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- From: Bob Jewett <jewett@sfbilliards.com>
- Newsgroups: rec.sport.billiard,alt.sport.pool,alt.answers,rec.answers,news.answers
- Subject: Pool & Billiards Frequently Asked Questions
- Followup-To: rec.sport.billiard
- Date: Sat, 1 May 2004 01:54:23 +0000 (UTC)
- Organization: San Francisco Billiard Academy
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- Summary: Billiards, pool and snooker game rules and definitions. Hints on cue buying and care. Shooting hints and further references.
- Keywords: Pool, billiards, snooker, table sports, cue sports
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- Archive-name: sports/billiards/faq
- Posting-Frequency: monthly
- Version: $Revision: 3.120 $
- Maintainer: Bob Jewett <jewett@sfbilliards.com>
- URL: http://www.faqs.org/faqs/sports/billiards/faq
-
- [The section on dominant eye is not finished yet.]
-
- Recent changes:
-
- (Oct. 2003) misc changes/corrections
- (Aug. 2003) misc -- fixed more broken links
-
- Frequently Asked Questions About Cue Sports
-
- Questions:
-
- 0. What are Frequently Asked Questions About Cue Sports?
- 1. What does XXX mean?
- 2. What are the rules for XXX?
- 3. How do I hit a jump shot?
- 4. How can I put back spin on the ball?
- 5. What is a push shot?
- 6. What is the "Diamond System"?
- 7. How should I choose a cue?
- 8. Ok, I've got a cue. How do I take care of it?
- 9. My shaft has a dent. What now?
- 10. How much room do I need for a table?
- 11. Can I build my own table and cue?
- 12. How can I learn about billiard physics?
- 13. Where can I go for more information?
- 14. What is the record for X?
- 15. How does the APA handicapping system work?
- 16. Where's the TV schedule for cue sports?
- 17. Where can I buy/sell a billiard thingy?
- 18. What are the different hardnesses of cue tips?
- 19. Where can I play Virtual Pool on the Internet?
- 20. Which rooms are in X City?
- 21. What is a dominant eye?
- 22. What are some common strategies in the various games?
- 23. Where can I find tournament brackets (flowcharts)
- 24. How can I heat a billiard table?
- 25. How well do I play? Am I an A or a D?
- 26. What is good table maintenance?
- 27. What are those funny numbers people post to the group?
- 28. Do billiard balls wear down?
-
- 0. ** What are Frequently Asked Questions About Cue Sports?
-
- This is intended as a general guide and introduction to pool and
- billiards games; it does not attempt to be comprehensive. If you want
- to know the details of how to put spin on a ball, how to run a table, or
- how to shoot trick shots, you will find only limited help here. Check
- out some of the resources listed below. You really need good diagrams
- and pictures to explain these things, and ASCII format just doesn't cut
- it. Comments and suggestions are welcome!
-
- 1. ** What does XXX mean?
-
- Ball in hand
- The freedom to place the ball anywhere on the table, or sometimes
- in a restricted area
-
- Baulk Cushion
- The end rail farthest from where you rack (British). Also called
- the "bottom" cushion.
-
- Break
- At pool, the first shot of a game, often a smash shot which is
- called an "open break". On an English table, a succession of
- scoring shots that would be called a "run" in the US.
-
- Cut shot
- A shot in which the object ball is driven other than straight
- ahead. The difference between straight and the angle the object
- ball takes is called the cut angle.
-
- Double
- Bank shot (British)
-
- Drag shot
- A draw shot played slowly enough that the back spin has turned
- into follow by the time the cue ball gets to the object ball.
- The goal is to reduce cue ball movement after contact but to
- avoid "slow rolling" the cue ball, which may roll off if the
- table isn't level.
-
- Draw
- Back spin on the cue ball, and the opposite of follow. It
- generally makes the cue ball come back towards you after
- contact with an object ball. See below for how to do it.
-
- End rail
- The two shorter cushions at each end of the table.
-
- English
- Spin on the cue ball, especially side spin ("side" in the UK)
-
- Ferrule
- That little white thingy just behind the cuetip :-) In the UK,
- they use brass for ferrules.
-
- Follow
- Topspin on the cue ball. It comes from friction with the
- cloth (natural roll) or from hitting the cue ball above
- center. It generally carries the the cue ball forward after
- contact with an object ball.
-
- Foot spot
- A point marked on the cloth two diamonds from the foot rail (the end
- rail where the balls are racked on a pool table), on the center line
- of the table.
-
- Foul
- An infraction of the rules that generally ends a player's inning
- (though it is possible to foul when not shooting).
-
- Head spot
- A point two diamonds from the head rail on a pool table (the end
- rail that you break from), in the center of the table. It's the
- center of the head string.
-
- Inning
- A turn at the table, usually ending in a miss, foul or win.
-
- In The Kitchen
- Same as "ball in hand" but requires the cue ball to be behind
- the head string.
-
- Inside english
- If you play a cut shot, and the object ball goes to your right,
- right english would be inside english. Similarly for a left cut
- with left english. Inside/outside pertaining to english has nothing
- to do with the location of the cushion on the shot, only with the cut
- angle and the side of english. You can remember which is inside by
- the location of the stick relative to the the "body" of the shot.
-
- Kick
- At snooker and English billiards, the action you get when the cue
- ball sticks to the object ball for an instant. The most likely
- explanation is that it is from dirt, and especially chalk, between
- the balls at the instant of impact.
-
- Kick shot
- At pool, a shot where the cue ball hits a rail first, commonly as
- a return of safety.
-
- Kitchen
- Area behind the head string.
-
- Lagging
- A way to determine who shoots first. Each player puts a ball behind
- the head string and banks it off the foot rail. The player whose
- ball stops closer to the head rail has choice of shooting first or
- second. ("Stringing" in the U.K.)
-
- Masse
- A shot with the stick nearly vertical to make the cue ball
- curve (with side spin) or reverse direction (with back spin)
- or both. Less elevation is called "half-masse" which grades
- down into "swerve" (see below). (moss-say or mass-say)
-
- Outside english
- The opposite of inside english (see above). On a cut to the left,
- it is right english.
-
- Pot
- To pocket a ball without a foul (British)
-
- Reverse english
- Side spin on the ball that tends to make it go slower when
- it contacts a cushion. (check side in the UK) Also called
- hold-up.
-
- Running english
- Side spin on the ball that tends to make it go faster when it
- contacts a cushion. (running side in the UK)
-
- Safety
- A shot intended to leave nothing for the opponent
-
- Scratch
- Cue ball into a pocket, off the table, or sometimes any foul
-
- Screw
- Back spin in the UK ("draw" in the US)
-
- Skid
- Also called cling. The US term for "kick" -- see above.
-
- Squirt
- A cue ball hit with side spin does not start out parallel to the axis
- of the cue stick, but instead moves slightly away from that by an
- angle up to four degrees, depending on the stick and the spin. No one
- understands exactly why this happens, but it seems to go up with the
- amount of mass in the front six inches of the stick. See Ron Shepard's
- paper at http://www.sfbilliards.com/Shepard_squirt.pdf for current
- theory. It is also called "deflection", but since there are many
- different deflections in pool and billiards, and because this
- phenomenon is critical to playing well with side spin, it gets its own
- name.
-
- Stop/Stun Shot
- A stop shot is when the cue ball hits the object ball full and has
- no follow or draw, so it stops completely upon contact. If there
- is an angle, it is called a stun shot, and the cue ball will travel
- at (close to) a right angle to the path of the object ball.
-
- Swerve
- A cue ball hit with side spin and an (even slightly) elevated cue
- stick will curve in the direction of the applied English. Elevate
- more and it's masse. You elevate on nearly all shots, whether you
- intend to or not.
-
- Throw
- The divergence of an object ball from the line through the
- centers of it and the impacting ball. Throw is induced by the
- friction between the two balls and the relative motion of
- their surfaces. [Note: in UK usage, "throw" is synonymous
- with "squirt", and has nothing to do with friction between two
- balls.]
-
- On-line pool jargon is available at http://www.onthesnap.com/jargon.htm
- and at http://www.sfbilliards.com/jargon.html
-
- 2. ** What are the rules for XXX?
-
- The *exact* rules for games of the BCA are copyrighted, and should not
- be reproduced in electronic form without permission. See below for
- information on ordering copies and the World Pool-Billiard Association's
- site at http://www.wpa-pool.com/rules.htm
-
- In almost every pool game, a shot that does not pocket a ball is
- required to have at least one ball contact a rail after the cue ball
- contacts a ball.
-
- STRAIGHT POOL
-
- (or 14.1 continuous pocket billiards)
-
- Rack all 15 balls on the foot spot, cue ball behind the head string.
- The break must send two balls and the cue ball to a rail. Failure to do
- so is -2 points, and the opponent has the choice of accepting the table
- or having the breaker break again.
-
- You need only name the ball and the pocket in calling a shot. How it
- gets there is immaterial, and anything else that goes down counts.
-
- Scoring: 1 point for sunk balls, -1 for fouls (i.e. scratching, not
- driving a ball to a rail, etc.), -2 for not driving 2 balls and the
- cue ball to a rail on the break, and -15 for 3 fouls in a row (tacked on
- the the -1 for the 3rd foul). After the third foul the offender must
- break as in the start of the game.
-
- When one object ball is left, rerack the other fourteen with the front
- ball missing, and continue play.
-
- EQUAL OFFENSE
-
- Same rules as straight pool (14.1) except as noted. (You must be
- familiar with those rules, or EO won't make much sense, especially the
- break shot with the 15th ball.) Each player gets ten turns alone at the
- table; a turn begins with an open break of a full rack, and ends on a
- miss, foul, or run of twenty. Respot any balls that go in on the open
- break, and start with ball in hand in the kitchen. There is no penalty
- for scratching on the break. A foul does not subtract points, it just
- ends the turn, but balls made on a foul do not count. There is no
- head-to-head play, so there are no safeties.
-
- Beginners may want to try the following changes: Stop at 15 balls so
- that you don't have to execute a straight pool break shot; take ball in
- hand anywhere after the break instead of behind the line; take up to
- three misses before starting the next frame. See some other variations
- in the skill definitions under "How well do I play?" below.
-
- NINE BALL
-
- Rack the lowest numbered nine balls in a diamond, with the one ball at
- the foot spot and the nine in the middle. Any ball that goes in counts
- as long as the lowest numbered ball on the table is hit first. The
- winner is the player who makes the nine on a legal shot.
-
- If a player fails to hit the lowest numbered ball first, the opponent
- has ball in hand anywhere on the table.
-
- On the first shot after a legal break, regardless of who the shooter is,
- the player can call "push", and merely push the cue ball somewhere,
- without restrictions on driving a ball to the rail or hitting the lowest
- numbered object ball. Opponent can either accept the table and shoot,
- or force the player to shoot. From then on, normal ball-in-hand for
- failure to hit the lowest-numbered object ball applies.
-
- After a foul, no balls are spotted except the nine (when necessary).
- On a coin-op table, substitute the ten-ball for an escaped nine.
- Three consecutive fouls by one player, loses the game.
-
- ONE POCKET
-
- Each player chooses one of the two corner pockets at the foot of the
- table. Whoever makes eight balls in their pocket first wins. If you
- make a ball in your pocket and one in your opponent's, you each get
- credit for a ball. If you make a ball in an unassigned pocket, it gets
- spotted either when you miss or when there are no other balls left on
- the table. If you foul, you spot any ball made on the shot plus a
- penalty ball. If you make a ball in your opponent's pocket and scratch,
- it does not count for him, but is spotted along with a penalty ball.
- You only shoot again if you make a ball in your own pocket.
-
- EIGHT BALL
-
- You know, stripes and solids :-)
-
- Basically, the answer to any question about American 8-ball is "It's a
- house rule." If you'd like to post a comment on 8-ball rules, please
- quote your source - e.g., the BCA, Nippon Billiards Association, this
- little bar in Los Angeles, or whatever. Some common house rules are:
- You must take the balls that are sunk on the break, you must call the
- exact path the balls will take (e.g. combinations and banks), and if
- you sink the 8-ball on the break you win the game. This last, and some
- others, presumably reflect the fact that most bars are outfitted with
- pay tables, in which, once an object ball is sunk, it cannot be
- recovered without paying for a whole new game. None of these are
- Billiards Congress of America (BCA) rules.
-
- Here are some of the actual BCA rules:
-
- 1. Table is open after break, no matter how many of either stripe or
- solid balls are sunk.
-
- 2. Call shot- your inning ends when the called ball does not go into
- the called pocket. Any balls not called remain pocketed. Note- you
- do not have to call combinations, caroms, or banks-- only the ball
- and pocket.
-
- 3. Foul penalty-- No balls are spotted except the eight, and no
- previously sunk balls are pulled), and opponent gets ball in hand,
- anywhere on the table, not just behind headstring. Jumped balls are
- spotted. If you call a safety and still sink your own ball, your
- inning ends. Scratch on break is still cue ball behind headstring.
-
- 4. Same penalty, ball in hand, applies on foul on 8 ball, when it
- stays on the table.
-
- 5. Sinking the 8 ball on the break is not a win or loss; breaker has
- choice of spotting the 8 or rebreaking.
-
- It's not clear what happens if the breaker makes all seven stripes on
- the break. It seems that he would be required to take solids, since
- groups haven't been decided yet, and he must pocket all the balls of his
- group before calling and shooting at the eight.
-
- The rules in Britain are slightly different, emphasizing tactics rather
- than shooting skill. The most significant difference is that after a
- foul, the opponent takes two consecutive innings. Also, on pub tables,
- the cue ball is *smaller* than the object balls (on American bar tables
- it is larger) and lighter. See http://arseweb.com/rupe/pool/uk_rules.html
- for comparisons of the various forms of UK 8-ball.
-
- CUT-THROAT
-
- A common three player game, better socially than as a test of skill.
- Each player takes five balls, 1-5, 6-10, and 11-15, and the last player
- with a ball on the table wins, so the goal is to sink your opponents'
- balls. There are several variations. The penalty for a foul is to
- bring one of each of the other players' balls back onto the table.
-
- THREE BALL
-
- A social game for two to "n" players. Each player seeks to pocket
- a rack of three balls in the least number of shots (including the
- break). Scratches count as an extra shot. Winner gets the pot. If
- there's a tie for low score, the game rolls over to another round and
- all players re-ante.
-
- BUMPER POOL
-
- Played on a special table with a two round holes and a number of pin-
- ball-like bumpers on the playing surface. The goal is to shoot all of
- your set of balls into your hole, which is opposite to the end your
- balls start on. The full rules are TM by the Valley Company and are in
- the BCA rule book.
-
-
- SNOOKER
-
- This game uses 21 object balls and a cue ball. Fifteen object balls are
- red and worth one point. The other six object balls are Yellow, Green,
- Brown, Blue, Pink, and Black. Highest score wins, and the game ends
- when all balls are pocketed (or when a foul is made on the final black).
- You alternate hitting reds and colors, and each time a color goes in it
- is respotted, until all the reds are off the table.
-
- The balls are placed as in the fig:
- (red on spot in American snooker, pink on spot otherwise)
-
-
- -------------------- -------------------
- | | |
- | | r | Reds: 1 point each
- | . (3) r | Yellow: 2 points
- | . | r r | Green: 3 -"-
- | . | r r | Brown: 4 -"-
- | . (4) (5) (6)r r r (7)| Blue: 5 -"-
- | . | r r | Pink: 6 -"-
- | . | r r | Black: 7 -"-
- | . (2) r |
- | | r |
- | | |
- -------------------- ------------------
-
-
- The ball on for the first shot of each inning is a red if any are left.
- After all reds are gone, the colors become on in ascending order of
- value. After a cue ball scratch, it becomes in-hand from the D (you may
- shoot at any ball on). The penalty for all fouls is the value of the
- ball on (but at least four points). Penalties are added to opponent's
- score. The striker must attempt to hit the ball on, no deliberate
- misses are allowed.
-
- The International Billiards and Snooker Federation (IBSF) publishes the
- official snooker rules used in amateur competitions worldwide. The rules
- were rewritten for clarity late in 1994 and approved by the World
- Professional Billiards and Snooker Association (WPBSA) in 1994 and the
- IBSF in 1995. The new rule booklet can be ordered from your national
- Snooker association, if it is a member of the IBSF, or directly from the
- EASB at
-
- EASB
- Freya Broad
- 27 Oakfield Road
- Clifton
- Bristol BS8 2AT
- UK
-
- for 5 pounds and P&P. The BCA book has the IBSF rules too, but the 1995
- book has the old version before the major rewrite with some minor
- differences, notably the new foul-and-a-miss rule. The rules are
- available on-line (as of October 2001) at
-
- http://worldsnooker.com/snooker_and_billiards_rules/snookercont.asp
-
- There is a Snooker referees' test paper from 1987 at:
-
- http://apeli.tky.hut.fi/~sbo/pub/English_documents/Rules/Refs_test.txt
-
- ENGLISH BILLIARDS
-
- Two cue balls and a red ball are used on the same table as for snooker;
- each player has his own cue ball. Point are awarded for a cannon (2
- points for making your cue ball contact both other balls), going in-off
- (pocketing the cue ball after contacting a ball, 2 for white, 3 for
- red), or potting (pocketing) the red (3) or the other white (2). It is
- possible to score 10 points on one stroke. A pocketed white is not
- returned to the table, but the red ball comes back to the black (7 or
- billiard) spot, usually. If the cue ball has gone in-off, it is
- returned to the D and must be shot towards the top of the table (end by
- the black spot).
-
- There are several advanced rules to prevent repetitive scoring plays,
- such as no more than 75 shots that are simple cannons, and the red
- spotting on the center spot after twice being made from the black
- spot. The full rules of English Billiards are in the same official
- rule book as snooker, given above. The rules are available on-line
- (as of October 2001) at
-
- http://worldsnooker.com/snooker_and_billiards_rules/billiardscont.asp
-
- CAROM BILLIARDS
-
- Played with two white balls and a red ball, on a table without pockets.
- One of the white balls has two dots on it, and the two players each use one
- for their cue ball. If your cue ball hits both object balls, you score
- a point. Variations are three-cushion and one-cushion - in each case,
- you must hit the required number of rails before hitting your second
- object ball. Tournaments are now played with a set consisting of a yellow,
- red, and white ball, which makes the game easier to follow.
-
- A long list of links to online rules for various games is available
- at: http://poolshark.com/rules.htm
-
- 3. ** How do I hit a jump shot?
-
- Is about a 45 degree angle of elevation for the cue correct?
-
- For most practical shots, it will be less than 45 degrees. It depends
- on how much of the ball you need to clear and how soon.
-
- Should I hit the cue ball right in the center or a little above center?
-
- Below center is better, but not so low you miscue, which is a foul on
- jump shots, at least at nine ball. If you hit above center, the cue
- stick tends to trap the cue ball on the cloth.
-
- Rule 3.24 says it is illegal to "dig under" the ball to get it to jump.
- Hitting the cue ball below center is not "digging under". By "digging
- under" I assume they mean a miscue. Miscues are illegal by rule 3.25.
-
- Should I stroke through the cue ball, or does that interfere with the
- cue ball jumping?
-
- You need to use a somewhat shorter stroke to avoid hitting the cloth.
- If you are already slowing the cue down at the instant of contact, it
- will act as if it were lighter, which is better.
-
- Does it have to be hit extremely hard?
-
- It depends on the distance from the cue ball to the obstruction, the
- weight of the cue stick, and how much of the obstruction you need to
- clear. The cue ball's path while in the air is a parabola, and you can
- calculate how fast the ball must be going to just clear the obstruction
- at the peak of the trajectory.
-
- The most important factor is the kind of cloth on the table. If it is
- very high quality, thin cloth, jumping will be very difficult. If it is
- thicker or maybe rubber-backed, jumping will be easy.
-
- Start with an easy drill: Freeze three balls together in a line
- parallel to and about a foot from a rail. Remove the middle one. Place
- the cue ball an inch from the rail, and shoot it through the hole.
- Twenty degrees elevation should be plenty for this shot. Do the same,
- but place an object ball to be pocketed after the jump. Move the two
- obstructing balls closer to each other and/or farther from the cue ball.
-
- Can I make an object ball jump over an obstruction?
-
- Yes, this is the "double jump." If the cue ball is in the air when it
- hits the object ball, the object ball will jump some. Details are left
- as an exercise for the reader.
-
- At snooker, it is a foul for the cue ball to jump over a ball, whether
- intended or not (unless the cue ball has already struck an object ball)
-
- 4. ** How can I put back spin on the ball?
-
- You will probably receive all sorts of contradictory advice on this
- one. The only real requirement is that you hit the ball low. If the
- object ball is far away, you will also need to hit the ball hard to
- keep back spin (also known as draw or screw) on the cue ball, as the
- cloth rubs the spin off. Some things to keep in mind: You must chalk
- your tip well; most players don't. A shorter bridge (hand to cue ball
- spacing) will let you hit where you want more accurately. If your
- elbow is pumping up and down, hitting the intended spot on the cue ball
- is more of a challenge. Do you jump up at the end of the shot? Do you
- follow through so the tip ends at least a ball diameter or two beyond
- the original position of the cue ball, or do you jerk abruptly to a
- stop at the instant of contact?
-
- 5. ** What is a push shot?
-
- Careful! There is some variation in usage of this term, so you
- need to make it clear which way you are using the word.
-
- First, a "push out" is something very different from a "push shot". At
- nine ball, the first shot after the break can be played as a push out
- if declared in advance, and the requirements of ball and rail contact
- are waived. The incoming player can pass the shot back to the pusher.
-
- At pool, a push shot involves a very special kind of stroke and is
- played when the cue ball is frozen to the object ball -- this stroke is
- a foul. (At pool it is legal to shoot towards a ball the cue ball is
- frozen to, assuming no other foul, and with a normal stroke.) In a
- push shot, the tip is brought slowly, slowly, very slowly up to the cue
- ball until it is just touching or about to touch, and then the tip is
- accelerated for the shot. Two examples:
-
- 1. A ball is frozen to the rail close to a corner pocket. The cue ball
- is frozen to the object ball and straight out from the rail. The shot
- is straight towards the object ball, with the tip placed on the equator
- of the cue ball with lots of side away from the pocket. Once very
- gentle contact of tip-to-ball is made the tip is gradually pushed
- forward and the object ball sort of slips out from behind the cue ball
- and goes straight into the near pocket.
-
- 2. The cue ball is on the foot spot, and an object ball is frozen as if
- it had been spotted; both are on the long string. A desirable object
- ball is in the jaws of one of the foot pockets. A legal way to pocket
- the hung ball is to point the cue stick at a point on the foot rail
- half way between the center of the rail and the target pocket, and
- shoot a normal center ball stroke. An illegal push shot is to elevate
- the butt of the stick to about 45 degrees, address the cue ball for
- extreme follow, and shoot a gradual push shot. In this case the cue
- ball will nearly ignore the object ball, and go close to the line of
- aim, rather than the double "angle" of the first (legal) method.
-
- At pool, when the cue ball is close to but not frozen to the object
- ball, and the cue ball is shot straight at the object ball with a
- normal stroke, usually a "double hit" occurs. This is a foul.
-
- At snooker, you are not permitted to play the cue ball towards a ball
- it is frozen to, nor to play double hits.
-
- At carom billiards, "push shot" includes any shot where the cue ball
- is close to or touching the object ball and the shot is a foul.
-
- 6. ** What is the "Diamond System"?
-
- There are many diamond systems. In general, they allow you to plan
- shots that require the cue ball or object ball to contact one or more
- rails. One of the best treatments for pool is in Eddie Robin's first
- one pocket book. A large part of Byrne's books and articles are about
- diamond systems. Walt Harris has four books out ("Billiard Atlas
- [1-4]") that cover mostly carom diamond systems, but he also discusses
- their use on pool tables.
-
- If a system is called simply the "Diamond System" the speaker probably
- means the "corner five" system. A shot from that (for pool tables):
- Place the cue ball as shown, and shoot it to "a" with running english
- (side spin). The cue ball should hit cushions at a-b-c and go towards
- the other corner to pocket "o". The system tells you how to adjust to
- go to any destination on the third rail from any origin for roughly the
- same kind of path. This is done by assigning numbers to the spots
- (diamonds) on the rail and doing some simple arithmetic. See Byrne's
- "Standard" book for use of the formula. Tables, balls, stroke and
- sticks vary. A very simple example:
-
- ___________ ____________
- q c
- | | (Use a fixed-width font to view this.)
- | | ("Courier" might work.)
- | b|
- | | "a" is roughly 2 diamonds from the corner
- | | "c" is roughly 3 diamonds from the corner
- o__________ ______a_____ "q" is at the corner which is assigned "5"
-
- 3 = 5 - 2 (Other situations use fractions of a diamond.)
-
- An on-line discussion by Jim Loy of using the diamonds for kick shots is
- at http://www.jimloy.com/billiard/billiard.htm along with a lot of other
- billiard topics.
-
- 7. ** How should I choose a cue?
-
- In general, it is difficult to tell if you would like a cue stick just by
- reading about it. Even the terms that different people use to describe
- these characteristics (hard, soft, harsh, stiff, forgiving, well-balanced,
- etc.) are subjective and difficult to quantify. Some of the important
- things can be quantified (length, weight, balance point, shaft taper,
- shaft diameter, squirt), but they're not the whole story. And if you are
- a beginner, or seriously working on your game for the first time, you can
- expect your own preferences to change as your game matures.
-
- Robert Byrne says:
-
- Getting a two-part cue will add about $30 to the price. You can get one
- with good wood, good workmanship, a twine or leather grip, and some
- decoration for $50 to $90. (This was in 1987 - ed.) If you pay more
- than $100, you'll be paying for ornamentation and brand name. A good
- tip is probably more important than the cue. Shun a cue that's more
- than two parts, has a screw-on tip, is painted in festive colors, or is
- made in Taiwan. Made in Japan is OK, the Adam line, made there, is one
- of the best. Get the best tips you can, the return on the money you
- spend is greater there than anywhere else.
-
- Bob Jewett says:
-
- 1. The plainest butt is probably also the most solid. If you want
- fancy inlay work, consider Baroque antiques, not cues, unless you
- are collecting rather than playing with them.
-
- 2. Beyond being solid and the right weight and length, and perhaps
- having the style of grip you prefer, there is little the butt does
- for the cue.
-
- 3. The tip is important. Many tips are no good. Tips can be
- replaced; learn how to do it yourself. The tip has more effect on
- how the cue plays than the butt.
-
- 4. The shaft is the most important part of the cue. Shafts are
- relatively cheap. Some highly regarded cue makers make unusable
- shafts.
-
- Here's a quick test to see if the cue is worth looking at further. It
- tests the amount of "squirt" or deflection on extreme english shots.
- Many expensive sticks fail this test. This idea can also be used to
- compensate for squirt for some sticks, and when it is used for that
- it is sometimes called "backhand english" since the back (grip) hand
- is moved over to get side spin. (The definition of squirt is in
- the glossary (Answer #1) above.)
-
- The "aim-and-pivot" method of squirt compensation:
-
- For each cue stick, there is a particular length of bridge for
- which you can aim straight at a close object ball and then pivot
- about your bridge hand and shoot straight through the new line and
- hit the object ball full. (You can also use this (very old) method
- for non-full shots too, but a full shot is best for finding the
- right bridge length.) For a stick you want to measure, just find
- the needed bridge length. A hint: if you shoot softly at a ball
- far away, the cue ball will curve on its way to the object ball,
- and your measurement will be useless. Do not give the cue ball the
- time or distance to curve. Shoot firmly. Use as much side spin
- as you can without miscuing. The shorter the bridge, the more
- squirt the stick has. ("Close object ball" means about a diamond
- away.) The cue ball should sit in place spinning like a top when
- it hits the object ball full.
-
- For a long pivot length, the bridge is too long to be a comfortable
- pivot. Arrange to have the pivot over the rail, and use your back
- hand to hold the stick at the pivot while the bridge hand moves.
- An alternative is to slide the bridge hand forward after the pivot
- to a more comfortable bridge length. Take care to keep the stick
- aligned in the new direction.
-
- If several cues are available, including house cues, compare them.
-
- Squirt is the most important characteristic of a cue stick after solid
- construction. Less squirt is usually better, especially if you use
- something close to "parallel aiming" on spin shots. More squirt means
- more aiming compensation on any shot with side spin. The one possible
- advantage of squirt is that if the pivot length is the same length as
- the bridge, it can compensate for inaccuracies left-to-right in the final
- stroke.
-
- 8. ** Ok, I've got a cue. How do I take care of it?
-
- If you don't have one, get a case that will protect your cue from
- humidity. Moisture is one of the main causes of cue warping. Hard
- cases give better protection than soft cases. Store your case upright,
- not lying down. If it's a soft case, hang it on a nail in your closet.
-
- Remember, wood will warp, especially if its a long, thin piece (like a
- cue). A slight warp is nothing to be too upset about. Just make sure
- you shoot with the cue in the same position _every_ shot (i.e. turn the
- cue so that any warp is on the vertical plane and not the horizontal).
- Pick some distinctive mark on the cue that will make it easy to identify
- this position, or hold the butt the same way if it's angled. If it's a
- slight warp, you may be able to just bend the cue back into shape. If
- it's more severe, you could consider buying a new shaft for it.
-
- How do you measure the warp? Rolling it on a table is one way that
- seems like a good measure but is, in fact, not. The best way to look
- for straightness is by 'sighting.' Simply stated, just look down your
- cue from the butt-end like a rifle. Rotate the cue as you do this and
- any warp should be immediately apparent. More often than not,
- rolling a cue will show defects in the joint rather than the shaft,
- which is not a serious problem, as long as it's a tight fit.
-
- If you have a multi-piece cue, you might consider joint protectors.
- They screw onto both the shaft and butt of your cue and help prevent
- moisture from entering the wood at these points. The joint ends of the
- cue are very susceptible to moisture since they are cross-cut though the
- grain of the wood.
-
- How should I maintain my tip?
-
- The spin/speed ratio on the cue ball depends primarily on the actual
- tip-ball contact point. With a rounded tip there is a smooth relation
- between the shaft displacement and the resulting spin/speed ratio.
- But with a flat tip, you can displace the shaft up to 1/2 of the tip
- diameter before the actual contact point on the cue ball changes.
- Then with a little more shaft displacement there is some sidespin
- imparted, and then the tip starts to miscue because you are hitting
- right on the square edge of the tip. Here is some ascii art to show
- the difference in the spin as a function of shaft displacement for a
- rounded tip and for a flat tip.
-
- | * |
- | . |
- | . |
- | . | * <-- miscue
- Spin | . | .
- | . | .
- -------|------- ----.......----- [view with a
- .| . | fixed-width font]
- . | . |
- . | * |
- . | |
- . | |
- * | |
-
- shaft displacement shaft displacement
- rounded tip flat tip
-
- You seldom want to hit the ball right in the middle, you don't want to
- miscue, and you want to have precise control of the spin. Therefore,
- a rounded tip is better than a flat tip. You shape the tip with a tip
- scuffer, a file, a piece of sandpaper, and other similar abrasive
- tools. Most players like their tips rounded with the radius of either
- a nickel or a dime; a coin can be held next to the tip for reference.
-
- In the case of well-rounded tips, miscues occur when the tip slides on
- the surface of the ball. Along with other reasons, this happens when
- the tip doesn't hold chalk. The tip doesn't hold chalk when it is
- packed down from hitting the cue ball and the surface is slick. If
- you tap the tip to give the surface some texture, it will hold the
- chalk better. You can buy special tools to tap the tip, or you can
- use a rasp, or a coarse file, or coarse sandpaper glued to a wood
- backing can be rolled over the tip surface. Scuffing with sandpaper
- also works, but it wears the tip away too fast. For maximal tip life,
- tap more, scuff less.
-
- Tips can also mushroom, meaning that the leather bulges at the sides
- so that the tip is wider than the ferrule. Most pool players prefer
- to remove this bulge. The best way is to use a lathe, but there are
- other methods too. Fine sandpaper (600 grit or finer) can be used,
- but some care should be taken not to scratch the ferrule. Cutting
- tools designed especially for this purpose are available, and pocket
- knives and razor blades can also be used, but utmost care should be
- taken to avoid ferrule damamge. A homemade jig can be devised with a
- wood block, sandpaper, and slick magazine paper to help avoid ferrule
- damage; the process is described below. After the mushroom bulge has
- been removed, the edge of the tip can be polished by wetting the sides
- and rubbing the leather edge firmly against the cloth on the top of a
- cushion or against a leather pad.
-
- How can I "demushroom" the edge of the tip?
-
- Get a piece of sandpaper, #120 to #600 depending on the state of the tip,
- a block of wood or a large sharpening stone, a piece of paper, perhaps
- thicker than notebook paper, and a magazine. Place the components like
- this as seen from the side on a very flat surface:
-
- BBBBBBBBBBBBB
- BBBBBBBBBBBBB
- BBBBBBBBBBBBB MMMMMMMMMMMMMMMM
- BBBBBBBBBBBBB ppppppppppppppppppppppppppp MMMMMMMMMMMMMMMM
- sssssssssssssSSSSssssssssssssssssss MMMMMMMMMMMMMMMM
-
- Tape the near and far sides of the paper down. Now place the stick so
- the tip is butted against the block BBB, while the joint end is on the
- magazine MMM. Adjust the separation between the paper pppp and the
- block so that it is just the thickness of the tip. Only the side of
- the tip will touch the exposed sandpaper at SSSS. The ferrule will be
- resting on the paper. Now holding the shaft near the ferrule, rub the
- stick back and forth on the narrow exposed strip of sandpaper. If the
- paper is taped to the table, but the sandpaper is not, the latter can
- be easily slid to expose a new strip as necessary. The magazine may or
- may not be necessary to give the tip a little bevel -- you may want to
- make the first cuts without the magazine if the tip has a lot of
- mushrooming. The main trick here is to keep turning the shaft as you
- slide it back and forth on the sandpaper. To finish the tip, wet it
- and rub it in the same way but on the paper rather than the sandpaper.
-
- 9. ** My shaft has a dent. What now?
-
- Small dents can be caused by anything from hitting an overhead light
- fixture to simply leaning your cue against a table or chair.
-
- If your shaft is made of metal, graphite, or wood covered in graphite,
- fiber glass, or some other material, then you may need to return the
- shaft to the manufacturer for repair or replacement. If you have a
- wood shaft, and especially if the wood fibers are not cut or damaged,
- then there are several things that you can do yourself to repair the
- damage, safely, and with minimal risk of making things worse.
-
- If the dent is small, then place a drop of water directly on the dent,
- let it soak in, and dry overnight; the water softens the wood, and it
- may return to its natural shape by itself. If this doesn't work, then
- fold a few layers of paper towel or tissue paper to a size slightly
- larger than the dent, place the paper against the shaft, and hold it in
- place with a rubber band. Wet the paper, and leave it in place
- overnight. The wet paper allows the water to soak in deeper before
- evaporating, allowing the wood to return to its natural shape slower
- than the first method.
-
- If this doesn't work, then more drastic measures are required. Soak
- the dented area with water. While the water is soaking into the
- shaft, boil some water in a steam kettle or tea pot with a thin spout.
- Heat the dented area with the steam from the spout. The steam heats
- the water that has soaked into the wood, causing pressure to push out
- the dent from the inside. Do not allow the steam to heat the ferrule
- or joint; it may weaken the glue joints. Do not allow the shaft to
- come close to the stove top, flame, or other heat source. If the spout
- from your steam kettle is too wide, then try wrapping aluminum foil
- around the spout, and punch a small hole in the foil with a needle or
- toothpick. If you don't have a steam kettle, you can use a regular pot
- covered tightly with aluminum foil with a small hole in the middle.
- You can also use the steam from a clothing iron, or from a hand-held
- suit steamer, but take particular care to not allow the shaft to touch
- the hot metal. With all of these methods, the water will cause the
- wood grain to raise and after drying it will feel slightly rough to the
- touch. You should polish the shaft before using it with a couple of
- strokes with a leather pad, a clean cloth, or whatever you usually use
- for routine periodic cleaning and maintenance. When successful, these
- approaches restore the shaft perfectly to its original form, without
- the need to use sandpaper.
-
- Some other common suggestions for removing dents are riskier and
- should probably be avoided. Some examples include placing a wet piece
- of cloth on the dent and using a hot soldering iron to steam the dent,
- or using the open flame from a cigarette lighter to expand the dent.
- Although these methods may work successfully, the same thing can be
- accomplished without the associated risk of permanent damage to the
- shaft. In general, try to keep the heat source as far away from the
- wood as possible.
-
- Another commonly suggested way to remove dents is to rub a glass rod
- (or a beer bottleneck, or a shot glass, or a glass ashtray, or some
- other piece of smooth glass) over the dent. This doesn't exactly
- remove the dent, but rather it spreads it out over a larger area so
- that it isn't as noticeable. Some believe that the glass rod generates
- heat from the rubbing friction, and this heat removes the dent, but the
- simpler explanation seems more plausible. Since this approach seems
- to change the shaft shape slightly, it is not recommended except
- possibly, as a last resort.
-
- What if the wood fibers are cut or otherwise damaged to the point that
- the above methods do not work? If you are skilled in woodworking, then
- perhaps you can sand away the dent; this probably means that the shaft
- will no longer be exactly round. Another option is to take the shaft
- to a skilled cue repairman. He will probably use a lathe to remove
- wood from the shaft; the resulting shaft will be round, but with a
- different diameter and/or taper than the original. In both of these
- cases, the shape of the shaft is changed, and the feel and playing
- characteristics may change with it. Another possibility is to use a
- drop of firearms-specification two-part epoxy (eg., _AcraGlass_ from
- Brownell's, Inc.). It gives good working time, will become thin and
- penetrate under a 100W bulb, set up quickly when the heat is removed,
- can be tinted any color, and will sand out with 600 followed by 1200
- wet-or-dry silicon carbide paper (local body supply shop) to feel like
- the original wood.
-
- And finally, in case everything else fails, a new shaft may be
- purchased for your cue. In some cases, replacement shafts may be
- purchased simply by specifying your cue make and model; otherwise the
- old shaft is needed to match threads, joint designs, and taper.
- New/replacement shafts cost between $50 and $200.
-
-
- 10. ** How much room do I need for a table?
-
- The minimum space for a table is the playing area plus the length of a
- cue (58") plus about 6 inches for the back swing, more for comfort, on
- each side. This gives the table:
-
- table playing area room size in meters
- 8' 44" x 88" 14'4" x 18' 4.4m x 5.5m
- 9' 50" x 100" 14'10" x19' 4.5m x 5.8m
- 12' (snooker) 70" x 140.5" 16'6" x 22'5" 5.0m x 6.8m
-
- "Seven foot" tables vary in size. Work down from the 8' dimensions.
-
- If your room does not meet these minimum size requirements, many
- billiard retailers will suggest that you can still put a table in, and
- use short cues (52", or 48"). Many people have found they are unhappy
- having to resort to shorter cues, and should have either gotten a
- smaller table, or no table at all. Others, of course, take the
- opposite view -- they are delighted to have any table.
-
- In the end, only you will know whether you are happy with the room
- dimensions and need for short cues. Before you spend $2000 for a table
- that will cause you to smash the walls in frustration, try this:
- (1) Find an indulgent pool hall when it's not busy. (2) Measure your
- space (at home) carefully, including the distance from the table to all
- walls that require a special cue (3) Go to the pool hall with a piece
- or pieces of plywood or some such, and a short cue, and set up the
- "walls" to replicate where the walls would be in your house. Play for
- several hours, using the short cue when needed.
-
- Between two tables you can do with about the length of a cue, the limit
- is caused not by the cue, but by the player being able to go into his
- stance between the tables. Deluxe rooms really need more room on all
- sides to let possible passers-by move without bumping into the players.
-
- 11. ** Can I build my own table and cue?
-
- John Kirchel has documented his table project on-line complete
- with pictures and drawings at http://pooltable.kirchelconsulting.com
- His email address is there in case you have questions.
-
- Bob Stantley's long article on how he built a table is at
-
- http://apeli.tky.hut.fi/~sbo/pub/English_documents/
- Miscellaneous/Build_a_table.txt
-
- You can request a free reprint of the article he used
- for plans and materials from Fine Woodworking (March/April 1989) at:
-
- 1-800-477-8727
-
- or from the land-mail address given in Bob Stantley's article. Or see:
- http://www.bestbilliard.com/resources/buildtable.cfm
-
- Complete plans and instructions in a 70-page booklet for building a
- 9-foot table are available from the site http://www.pooltableplans.com/
- for $70.
-
- In the July/August 1986 issue, Fine Woodworking covered how to make a
- cue stick. (But this article was described by a cue maker in RSB as
- "immensely inaccurate and misleading.") Also, many of the pool
- magazines carry ads for videos on how to make sticks, in case you want
- to get into the business. See also http://www.cuemaker.com/ for a
- book (some of it on-line) about making cues.
-
-
- 12. ** How can I learn about billiard physics?
-
- There are several books available that discuss the physics of balls on
- cloth struck by pointed sticks. A fairly non-technical treatment is in
- Jack Koehler's "The Science of Pocket Billiards". It has many good
- observations and plausible explanations but no real theory or
- equations. For the latter, get Wayland Marlow's "The Physics of Pocket
- Billiards" which has great steaming piles of equations. Marlow died
- in September, 2002
-
- A 100-page online discussion is in Ron Shepard's "Amateur Physics
- for the Amateur Pool Player" available at the download section of
- PlayPool.com at http://www.playpool.com/download.php and at
- http://www.sfbilliards.com/shepard_apapp.pdf Also available at
- playpool.com and at http://www.sfbilliards.com/shepard_squirt.pdf
- is Shepard's 19-page analysis of the causes of squirt. These
- include theory and equations and diagrams, along with useful
- worked examples.
-
- If you have access to a college physics library, many "mechanics" texts
- from around 1900 have entire chapters devoted to billiards physics
- (Williamson or Routh). The granddaddy in this field is a 176-page book
- by Coriolis (1835) in French. It has recently been republished by
- Jacques GABAY in Paris, ISBN 2-87647-081-0. A recent book in French is
- "Billard - Theorie du Jeu", ISBN 2-7027-0573-1, by Regis PETIT,
- published by Editions CHIRON/CASTEILLA, 128 pp., price: 98FF. In
- Canada, available from PROLOG (Bois-Briand QUEBEC), for $31.95 It
- contains material for the player as well as the theoretician.
-
- Some results of recent measurements:
-
- The tip is on the ball for about one thousandth of a second. During
- this time the ball moves no more than a few millimeters on a typical
- shot. It is unlikely that the grip hand can have much effect on the
- shot during this brief time. The tip has only one contact with the ball.
-
- The fastest cue ball reported (shot by a martial arts student)
- was about 35MPH (15.6 meters/second). More typical break speeds
- are around 20MPH. The energy in the ball goes up with the
- square of the speed, so the first is about three times as
- energetic as the typical break.
-
- 13. ** Where can I go for more information?
-
- Several years of articles from rec.sport.billiard are available to Web
- browsers at Google/Usenet: http://groups.google.com/advanced_group_search
- You can search by key words, title, author, etc. Full URL:
-
- http://groups.google.com/groups?hl=en&lr=&group=rec.sport.billiard
-
- In the United States, the Billiards Congress of America. You can join
- the BCA as an individual. The annual membership is $25 and includes
- the rule book and a quarterly newsletter.
-
- Billiard Congress of America
- 4345 Beverly Street, Suite D
- Colorado Springs, CO 80918
- Tel. 719-264-8300 / Fax. 719-264-0900
- Web page: http://www.bca-pool.com
- BCA email: see: http://www.bca-pool.com/aboutus/ then "Who's Who"
- and then "Office Staff" for the person you want to contact
-
- For US snooker:
-
- The United States Snooker Association (USSA)
- 9728 Mill Court East, B-1
- Palos Park, IL 60464 USA
- $25/year Membership
- (630) 262-9039 Tele
- (630) 361-9040 Fax
- http://www.snookerusa.com
-
- For US carom:
-
- Louis D. Bean, Secretary
- US Billiard Association (USBA)
- 1800 Beach Drive, Room 1823
- Gulfport MS 39507-1508
-
- $25/year membership
- http://www.uscarom.org/
- email: usbasecretary@uscarom.org
-
- In Japan, the Nippon Billiard Association.
-
- NBA
- Maruhuzi building 5F, 1-10, 3-chome,
- Sinbasi, Minato-ku, Tokyo 105 Japan;
- Tel: +81 3 3593-2543; Fax: +81 3 3593-2545
-
- For lists of associations see: http://www.bca-pool.com/industry/
- and http://www.rileyleisure.com/govbod.htm
-
- BOOKS
-
- A good web search site for both new and used books is the
- meta-site http://used.addall.com/ which searches a lot of book
- stores and other sites. See also http://www.amazon.com which has
- some reviews and http://www.bn.com for Barnes&Noble's on-line
- store.
-
- Billiards -- The Official Rules and Records Book. ISSN 1047-244
- Published annually by the Billiard Congress of America. Rules for 32
- games -- carom, pocket billiards and snooker. Lists world's
- championships and records. Instructional section. Specs on official
- playing equipment. Approx. 170 pp/5-1/2x8-1/2. Available from
- mail-order suppliers, some bookstores, and the BCA. About $7 list.
-
- "The 99 critical shots in Pool", written by Ray Martin. ISBN
- 0-8129-2241-7, suggested retail price is US$ 14.00 (Canada: $19.50) (It
- starts out assuming you know nothing about pool, and by the end of the
- book (if you work through all the shots presented, you will become a
- VERY good player.))
-
- "Standard Book of Pool and Billiards," by Robert Byrne. $16.95. ISBN
- 0-15-614972-9 (This is a detailed description of some of the more
- complex aspects of the game, including English, spin, and throw.
- Includes rules and strategy for several games, including at least a
- hundred diagrams of three-cushion billiard shots). This has been superceded
- by "Byrne's New Standard Book."
-
- "Mastering Pool," by George Fels. $12.95. ISBN 0-8092-7895-2 (Warmly
- recommended to straight pool players)
-
- "Advanced Technique in Pool and Billiards," by Robert Byrne, Harcourt
- Brace Jovanovich publishers, ISBN 0-15-614971-0. $16.95 (A collection
- of Byrne's articles from Billiards Digest, revised and updated. It
- includes sections on pool, billiards, and sidelights of the various cue
- sports.)
-
- "Byrne's Treasury of Trick Shots in Pool and Billiards," by Robert Byrne
- (Trick and fancy shots from the last 200 years, documented and
- explained.)
-
- "The Science of Pocket Billiards," by Jack H. Koehler. $22.95
- paperback, $26.95 hardcover. (Has a good double-elimination tournament
- format description)
-
- "Winning One-pocket," edited by Eddie Robin. (Lots of shots, breaks,
- moves, an entire chapter devoted to banking systems and methods.)
- This is now only available as a used book and appears on eBay from
- time to time.
-
- "Upscale One Pocket," by Jack Koehler, the author of "The Science
- of Pocket Billiards." Order from: Sportology Publications, 25832
- Evergreen Road, Laguna Hills, Ca 92653. Cost is $14.95 plus $3
- shipping. Recommended by Bob Campbell.
-
- "New Illustrated Encyclopedia of Billiards" by Mike Shamos. Almost
- certainly the most thoroughly researched book on the terminology and
- history of cue sports ever written. Over 2000 words and terms
- defined, with over two hundred illustrations. ISBN 1558217975
-
- "The Physics of Pocket Billiards" by Wayland C. Marlow, Marlow
- Advanced Systems Technologies, January 1996, 0-9645370-0-1, 291 pages,
- illustrated, paper, 6x9, $36.00 Trade. This book begins with a
- chapter on fundamentals, which covers, on an introductory level,
- topics that are treated in detail later on in the book. These subjects
- include break shots, friction, the masse shot, banks, combinations,
- and more. An appendix on equipment specifications collects the many
- values of various material properties for the relevant equipment.
-
- "Play Your Best Pool" by Phil Capelle, 1995, self published, Billiards
- Press, P.O. Box 400, Midway City, CA, 92655, 714-894-1157. Includes a
- section on just about every shot you're ever going to see on the pool
- table. 442 pp., over 400 illustrations.
-
- General mail-order suppliers
-
- Mueller's Sporting Goods
- Lincoln, Nebraska
- 1-800-627-8888
- 1-402-423-8888 (Can't use the 800 number in Europe)
- 1-402-423-5964 FAX
- Web: http://www.mueller-sporting-goods.com/
-
-
- The Billiard Library
- 1570 Seabright Ave.
- Long Beach, CA 90813
- 1-800-245-5542 or 310-437-5413
- 1-310-436-8817 FAX
- http://www.billiardlibrary.com
-
- Saunier-Wilhem Company http://www.swcbilliards.com/
- 3216 5th Avenue 1605 Center Point Road 2707 S. Elm-Eugene
- Pittsburgh, PA 15213 Birmingham, AL 35215 Greensboro, NC
- (412) 621-4350 (919) 272-3412 (919) 272-3412
-
- Billiard Fanatic, 1-800-910-4437, free catalog. Their web page is
- at http://www.billiardfanatic.com/ Prices generally quite low.
-
- Video tapes of matches in nine ball, straight pool, three cushion,
- "fluke" shots, some instructional tapes: accu-stats@worldnet.att.net
- Web: http://www.accu-stats.com
-
-
- PUBLICATIONS
-
- There is an extensive list of International, National and Regional
- publications on the BCA's Home Page (see below). A few recommended
- by the readers of rec.sport.billiard are:
-
- US Publications
-
- Billiards Digest
- Luby Publishing
- Suite 1430
- 200 S. Michigan Ave.
- Chicago, IL 60604
- Monthly as of Feb. 1998
- US: $30/year, Foreign: $46/year
- phone: 312-341-1110
- http://www.billiardsdigest.com
-
- Pool & Billiard Magazine
- 810 Travelers Blvd. D-1
- Summerville, SC 29485
- 12 issues per year for $34.95
- Tel: (843) 875-5115
- Toll Free Subscribers: 1-888-POOLMAG
- FAX: (843) 875-5171
- E-MAIL: poolmag@poolmag.com
- http://www.poolmag.com
-
- National Billiard News
- P.O. Box 807
- Northville, MI 48167
- 12 issues per year
- phone: 313-348-0053
-
- UK Publications
-
- Snooker Scene
- Cavalier House
- 202 Hagley Road,
- Edgbaston, Birmingham, B16 9PQ, U.K.
- Tel: +44 (0) 121 454 2931,
- Fax: +44 (0) 121 452 1822
- They have a web page, but it's pitifully broken.
-
- The "Amateur Billiard Player" is a quarterly magazine which is
- devoted to coverage of English Billiards, including full details
- and results of all tournaments -- Amateur and professional and
- international events. It is the official publication of the
- English Amateur Billiards Association, and is only available
- through subscription at GBP12 per annum (for four issues). If a
- payment in Sterling is a problem, send a personal cheque for $20
- US. Some sample articles are available from recent issues in pdf
- format, and can be supplied on request from <billiards@qai.co.uk>
- Subscription payments should be sent to : Paul Dunning Lamorna,
- Stannage Lane, Churton, Chester CH3 6LE United Kingdom
-
-
- WORLD WIDE WEB
-
- The BCA home page
- http://www.bca-pool.com
-
- the Snooker Home page
- http://www.laboremus.no/snooker/
-
- An excellent site for coverage of tournaments and players as well as
- other billiard-related news is: http://azbilliards.com
-
- Tournament and room info at http://www.playpool.com/
-
- 14. ** What is the record for X?
-
- Some of these are listed on the net. The BCA rule book has a large
- section on records. A few that come up often in r.s.b:
-
- Is the highest break at snooker 147?
- No. A 147 includes 15 reds, 15 blacks, and all the colors, so it would
- appear to be the maximum. If your opponent fouls with a snooker, you
- may get a color for a "free ball" for your first red, and thereby get a
- "16 red" clearance. About six such clearances have been recorded. The
- highest snooker break is not, as previously reported, Tony Drago's and
- Eddie Manning's 149s. It's Wally West's 151. He made the break in the
- final of a club handicap at Hounslow Lucania in 1976 against Butch
- Rogers. 155 is possible. See the snooker home page, listed above.
-
- What is the high run at straight pool?
-
- On March 19, 1954 at the East High Billiard Club in Springfield, Ohio,
- Willie Mosconi played an announced exhibition against Earl J. Bruney, a
- local Springfield player. Mosconi pocketed 526 consecutive balls and
- then missed. The table was a Brunswick 4x8. The highest run in world
- championship competition was 182 by Joe Procita against Mosconi in
- 1951. Irving Crane made 309 on a 5x10 in an exhibition in 1939.
-
- The most consecutive pocketed balls was on a snooker (billiard) table
- in England in 1890. William Peall made 721 consecutive red balls at
- English billiards. That particular strategy is now outlawed.
-
- 15. ** How does the APA handicapping system work?
-
- There is a little info at: http://www.poolplayers.com/equalizer.html
- Other leagues use different handicapping systems. Contact the BCA,
- VNEA, ... for details. A simple, fair, free system is available
- on-line at http://www.sfbilliards.com/misc.htm -- look for NPL.
-
- 16. ** Where's the TV schedule for cue sports?
-
- Pool and Billiards Magazine: http://www.poolmag.com/ "TV Listings"
-
- Current ESPN and ESPN2 TV schedules at Billiards Digest --
- http://www.billiardsdigest.com/calendar/calendar_tv.php
-
- TV Guide http://www.tvguide.com/ allows you to search plot descriptions
- by keyword.
-
- http://www.azbilliards.com offers a subscription reminder service
-
- You can also watch streaming video of pool matches for free at the
- http://trickshooter.com site if you have RealPlayer software.
-
- [others?]
-
- 17. ** Where can I buy/sell a billiard thingy?
-
- Sticks, balls, books, cards, programs, tables -- they all may have
- collectible value. Specializing in old billiard/pool items for auction
- is Brad Morris at New Deco, in Boca Raton, FL, 1-800-543-3326. He
- offers a quarterly newsletter by subscription. An on-line auction that
- has some billiard items is http://www.ebay.com Go to the search
- area, and search for a pattern like: (billiard,billiards,snooker)
- or (pool*,snooker,billiard,cue) -(barbie,dress,refle*,Poole,swim*)
- For the value of old cues, try the Blue Book of Pool Cues at
- http://www.cuebook.com/.
-
- 18. ** What are the different hardnesses of cue tips?
-
- This scale for tip hardness can be found in Mueller's catalog.
- These tips are rated on a scale of 1 (softest) to 4 (hardest).
- Individual tips vary.
-
- Elk Master: 1
- Blue Knight: 1
- Royal Oak: 2
- Triumph: 2.5
- Chandivert Match: 2.5
- Triangle: 3.5
- Chandivert Crown: 3.5
- Chandivert Champion: 3.5
- Le Pro: 3
- Chandivert Rocky: 4
-
- 19. ** Where can I play Virtual Pool on the Internet?
-
- For information on playing Virtual Pool on the Internet visit:
- http://www.vipladder.com/
-
- The following is from the info page at Virtual Pool Ladder site.
-
- The Virtual International Pool (VIP) Ladder is a perpetual tournament
- for Virtual Pool players around the world. Players compete in matches to
- earn points from other VIP Ladder players. As players earn points, they
- move up the ladder. Matches are scheduled and played online using Kali.
- The VIP Ladder does not schedule the matches. To play a match, a VIP
- Ladder player merely "advertises" on Kali that they would like to play a
- VIP Ladder match. Once an opponent is selected, players negotiate
- connection (who will transmit, who will receive) and begin playing the
- match. The winner of the match earns points from the loser of the match.
- Match results are reported by the loser to the VIP Ladder using an
- online form at the VIP Ladder web site.
-
- See also http://clubs.yahoo.com/clubs/virtualpool2
- http://clubs.yahoo.com/clubs/virtualpool3
- http://www.vrsports.com/pool2.html
- http://www.vpool.com/enter.htm
-
- 20. ** Which rooms are in X City?
-
- Several sites offer lists of pool halls. These lists can be
- searched in various ways:
-
- http://www.playpool.com search by distance or other items, w/maps
- http://www.poolhall.com/ by phone area code, city, name
- http://www.poolrooms.com/ map-based
-
- A more general service is http://www.switchboard.com/ which allows you
- to search for any category of business by distance from a particular
- address, and will also give you a map to get to each listing. If you
- are looking for pool halls, enter "Billiard Parlor" as the business
- category. See also http://www.anywho.com/ which also offers a
- "reverse lookup" if you have a telephone number but no name or
- address.
-
- 21. ** What is a dominant eye?
-
- For most people, one eye is much more dominant in seeing alignments
- than the other. Typically, right-handers are right-eyed, and vice
- versa. About 5% are "cross-dominant" (e.g., right-handed and
- left-eyed) and some are "ambi-ocular" (no dominant eye).
-
- To aim and sight well, it helps to locate your dominant eye directly over
- your cue. For cross-dominants, this may call for some adjustments in
- stance or neck/head angles. For ambi's, the stick will be under some
- spot between the eyes.
-
- Here's how to test yourself:
-
- Hold your thumb up at arm's length, visually blocking some distant
- object (for example, a clock or a lamp).
-
- Don't focus on your thumb; focus on the distant object. You'll see a
- ghost of your thumb, since your dominant eye will be in line with both
- your thumb and the distant object, while your non-dominant eye will be
- seeing past your thumb, directly toward the distant object. With one
- eye seeing the thumb and the other not, you get a ghost. The ghost is
- centered on the distant object because your dominant eye is the one
- that tells you what's lined up with what.
-
- So, when you close your non-dominant eye, the thumb becomes solid
- instead of ghostly, since the dominant eye is looking directly at the
- thumb. When you close your dominant eye, the thumb appears to jump to
- the side because the dominant eye (that was making the thumb line up
- with the distant object) is not in use.
-
- Stroke into a mirror to see where your dominance spot is, relative to
- your shaft. It "should" be directly over the shaft. If it's not, but
- you're not having difficulty aiming or sinking balls, don't worry about it.
-
- 22. ** What are some common strategies in the various games?
-
- SNOOKER
- A common opening break in snooker is, to place the cue ball on either
- side of the brown ball, and aim to thin the second to last row of reds,
- with outside side spin, travel four cushions for a possible snooker
- behind either green or yellow.
-
- NINE BALL
- After the break, the nine ball is in front of a pocket and there is no
- way to hit the one ball. The shooter calls "push out," and pockets the
- nine directly while leaving a hard shot on the one ball. The nine
- spots, but is relatively safe.
-
- ONE POCKET
- Your opponent needs one ball to win, and it is sitting in the jaws of
- his pocket. You pocket that ball and either scratch in the same pocket
- or jump the cue ball off the table on the shot for a foul. That ball
- comes back up, preventing your opponent from winning immediately, and
- one of your balls spots as a penalty. Your opponent gets ball in hand
- behind the line, perhaps with nothing to shoot at but the two spotted
- balls.
-
- 23. ** Where can I find tournament brackets (flowcharts)
-
- Pre-made brackets in Excel 4.0 can be found at:
- http://www.sound.net/~jimbarr/pplofkc/brackets.html
-
- There is a small Windows program that will make single or double
- elimination tournament brackets up to 16 players at:
- http://www.sound.net/~jimbarr/pplofkc/sharware.html
-
- You can order charts from the Billiard Congress of America Website at:
- http://www.bca-pool.com/products/
-
- Ed Mercier provides tournament charts (8 to 256 players, single and
- double elimination), scoresheets, and tournament planners at
- http://www.playpool.com as PDF files.
-
- Anyone know of any others?
-
- 24. ** How can I heat a billiard table?
-
- Some have suggested that a home solution like installing roof
- de-icing cable, may lead to concerns about fire. In addition,
- concerns have been raised that if the slate is not heated
- uniformly, then the heating element is really not doing the job
- properly, and then the table is probably going to have a
- different roll in different sections of the table.
-
- Commercial table heating systems have peak powers of over 500
- watts, and well insulated and solidly constructed. Be careful.
- A typical commercial heating system has sections of plywood
- mounted a few inches under the slates forming closed chambers.
- Heating wire (special resistance wire) is mounted on insulators
- in these spaces. A thermostat controls the power to keep the
- slate only a few degrees above room temperature.
-
- 25. ** How well do I play? Am I an A or a D?
-
- The A-B-C-D ratings vary from room to room. In general, an A would give a B
- a substantial spot, like two games in a race to six, and so on. An A plays
- well enough that he wouldn't be embarassed to play in a state-level
- tournament.
-
- Various leagues have their own rating systems and evaluation methods.
-
- If you try Equal Offense, you can compare yourself to other players with the
- table at http://www.tourboard.com/ieo/rankings/
-
- A skill test based on the game "Fargo" (which is used for on-line
- tournaments) is available at: http://www.playpool.com/rsbasp/fargo
-
- 26. ** What is good table maintenance?
-
- 1. Keep the table clean - cover it when not in use; don't let food or
- drink near it; keep junk off the rails. Let everyone know that the
- table is to be treated with respect and care, then be sure and follow
- your own advice.
- 2. Avoid using talc. Also, do not chalk your cue over the table, or
- place the chalk upside-down [open-side down?] on the rails.
- 3. Brush your table regularly (after each session is not too often),
- and clean the rails with a damp cloth.
- 4. Vacuum the table at least every few weeks with a dust buster type.
- Avoid using a vacuum cleaner with rotating brushes unless you have
- worsted wool cloth, like Simonis or Granito. Also, if you have a
- non-worsted or directional cloth, always brush or vacuum the cloth in
- the same direction, usually head to foot. Vacuum the table brush itself
- to remove the chalk dust.
- 5. At least once a month, use a damp lint free towel to wipe down the
- cloth. Some prefer instead to mist the cloth with a water and then
- brush it.
- 6. Wash the balls regularly, at least with water, or maybe mild soap
- and water.
- 7. If you want to practice jump or masse shots, get a little extra
- square of cloth to put under the cueball, or you may leave little white
- marks all over the table.
- 8. Don't let people sit on the rails - it will cause the cushions to
- come loose.
-
- 27. ** What are those funny numbers people post to the group?
-
- Those are input to a program which will draw a table with balls in
- the (cryptically) given positions, if you have a web browser. You
- can move the balls around and set up other shots and get the series
- of numbers and letters that specifies the shot and send it to others.
- For more info, see the description at:
-
- http://endeavor.med.nyu.edu/~wei/pool/pooltable2_help.html
-
- Unfortunately, unless you have Macromedia Shockwave/Flash, you cannot
- even display the positions with that page.
-
- 28. Do billiard balls wear down?
-
- Yes, and not slowly. Within a year of daily play, all the balls
- in a set will be smaller than the allowed minimum in the
- equipment specs. The cue ball wears fastest, as it is struck by
- the tip and skids on the cloth on every shot. It is sent off the
- table more often, as well.
-
- Object ball wear comes from friction on the cloth, and is worse
- if the cloth is allowed to become dirty. Since billiard chalk is
- made of ground up sand, dirty cloth works like fine sand paper.
- See item #26 for cloth cleaning suggestions.
-
- As the cue ball becomes smaller than the object balls, it will be
- much easier to draw, but harder to follow. Parts of the object
- ball design will likely wear faster, so on some balls you can
- tell the numbers by feel as the numbers wear faster or slower
- than the rest of the ball. Often the "eyes" of old balls will be
- found to bulge out.
-
- **************
-
- Contributors to this FAQ list include:
-
- Maria Bualat, Tomohito Sumita, Stephen Tu, Dave Dunbrack, Graham
- Toal, Robert E. Landsparger, Bill Angell, Korey Kruse, Paul
- Moyland, Spencer Lee, Bob Jewett, Jari Kokko, Jim Buss, Ron
- Shepard, Ivan Lee, Robert B. Trimble, Jim Barr, Tom Simpson,
- Pat Greenwald, Gideon F., Dave Siltz
-
- And sorry if your name was left out!
-
-