SUCH A TASK TO BE DONE. REREAD THE STORY ABOVE WORD FOR WORD AND YOU MAY FIND A CLUE. TWO WORDS MAY HELP YOU...
GLANCED...
AND
NO...
THE WEAPONS OF UNICRON II:
THERE ARE 11 WEAPONS IN THE GAME. HERE THEY ARE:
1. DAGGER: -2MHP (MONSTER HIT POINTS). YOU START OUT WITH THE DAGGER.
2. NINJA STAR: -5MHP, $1OO
3. SHORTSWORD: -1OMHP, $3OO
4. CUTLASS OF THE CRESCENT MOON: -15MHP, $5OO
5. DRAGONSLAYER: -2OMHP, $75O
6. IRON AXE: -25MHP, $8OO
7. ENCHANTED AXE: -3OMHP, $95O
8. SHOULDER CANNON: -35MHP, $125O
9. RETRO-GRENADES: -4OMHP, $15OO
1O. PPC (PARTICLE POWER CANNON), -45MHP, $2OOO
11. RING OF POWER: -5OMHP, PRICELESS!
THESE WEAPONS CAN BE BOUGHT AT EITHER TOWN'S WEAPON SHOP.
ARMOUR:
1. CLOTH: +2AP (ARMOUR POINTS). YOU START WITH CLOTH ARMOUR.
2. HALF PLATE: +5AP, $4OO
3. FULL PLATE: +1OAP, $75O
4. FULL SUIT: +15AP, $1OOO
5. DIAMOND ARMOUR: +2OAP, $15OO
6. TITANIUM ARMOUR: +25AP, $175O
7. SILVER ARMOUR: +3OAP, $2OOO
8. GOLD ARMOUR: +4OAP, PRICELESS
THESE CAN ALL BE BOUGHT IN THE TOWN'S ARMOUR SHOPS.
ADDITIONAL ARMOUR:
THIS ARMOUR ADDS PROTECTION TO THE ARMOUR YOU ARE CURRENTLY WEARING:
HELMET: +5AP
SHIELD: +5AP
GAUNTLETS: +2AP
THESE ARE ALL FOUND UNDERGROUND.
ENEMIES: THERE ARE 3O ENEMIES:
SLIMES:
SLIME
RED SLIME
METAL SLIME
DRAKEES:
DRAKEE
DRAKEEMA
DRAKEELORD
RATS:
GIANT RAT
WERE-RAT
RATLORD
SLUGS:
GIANT SLUG
GIANT SNAIL
METAL SHELLED SNAIL
SKELETONS:
SKELETON
BONE WARRIOR
UNDEAD
GHOSTS:
GHOST
VAPOUR
ELDRITCH SHADOW
WYVERNS:
WYVERN
SUPERWYVERN
KILLER WYVERN
BATS:
BAT
VAMPIRE BAT
GIANT BAT
KNIGHTS:
FIGHTER
KNIGHT
WARRIOR
STONEMEN:
STONEMAN
GOLEM
GOLDMAN
=
OCCUPATIONS: YOUR CHARACTER CAN BE ONE OF THESE AT THE BEGINNING OF THE GAME:
FIGHTER: (FTR) MAX 5OOHP, OMP
PALADIN: (PLDN) MAX 4OOHP, 5MP
ALCHEMIST: (ALCMST) MAX 3OOHP, 15MP
CLERIC: (CLRC) MAX 2OOHP, 25MP
WIZARD: (WZRD) MAX 1OOHP, 3OMP
SPELLS: THERE ARE SPELLS IN UNICRON II!
YOU CAN BUY THE MYSTIC TOMES WITH THE SPELL WORDS INSIDE IN THE SPELLBOOK SHOPIN THE TOWN.
1. HURT: -5MP (MAGIC POINTS), $2OO
2. HEAL: -1OMP, $5OO
3. ESCAPE: -2OMP, $75O
4. CASTLE: -25MP, $9OO
5. LIGHT: -3OMP, $15OO
6. KILL: -35MP, $175O
7. REVIVE: -5OMP, $225O
8. VAPORIZE: -5OMP, $25OO
9. FLAME SHIELDER: -75MP, $275O
10. DRAGON: -1OOMP, PRICELESS
EXPERIENCE POINTS:
WHEN YOU DEFEAT AN ENEMY, YOU GET EXPER-IENCE POINTS. IF YOU GET A CERTAIN AMOUNT OF THEM, YOUR LEVEL RAISES. WHEN THIS HAPPENS, YOUR MAX MP AND HP GOES UPBY A FEW. YOU GET MORE EXPERIENCE WITH THE MORE POWERFUL ENEMIES.
TOWNS:
IN THE TWO TOWNS, YOU WILL FIND SHOPS, ROADS AND TOWNIES (TOWNSPEOPLE). THE SHOPS SELL WEAPONS, ARMOUR, SPELLS AND TOOLS. THE TOWNIES WILL GIVE YOU VALUABLE HINTS TO THE GAME. LISTEN TO THEM CAREFULLY, FOR THEY KNOW MORE THAN YOU.
A NOTE ABOUT THE MYSTIC TOMES:
THE MYSTIC TOMES ARE IN RIDDLES. THEY WILL SAY THE NAME OF THE SPELL, THE RIDDLES, AND THE THREE LETTER ABBREVIATION FOR THE SPELL.
A NOTE ON CASTING SPELLS:
^
CASTING SPELLS IS DONE IN THIS FORMAT:
CAST [XXX] WHERE [XXX] IS THE THREE LETTER CODE IN THE MYSTIC TOMES. YOU MUST ALSO HAVE THE MYSTIC TOME FIRST BEFORE USING THE SPELLS.
A NOTE ON DUNGEON MOVEMENT:
HERE ARE THE "DUNGEON COMMAND KEYS":
Y
G╤H
C B N M
THE ╤ IS LIKE THE CENTER OF A COMPASS.
Y IS NORTH, B IS SOUTH, ETC.
N IS FOR ASCENDING.
M IS FOR DECENDING.
C IS TO GET A NORMAL "WHAT NEXT?" PROMPTFOR THE DUNGEON (TO GET SOMETHING, OPEN A TREASURE CHEST, ETC.)
DON'T WORRY, IT'S NOT THAT COMPLICATED.
A NOTE ON FIGHTING ENEMIES:
YOU WILL BE GIVEN FOUR OPTIONS:
1. FIGHT 3. SPELL
2. RUN 4. ITEM
EXPLANATIONS:
1. FIGHT THE ENEMY USING YOUR CURRENT WEAPON AND ARMOUR.
2. TRY TO RUN FROM THE EMEMY.
3. USE A SPELL. SOME SPELLS ARE NOT AVAILABLE IN COMBAT!
4. USE AN ITEM THAT YOU BOUGHT THAT MAY HELP, LIKE A RED OR BLUE POTION.
A NOTE ON ENEMIES AND DUNGEONS:
IN THE OVERWORLD, WEAK ENEMIES PRESIDE.
BUT UNDERGROUND...
THE HIGHER THE LEVEL OF THE PLACE YOU ENTER, THE MORE POWERFUL ENEMIES RESIDE THERE.
HERE THEY ARE, FROM WEAKEST TO STRONGEST:
OVERWORLD
DUNGEON1
CAVE
DUNGEON2
CELL
THESE ARE THE KNOWN PLACES WHERE ENEMIESARE. THERE ARE BELIEVED TO BE MORE THAN TWO DUNGEONS.
SOME CADANIAN TOURIST ATTRACTIONS:
1. THE BEAUTIFUL CASTLE, COORDINATES (1,1)
2. MAGIC SPRING, (4,1)
3. THE CELL, (6,3)
4. THE BURNING POST OF CRIMINALS, (6,4)
5. FOUNTAIN OF THE FUTURE AND MYSTERIOUSWHITE FLAME, (3,6)