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- From: Gunnar Harboe <gh248@cam.ac.uk>
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- Subject: alt.fan.dune Frequently Asked Questions (FAQ) Part 4/4
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- Summary: A periodic posting of frequently asked questions about
- alt.fan.dune, _Dune_, and related matters.
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- Archive-name: sf/dune-faq/part4
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- Last-modified: 2001/12/06
-
- The alt.fan.dune FAQ Part 4/4
-
- This continues the FAQ from Part 3
-
- -=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=
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- 1. Document information
-
- ------------------------------
-
- 1.1 Table of Contents
-
- (The full Table of Contents is available in part 1)
-
- PART 4
-
- 8. Questions about the games
- 8.1 What MU*s are there with a Dune theme?
- 8.2 How do I make these MU*s look right on my screen?
- 8.3 Are there any computer and video games about Dune?
- 8.4 Are there any board games about Dune?
- 8.5 Are there any collectible card games (CCGs/TCGs) about Dune?
- 8.6 Are there any role-playing games (RPGs) about Dune?
- 8.7 Are there any fan-created games about Dune?
-
- -=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=
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- 8. Questions about the games
-
- ------------------------------
-
- 8.1 What MU*s are there with a Dune theme?
-
- There are currently one MUSH, one MUX and one MUD that are known. See
- subject 3.2.3 for game locations.
-
- ---------------
- 8.1.1 Dune III MUSH
-
- Dune III MUSH takes place in the year 10,091, one hundred years prior to
- the opening of _Dune_. The game is open for role-play. For more
- information, please look to:
- <http://www.dune3.net/>
-
- ---------------
- 8.1.2 Regent of Dune MUX
-
- Regent of Dune MUX takes place in the year 10,210. The Emperor Paul
- Muad'Dib has sacrificed himself to Shai-Hulud, in fulfilment of the
- =46remen prophecy. His sister, Saint Alia-of-the-Knife, now rules the
- universe as Regent to the Atreides Dynasty. Alia has commanded the
- members of the entire Landsraad Assembly, as her noble subjects, to
- reside in the Imperial Palace on Arrakis. By Alia's decree,
- representatives of the Bene Gesserit, the Bene Tleilax, the Spacing
- Guild, and Ix have also been ordered to relocate to Arrakeen.... The
- universe, only recently emerging from eleven years of brutal warfare, is
- in flux. The traditions of ten thousand years are being questioned by a
- tribe of warriors from the desert: the Fremen. With all the universe
- descending on Arrakeen, the inhabitants are awaiting the outcome of the
- most ambitious social experiment in the history of mankind and you can
- be a part of it.
-
- ---------------
- 8.1.3 Dune MUD
-
- Dune MUD is a hack-n-slash type of RPG. It takes place in an unspecified
- time period in many locations within the known universe. Information
- about this game can be found on:
- <http://dune.servint.com>
-
- =46or information about multi-user games in general, readers are directed
- to the rec.games.mud.* hierarchy.
-
- ------------------------------
-
- 8.2 How do I make these MU*s look right on my screen?
-
- How to set your system up so that a MU* looks reasonable can be a tricky
- puzzle, and because there are so many different configurations, I'll
- just give some quick tips:
-
- 1. If you use a terminal program to dial an Internet account,
- emulate a vt100 if at all possible. You may have to play with
- your screen-wrap setting, as well. You'll know if you need it.
- Screen-wrap can also be controlled within some telnet's.
- 2. Be sure your terminal setting matches your terminal. :)
- 3. If you're using telnet, you'll find that other players' typing
- interferes with your typing, causing some strangeness on the
- screen. This is inevitable, and unfortunate. The only solution
- is a client program (see below).
-
- The easiest way to defeat all screen problems is to compile a MU* client
- program to use instead of telnet. The tinyfugue client is available by
- anon-ftp from glia.biostr.washington.edu, /pub/tinyfugue. For more
- information about clients, read the MUD FAQ in rec.games.mud.announce.
-
- ------------------------------
-
- 8.3 Are there any computer and video games about Dune?
-
- There are five readily available games for personal computers based on
- _Dune_: Dune I, Dune II, Dune 2000, Emperor: Battle for Dune and Frank
- Herbert's Dune. In addition to this, one more game is currently in
- development by Cryonetworks ("Dune Generations").
-
- ---------------
- 8.3.1 Dune I
-
- Dune I (the "I" isn't part of the title, but is added for clarity) is a
- graphic adventure game from 1992 based on both the book and the movie,
- in which players take the role of Paul. Versions of the game were
- released for PC DOS, Sega CD, Amiga and Acorn machines, at least. For
- the CD, the floppy disc and CD version differ substantially: the CD
- version includes footage from the film, and has spoken synchronised
- voices for all the dialogue. Also, the landscapes and flying sequences
- are more advanced, using 3-D texture mapping. There may finally be
- differences in the soundtrack. Notice that the floppy disk version is
- sometimes sold on CD. The Sega CD version is identical to the PC CD
- version. Cryo released a soundtrack for the game under the label Exxos.
- See subject 7.1.2. Here's a review of the game:
-
- =46rom: bdugan@gnu.ai.mit.edu (Bill Dugan)
- "Dune" is an adventure/strategy game for DOS computers, written by Cryo
- and published and distributed by Virgin Games. There is a version that
- ships on floppy disk and a version that ships on CD-ROM (recommended).
- The game roughly follows the plot of the first "Dune" novel, though
- there are a number of plot twists which were introduced, presumably to
- let fans enjoy some unpredictability rather than plodding through a plot
- they already know by heart. For instance, rather than suffering the
- Betrayal, Duke Leto Atreides becomes angry and leads an expedition to
- attack the Harkonnens and is captured.
-
- As Paul Atreides, you must visit the Fremen sietches, gradually winning
- their trust and building a power base. You must employ the Fremen to
- mine spice, allowing you to send regular shipments to the Emperor to
- satisfy his demands. Excess spice can be used to buy equipment from
- smugglers. Eventually you can train more and more Fremen as troops
- rather than as spice gatherers, and attack the Harkonnens, who land on
- Dune to challenge your authority.
-
- Dune contains elements of adventure games as well as strategy games. The
- adventure game aspect: As Paul Atreides, you must visit many locations
- and talk to characters, asking them to do things or giving them objects
- to use. The strategy aspect focuses on the world map, where you assign
- the Fremen to perform different tasks in different places -- at first by
- physically visiting the Fremen and giving orders, and later by making
- use of telepathy, a previously unknown gift of the Kwisatz Haderach. :)
-
- Dune is an engrossing game. The game play is continually interesting,
- with tidbits and new technology popping up now and then to renew
- interest. The graphics are very good, with flights over a 3-D rendered
- sandscape as you fly about in your ornithopter. The soundtrack is great
- -- mesmerizing, played with weird instruments with a vaguely Arabic
- feel. In the CD-ROM version, the pop-up heads of the characters (Duke
- Leto, Jessica, Gurney, Hawat, Chani, Stilgar...) are lip-synched to the
- audio of the characters talking to you. Good audio, and there are
- touches of humor -- if you stand in the desert with Gurney and talk to
- him, and he has nothing important to say, he just says, "It's cooler
- inside, isn't it?" A sound card is recommended and almost required.
-
- ---------------
- 8.3.2 Dune II
-
- Dune II is also known by its subheadings: "Dune II: The Building of a
- Dynasty" or "Dune II: The Battle for Arrakis". The Sega Genesis version
- is also sometimes referred to as "Dune Genesis". The Genesis version is
- slightly different from the PC DOS version, mainly in graphics and
- interface.
-
- =46rom: bdugan@gnu.ai.mit.edu (Bill Dugan)
- Dune II is a very different type of game. It is a real-time tactical
- strategy game, also for DOS computers. The game was also ported to the
- Sega CD. It was written by Westwood Studios (now owned by Virgin/EA). It
- is published and distributed by Virgin Games. You can play the Atreides,
- the Harkonnens or the Ordos, another noble family. You start with a
- primitive military base and spice harvester equipment. You have one
- opponent, situated across the map from you. The map is colored black at
- the beginning and becomes visible as your troops move into the unknown
- areas of the board -- similar to "Empire" and all its descendants.
-
- Dune II's uniqueness lies in its real-time nature. Unlike tactical
- strategy games that make use of turn-based play, Dune II is real time.
- That is, if your tanks are fighting enemy tanks in the southwest corner
- of the map and you are viewing the battle closely in an effort to direct
- the battle, you may be neglecting the manufacture of replacement troops
- back at your base, or a worm may be eating one of your sandcrawlers up
- at the north end of the map. Just as in real life, you can only focus
- your attention on one thing at a time.
-
- After you finish the whole game there is still some replay value; you
- can switch to the two other families, which have other types of troops
- available. After you play the noble Atreides, as all Dune fans surely
- will :), you can start over as the Harkonnens with their "Devastator"
- tanks, or as the Ordos with their special chemical weapon that
- brainwashes enemy troops into accepting your orders for a short time.
-
- Dune II is published by Westwood Studios, distributed by Virgin Games.
- It was originally published in 1992.
-
- Dune II: The Battle for Arrakis - Official FAQ by S.E.Pollitt is
- available by e-mail from <sepollit@teaching.cs.adelaide.edu.au> or by
- anonymous ftp from:
- <ftp.uwp.edu:/pub/msdos/games/romulus/hints>
-
- ---------------
- 8.3.3 Dune 2000
-
- Dune 2000 is an updated version of Dune II, released by Virgin/EA under
- the Westwood label. It was published in 1998, and the technology of the
- game is brought more or less up to the contemporary standard. Graphics
- are now in higher resolution and more colours, music is higher quality,
- etc. The interface has gone through the biggest development, and is very
- much like that of "Red Alert." Although the basic gameplay remains the
- same, new features and units have been added. The levels are completely
- new. The game follows the story from Dune II roughly, but this time told
- in video scenes. The main selling point of Dune 2000, however, is
- probably the addition of multiplayer options. This game is widely
- available. A version for Sony Playstation was released in 1999. For more
- information, see:
- <http://westwood.ea.com/>
-
- ---------------
- 8.3.4 Emperor: Battle for Dune
-
- The latest RTS game from Westwood, and their first in 3D. Emperor was
- released in June 2001, continuing the gameplay and story from Dune II
- and Dune 2000. For more information, see the official Web site:
- <http://www.duneemperor.com>
-
- I personally recommend:
- <http://www.dune2k.com>
-
- ---------------
- 8.3.5 Frank Herbert's Dune
-
- This action/adventure game was developed by Wide Screen Games by Cryo in
- December 2001. For more information, see the official Web site:
- <http://dune.cryogame.com/>
-
- ---------------
- 8.3.6 Dune Generations
-
- An online strategy game determined to follow Frank Herbert's novels more
- accurately than Westwood's licence, Dune Generations is currently
- predicted for a First Quarter 2002 release. The game is being developed
- by Cryonetworks, a French company (they do not appear to have anything
- to do with Cryo). For more information, see the official Web site:
- <http://www.dunegenerations.com/>
-
- ------------------------------
-
- 8.4 Are there any board games about Dune?
-
- ---------------
- 8.4.1 Avalon Hill
-
- In 1979, Avalon Hill made a board game called "Dune", which has since
- gone out of print in English (though a French language edition is still
- floating around, and can be ordered in the US from Eurogames), but old
- copies can sometimes still be found. It is reportedly quite enjoyable.
- The game exists in two versions, one with a big sandworm on the cover,
- and one with a scene from a village with a red-haired man, looking like
- Sting playing Feyd-Rautha in the 1984 movie, in the foreground. And
- right enough, this version was released around the time of the movie.
- There are no known differences between the two editions (confirmation of
- this would be appreciated). Two modules, "The Duel" and "Spice Harvest,"
- were issued at the same time as the second version, and additional
- playing cards were printed in Avalon Hill's gaming magazine, the
- General.
-
- LINDERT@SARA.NL (Rick te Lindert) writes:
- Well, I own a French version, and it has a 1992 copyright. So my
- assumption is that it is new, and that there used to be no French
- version before '92. The French game company is called Jeux Descartes,
- and its full address is:
-
- 1, rue du Colonel Pierre Avia
- 75503 Paris Cedex 15
-
- Noteworthy is the fact that the French version contains both modules
- (Duel and Spice Harvest) that were separately issued for the original
- Avalon Hill version.
-
- rr1@aol.com (Richard Irving) writes:
- Looks like you need a basic description of the game:
-
- Dune is played with 6 players (the game can handle 5 reasonably well. 4
- or fewer players is not recommended.) The games was designed by a group
- known as Future Pastimes, who also designed Cosmic Encounter. Many
- elements are shared in both games--Dune is basically Cosmic with a map
- board.
-
- Each player represents a faction vying for control of Dune. It
- reasonably simulates the political situation at the start of Dune. In
- the game of Dune: Spice =3D Water =3D Money literally.
-
- The game is played in turn with each of these six phases:
- 1) Storm Round: The storm is moved around the board counterclockwise up
- to six spaces (determined randomly). Any tokens (i.e. troops) and spice
- in desert areas swept over by the storm, and removed from the board.
- 2) Spice Blow: A Spice Card is drawn. If it is a territory card, an
- amount of spice blows in that territory. The spice is now available for
- pickup. If a worm card is drawn, any tokens or spice left at the last
- Spice Blow site are destroyed by the worm. Also alliances can be
- formed/changed or broken when a worm card is drawn.
- 3) Bidding Round: The players will bid (sight unseen) to acquire
- Treachery cards. These cards are used in battle (weapons/defenses) or
- allow special actions (Weather Control, Family Atomics, Karama,
- Truthtrances, etc.) or are sometimes worthless (Jubba Cloak, Trip to
- Gamont)
- 4) Revival/Movement/Shipping: Each player may revive dead tokens from
- the Tleilaxu tanks and move one group of tokens on planet and ship one
- group of tokens from off planet to the board
- 5) Battle: If two player end the movement round in the same area, they
- must fight. This is done by having each player select secretly:
- - A number of tokens (This is done by choosing a number on the combat
- wheel)
- - A leader disc. (Which have a numerical value. Good leaders, Stilgar
- have values of about 7. Poor leaders, like Dr. Yueh are worth only 1.)
- - Weapon and/or a defense ( Worthless cards may be substituted for
- these.)
-
- The winner of the battle is the side with the higher total of number
- dialed plus the vaule of their leader, if the leader survived.
-
- The leader is killed if the opponent plays a weapon (projectile, poison
- or Lasgun) and the appropriate defense (shield or snooper) is not
- played. The winner loses the number of tokens he dialed. The loser loses
- all of his tokens (even if he dialed less). The leaders are lost only if
- killed. The winner receives spice from the leaders that are killed.
-
- There are two other things to note:
- - If a Lasgun and Shield are both played in the same battle, they blow
- up destroying everything in the area.
- - At the beginning of the game, each faction chooses a leader of another
- faction (the choices are randomly drawn at the start) to be a traitor to
- him. If the traitorous leader is played in the battle, that side
- automatically loses and winner takes no losses.
-
- 6) Spice Collection: After all battles, any factions that have tokens in
- the same area as spice may harvest it at the rate of 2 spice per token.
-
- The object of the game is control any 3 or the 5 "Strongholds"
- (Arrakeen, Carthag and 3 sietches) at the end of any turn. When playing
- with alliances, many people increase the number of strongholds needed
- for the win.
-
- What makes the game work, though, are the powers each faction has which
- allows the faction special abilities:
- - Atreides (Prescience): May look at Treachery cards before they are bid
- on and spice blow card a turn early. May ask one element of the
- opponent's battle plans.
- - Bene Gesserit (Voice and religion): Gets a free "religious advisor"
- sent down with other player's shipments to the planet and alms. In
- battle, may voice the opponent into using (or not using) a particular
- weapon or defense. Make a secret prophecy on who will win and what
- turn--If correct they win, not the presumptive winner. Can "co-exist"
- without causing battle. May use worthless cards as Karama cards.
- - Emperor (wealth): gets all spice paid by the other players in the
- bidding round. (This means he should NEVER run out of money.) Has 5
- Sardaukar tokens which are worth double in battle (except vs. Fremen).
- - Fremen (Native knowledge): May move 2 spaces, not just 1. Rides worm
- instead of being eaten. Survives storm and gets a forecast (by drawing
- the amount it will go a turn a head) 3 Fedaykin double strength tokens.
- "Ships" tokens from far side of Dune and thus avoids having to pay the
- Guild.
- - Guild (Shipping): All other players (except Fremen and free BG
- advisors) must pay the Guild to ship to the planet. The Guild pays half
- rates to the bank and may ship from one on planet location to another.
- May perform his turn at any time in the turn order, rather than wait for
- his regular turn. Will also win if he prevents anyone else from winning
- for 15 turns.
- - Harkonnen (Treachery): Gets free treachery cards when he wins a card
- in bidding. Is allowed to hold extra treachery cards. Selects up to 4
- leaders to be traitors, not just one. After winning battles, may
- randomly kidnap an opposing leader who is either forced to be used for
- one battle or sold immediately to the tanks.
-
- What makes the game so great is the delicate balance-of- power. Often
- times, each player is forced to prevent someone else from winning.
- Wonderful game.
-
- The Duel adds kanly duels and the War of Assassins. Each player has to
- risk a leader in each of these events and the other players can bet on
- the outcome. Each battle is fought on a separate arena board with cards
- that represent various attacks/feints/moves, etc.
-
- Spice Harvest adds a minigame to mix up the standard opening positions.
- One player (harvest master) secretly determines and secretly distributes
- a spice harvest. (He can distribute less than full amount and keep the
- remainder for himself) The other players either accept their share or
- may dispute the distribution. If the distribution was honest (or at
- least majority think it was honest), the harvest master keeps the
- disputed shares. If it was dishonest and a majority of players dispute
- it, the disputing parties get the disputed amount and the harvest
- masters cut to split among themselves and elect a new harvest master.
- After 5 rounds, the players buy either numbers of tokens and a specific
- starting location and keep any spice left over.
-
- Response to the expansions is mixed. Some players enjoy them. Others
- (like myself) think they add length to an already long game and harm the
- finely tuned balance of the game.
-
- ---------------
- 8.4.2 Parker Bros.
-
- Parker Bros. also released a Dune game, released in connection with the
- movie. saint@htonight.jpl.nasa.gov (Dean St.Antoine) writes:
-
- Dune Adventure game - by Parker Brothers (C)1984
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
-
- Object: To eliminate all enemy characters and be the only player to have
- at least one character remaining at the end of the game. Use your Spice,
- Harvesters, Kanly cards, and Equipment cards to assist you in reaching
- this ultimate role.
-
- The game board represents the water-starved planet of Dune. The spaces
- that form the inner circle of the board represent the castle of the
- rulers of Dune. The spaces surrounding the outer walls of the castle
- represent the hazardous sand-covered terrain of Dune.
-
- Castle Spaces: Space Guild, Smuggler, Traitor, Bene Gesserit, Poison,
- Spice raid, and Training.
-
- Desert spaces: Sietch, Spice, Duel, Worm and Sand Storm.
-
- All in all this board game is worth having if you are a true Dune fan.
- It's a 2 to 4 player game with players playing a 3-character group.
-
- 1) Paul Atreides, Gurney Halleck, Duke Leto Atreides.
- 2) Beast Rabban, Baron Harkonnen, Feyd-Rautha.
- 3) Sardaukar Warrior, Princess Irulan, Emperor Shaddam IV.
- 4) Dr. Kynes, Stilgar, Chani.
-
- The pieces are quite nice and have each person's picture in the middle.
- The spice is represented by the plastic pieces used in the game "Risk".
- The game is based on the motion picture _Dune_. Pick this game up if you
- find one. :)
-
- ------------------------------
-
- 8.5 Are there any collectible card games (CCGs/TCGs) about Dune?
-
- Yes, Last Unicorn Games produced a collectible card game (trading card
- game: TCG) called "Dune: Eye of the Storm," released by Five Rings
- Publishing Group Inc. It has now been cancelled
-
- ------------------------------
-
- 8.6 Are there any role-playing games (RPGs) about Dune?
-
- A Dune GURPS (Generic Universal Role Playing System) campaign has been
- produced and put on-line at:
- <http://www.erinyes.org/gurps/dune/>
-
- A French fanzine called TMT has made a Dune-based RPG to be found at:
- <http://dune.jdr.free.fr/indexbis.htm>
-
- A Dune (and particularly _God Emperor of Dune_) fan has set up some
- rules for an RPG called "The Fish Speaker":
- <http://www.geocities.com/thefishspeaker/>
-
- The company that produced the Dune CCG, Last Unicorn Games, also made a
- Dune RPG: "Dune: Chronicles of the Imperium." This game was released in
- a limited edition at GenCon 2000. However, Last Unicorn Games were
- bought by Wizards of the Coast, and the game was finally cancelled. The
- core rulebook was to be followed by a narrator's guide, sourcebooks and
- scripted games. Sadly, these will now never be. The GenCon edition is
- sometimes for sale on auction sites, but expect to pay a hefty price as
- it is very much a collectors item.
-
- ------------------------------
-
- 8.7 Are there any fan-created games about Dune?
-
- Yes. Apart from the MU*s already mentioned, Ty Beard has created a
- miniatures game called "A Fistful of Sardaukar". It is available on his
- website:
- <http://www.tyler.net/tbeard/home.htm>
-
- Samo has made a wargame called "Dune: The Spice War". It can be viewed
- on his homepage:
- <http://space.tin.it/internet/samosa/samogames/index.htm>
-
- Community online games in a Dune setting come and go. These are some
- that are currently active:
-
- Dune: The Next Chapter
- <http://www.dunethenextchapter.com/>
- Dune: Jihad
- <http://clubs.yahoo.com/clubs/dunejihadrpg>
- Arrakis - Dune
- <http://groups.yahoo.com/group/Arrakis-Dune/>
- Dune Online RPG
- <http://clubs.yahoo.com/clubs/duneonlinerpg>
- Dune Online RPG Arrakis
- <http://clubs.yahoo.com/clubs/duneonlinerpgarrakis>
-
- If you know of any other Dune games made by fans, please contact me.
-
- -=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=
- =3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-=3D-
-
- Bye!
- Gunnar Harboe
- dunefaq@email.com
- ___
- "Ultimately, all things are known
- because you want to believe you know."
- Frank Herbert
-